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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

How about Rem just does an unarmed Sneak Attack on the merchant to deal 1d3+6d6 nonlethal dmg. That should KO any civilian in one hit.

Because the merchant is not alone...there are customers, guards, other merchants, etc.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

He is alone in his stall. It will work unless this is a bazaar instead of a stall in the courtyard.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

He is alone in his stall. It will work unless this is a bazaar instead of a stall in the courtyard.

Even so, people will be suspicious.
I like the fight distraction plan better.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Ereliel won't get drunk for any reason, and his moral code is strong enough to still hold while drunk, anyway.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I side like he's a drunk ******* as in he pretends to be a drunk *******.

Rem will come back out and pretend to be the merchant's replacement and say he got sick.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

How about the girls go up and pretend to want to buy something. Ere starts hitting on them like a drunk *******, Mord walks over, yells that Neri is his Mate and they get in a fist fight?


Also, the problem with that: Just like husband and wife, they would stay together no matter what; him just walking up would seem pretty random and would make Angel even being there seem absurd. I like the idea of the jerk-fight better.

Also, Ereliel's never been drunk before, and it would be a lot more interesting for the onlookers if he was fully capable of fighting back instead of just one person beating down a drunk.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

He would really fight back.

I still think the merchant KO would be best because he can keep the money from what he sells while replacing the merchant.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

No, when someone's drunk he/she fights like an idiot.

He's a shady person with a foreign accent, how could he pass as a replacement?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

He won't really be drunk.......

I'm not entirely certain his accent is fully real. Besides, bluff can be used to assume the accent and speech patterns of another person/area.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

We should decide on what plan we are using.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Rem will come back out and pretend to be the merchant's replacement and say he got sick.

That's a hard sell, even with Rem's Bluff skill. I don't like it.

He's a shady person with a foreign accent, how could he pass as a replacement?

Well, he could wear a hat, long sleeves, etc. to hide the tats, the piercings come out, and he could disguise his accent.
But I still like the fake drunk Ere plan better.

I'm not entirely certain his accent is fully real.

Joo callin me a liah?!
It's real, btw.

We should decide on what plan we are using.

I vote fake drunk Ere. He won't have to actually be mean, it'll just be a ruse. You know that.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Okay @$$crackers I'm here, someone recap what I missed, since you all came back when I left.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Alright, I'm pretty sure Noobs will go for his own plan. I am outnumbered, you win.
So, how do we make it work?

()

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

It's Nubs' plan, let's let him iron out the details.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What is with the dam parenthesis. And catch me up. And if you all forgot we were in the middle of something.

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