ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Wow, this thread deserves a medal for having 36k posts, still on-topic. Great job then.


Well we did get abit off the beaten trail a few times, buit otherwise yes.

The majority of my extremities are coatined in motor oil, transmission fluid, etc. So I'll be in da showa.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I do, but it serves no purpose, and again Kil might have been on a pilgrimage.

Come on, it's amusing. You can just heal it back with a rune, can't you? It will be inconsequential.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So, does Remiel return with a skull and spine?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No to both of you, and there is no rune to heal them, and how many of the shells do you guys have left.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You said all of them turned off?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No I did not, you guys still had a few left after the gnome nearly killed you all (the actual damage was over 100 per person but I cut it in half) by throwing them all at the bubble.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

No to both of you, and there is no rune to heal them

Come on Dibs, Drake came back with one less arm and one arm paralyzed. Do you really intend to keep him that way, or do you have some kind of plan to get him back to full function?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Come on Dibs, Drake came back with one less arm and one arm paralyzed. Do you really intend to keep him that way, or do you have some kind of plan to get him back to full function?
The missing arm is his punishment for what he did when he saved you all, he is gonna get an arm back later. The paralyzed arm is due to him saving Mord's life, and only temporary. this info is only known by the players not the characters.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So, what do we still have?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord knows about the missing arm, but not why. You already said he did.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Wolfie has a hunch on the limp arm....

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So, what do we still have?
I don't remember, I think only a few force, blast, water, send, receive, and I thin that's it.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Mord don't know cause he really didn't care/ignored it, to everyone else it just seems either a digger coat, or limp arm.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

The missing arm is his punishment for what he did when he saved you all, he is gonna get an arm back later. The paralyzed arm is due to him saving Mord's life, and only temporary. this info is only known by the players not the characters.

Hey, hey, I'm not using knowledge my character doesn't have.
But that's exactly the point. If Drake gets a whole new arm, then why can't Kil?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You already said he did?

So, where were we?

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