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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Jerk the harpoon out and find Neri.

locoace3
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locoace3
15,053 posts
Nomad

BTW a samurais gear starts out MWK like the daisho


MWK? english please
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Master Work

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

They Have to pay for it

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

MWK? english please
master work and engrish mudafuka
How far is the gap from the roof to the water, horizontally.
90 fet horizontal 50 feet vertical
Jerk the harpoon out and find Neri.
as you sand up you see what appears to be a kukri knife attached to a silken chain impale a create you were standing by before being jerked back
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Acid at the direction it goes to.

locoace3
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locoace3
15,053 posts
Nomad

They Have to pay for it


then howcome he starts out with all the +1 and +2 equipment
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

ohhhhhhhh he spitting acid at something so scary its a Zinga obviously

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

well you shoot and you hear a loud thud of in the dark

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

let me see what your equipment on my thing

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"Ah, caught me off guard, you did." To the person behind me.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

then howcome he starts out with all the +1 and +2 equipment
cause hes magic fool
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Run over and check with the Courtblade out.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

you hear in an irish brogue "oh what the fu*k are you doing here, this is a private meeting"

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"With some adventurers for hire, I'd assume?"

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