ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3933495
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

" i have a solution for are problem "

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

"What?"

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

"well we are going to tie up the she elf and drag her into the cave

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

"You are talking about my mate. It is best to hold your tongue."

Thor, I told y'all that I never start this stuff.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

You do start it, this time when it would be expected is the time he does not do it.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

No, you all know not to say dumb *** **** like that, yet you always do.

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

"it is the only possible way to do it since you obviously can't talk her into going in"

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

No Mord just always over eacts and so forth.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

"No. I will not force her or let her be forced into doing something she doesn't want to."

You all know he will react if you say **** like that, stop being dumb ***** and use some ****ing sense...

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

No this time you do have reason.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

What do you mean by that?

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

"fine Chill out Lover boy don't want to kill over stupidity"

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

He turns around and continues to try to convince her.

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

"well i think we should get going"

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

"Yeah we'll I think we should just go on without them if need be."

Showing 37531-37545 of 46375