ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i believe you got ninja'd Sirnoobs

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Well zat spell is towards one person, not the entire group.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What do you mean by that, Noobs?

()

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

This charm makes a humanoid creature regard you as its trusted friend and ally (treat the targetâs attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.

The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldnât ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the personâs language to communicate your commands, or else be good at pantomiming.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

As soon as Mord tocuhes her, she starts thrashing around again.
"DON'TYOUF---INGTOUCHME!"
Back into the ball with light sobbing


http://1.bp.blogspot.com/_PpNKNkdKU6g/TOI1Xva2u5I/AAAAAAAACL8/5wSP_-TNGiI/s400/completenervous128584511412649087.jpg
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

And the only one that is not calm is Neri.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

And how does Mord threaten her?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

It would make her `friendly towards Drake and nobody else, in the panicked state she'd regard Mord touching her as a threat and thar be a broken spell.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

And the only one that is not calm is Neri.

No Dibs, SN is right. That spell would only make her trust/befriend you, not anyone else.
And in the case of a few characters(namely, mine) that's probably a good idea.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Fine he casts it, "Neri calm down."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord tries again to comfort her and if she resists, he holds her tightly enough that she can't fight back.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Do the roll.....

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I did, he charms her.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

She stops resisting, but is still in the ball, sobbing.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

He does his best to comfort her.

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