ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"Wait, how come I'm leading this walk?"

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

E: "Because you won..."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"Because you are our moder-ator."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Noobs, did you think I was a random spammer or is Neri not replying?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"I said I am just like anyone else until moderation is needed."

something called Dinner.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"You say that, but I do not think that it will be the case."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"You question her integrity?"

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"I question nothing. But I know a few things. One of them is that, given a place of power, people will always find a way to advance that power, and abuse it. Always. Power always corrupts people. If that is not the case, then they are either weak or unambitious. Neither of those apply to anyone who gains a position in a place of power, let alone your mate."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"She took this position reluctantly.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"That may be the case. But it is a very rare case indeed where power fails to corrupt. I do not believe this is one of those cases."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

It is very obvious Mord is angry, but he shuts up and turns back around.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Neri seems a lot more downtrodden than before but says nothing.

Erel:"I am confident the Lady will not let Power corrupt."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"I apologize," Remiel says. "It is always possible I am wrong..."
VVQMW: "But I am not."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord puts his arm back around her.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Knocks his arm away and walks faster & w/ Woodland Stride, head down.

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