ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well just touching it makes you feel weak in the knees, and the smell is unbearable, being within 15 feet nauseates you.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Get a good way away, hold my breath and try again.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Any notable effects on Neri?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Is Neri inside the cave also, and it is still just as hard to even get near it, (sound of dice rolling) but somehow you manage it and you get a grip on the sword, but cannot pull it out.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Inside the cave by the rune.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Oh, her arm is still missing, but nothing else, although her foot is feeling a bit light.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Get away and catch my breath while Vrocshar electrifies.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

O_O I thought the rune wasn't that far inside the cave? You said after 'a certain point', where is that point?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Oh that rune, never mind you still have it all. Well it goes back to the yellow green color.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Still here Dragon.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Storm knocked me off for a few minutes. Hopefully, it doesn't do it again.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Alright, well what you gonna try now. On a separate note, what is the common weakness of invisibility.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dust, smoke, i don't know?
What do you mean?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well think man. I mean, like in certain tv shows invisibility usually has the same weakness.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

How do you bats see

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