ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Neri has her head on he rknees and is staring absently at a plant nearby when he wakes.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"Come on, we have wasted enough time."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Did you take the Aura of Vigor into account?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"*Groan* can you *cough* help me up."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Did you take the Aura of Vigor into account?
Yeah I did, he passed out more due to pain.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

He waits a second to see if Neri does. If not, he does.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

She is still staring absently at the plant.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord helps him up, then comforts Neri.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

He gets up before stumbling and falling back to the ground.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dam you beat me to the punch again.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

No response other than a slow shift to accomodate him.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Remiel Chassan.
Player: Hypermnestra
Age: 24.
Gender: Male.
Description: Shaven head; clean-shaven; black eyes; deep tan; tattoos on torso, arms, legs, lithe; piercings in his ears and chin; 5'10.
Race: Human
Class: Rogue/Fighter/Assassin.
Level: 3 Rogue/4 Fighter/4 Assassin.
Level Equivalency: 11.
Alignment: Lawful Evil.
Deity: Vataqatal.
Languages: Midani, Common, Draconic, Elven, Giant, Goblin, Undercommon, Dwarven, Ignan, Aquan, Terran, Orc.
------Attributes----------
Str: 18[+4]
Dex: 18[+4]
Con: 12[+1]
Int: 16[+3]
Wis: 14[+2]
Cha: 15[+2]
Fort Save: +1
Ref Save: +3
Will Save: +1
Hit Points: 52/52.
Attack Bonus: +16
Damage Bonus: +7
Base Attack Bonus: +10
Sneak Attack Bonus: +3d6.
AC: 20.
------------------Equipment-------------------------------
Clothing: Chain Shirt[+4].
Off Hand: Heavy Steel Shield[+2].
Primary Hand: Keen Shocking Burst ******* Sword +3[1d10].
Miscellaneous: Sassone Leaf Residue[20/20 uses], Thieves' Tools, Repeating Heavy Crossbow[1d10], Climbers' Kit, Kukri[1d4, concealed], Adventurer's Kit.
GP: 0.
-------Feats/Spells/Abilities/Etc.------------
Feats: Improved Unarmed Strike, Power Attack, Combat Expertise, Dodge, Mobility, Point Blank Shot, Run, Exotic Weapon Proficiency.
Class Feats: Sneak Attack[+3d6], Trapfinding, Trap Sense[+1], Evasion, Basic Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency, Sneak Attack[+1d6], Death Attack, Poison Use, Poison Save[+2], Uncanny Dodge, Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Shield Proficiency.
Skills: Balance[6+2], Hide[8], Spot[6], Bluff[7+2], Disguise[6+2], Climb[7+2], Escape Artist[7+2], Jump[6+2], Forgery[6], Intimidate[7+2+2], Listen[6], Move Silently[8], Search[6], Sense Motive[6], Sleight of Hand[7+2], Open Lock[7], Swim[6], Tumble[6], Use Rope[6+2], Ride[6], Disable Device[6], Diplomacy[6], Speak Language[6], Gather Information[6].
Spells: Disguise Self, Detect Poison, Sleep, Obscuring Mist, Spider Climb, Undetectable Alignment, Darkness.

Updated character because I didn't know we leveled to 11.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well Drake is back on the floor and you have to get going to the cave.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

He strokes her hair comfortingly.

we told you that we did 3 times.......

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well Drake fell back down after you got him up.

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