Welcome to Battle for New Earth RPG In 4138, Earth had died. There was too much waste made by humans, almost all forests had disappeared, and only a few animal species remained. So the Humans boarded a giant ship, and fled to a recently discovered planet that could sustain life: WEDY-1497. They named it New Earth. However, in 7619, New Earth had become extremely scarce on resources, and the people of New Earth couldn't live in peace anymore. So they formed into three different groups. The Entos Allegiance, the Cartos Warriors, and the Acrius Rebellion. They fought for hundreds of years for New Earth's remaining resources, while some excluded places fled to find a new planet to support life. But now the war may last in your hands.
Character Sheet
Name: (Any) Gender: (M or F) Faction: (Entos, Acrius, or Cartos) Class: (Fighter, Gunner, Engineer, Commando, Spy, or Pilot) Health: (100/100, 120/120 if Gunner) Hunger: (100/100, 120/120 if Commando) Stamina: (100/100, 120/120 if Fighter) Weapon: (Depends on faction, read below) Armor: (Normal clothes, Mechanic's Garb if Engineer) Money: (500 credits, 700 if Spy) Level: 1 Location: (Depends on faction, read below)
Factions:
Entos: The Entos Allegiance has the most sophisticated weaponry, that can deal the most damage of other factions, and have a wide variety of effects. If you join this faction your starting location is Gelgor City, and you start with a V1-X9 Pistol, which can easily burn through leather, weak metal, and some other somewhat-tough materials, with minimum kickback and reload.
Acrius: The Acrius Rebellion are experts at melee combat, using weapons such as daggers, swords, and throwing knifes. Their blades can have many effects on them, from poison to electricity to radiation. If you join this faction, your starting location is Jaques, an you start with an Energy Blade, a very lightweight, thin sword that is coated in electricity, and can slash through most metals and deflect weak bolts. Cartos: The Cartos Warriors are masters when it came to vehicles. Not only in piloting and building but also in disabling. They have more sophisticated designs, and use anti-gravity technology rather than treads or wheels, making them almost immune to terrain. If you join the Cartos Warriors, you start out with a T19-EMP Pulse Blaster, which can force back objects in a small area, and deactivate equipment or small vehicles.
Classes:
Fighter: Fighters are more melee fighters than anything else. They can wield all blade weapons, although usually wield only small guns, such as Pistols or small Blasters. Because they need speed when using a blade, they have great stamina. They also usually have lightweight and usually sophisticated armor.
Gunner: Gunners prefer to use traditional weapons, such as guns and explosives. they can wield more powerful weapons because of strength, such as Rocket Launchers, Grenade Launchers, and Laser weaponry.
Engineer: Engineers do not usually go in the front lines, but rather support others with their equipment and set up turrets to guard certain places. They can build many things, ranging from alarms to turrets to mines. They usually carry an efficient weapon, such as a machine gun, because of the time it takes to build something, but they can use Pistols, Rifles, certain Lasers, and a variety of grenades.
Commando: Commandos are trained to withstand the toughest situations, and use a variety of weapons and tactics to sneak behind enemy lines and execute enemies without ever being noticed. They usually use specialized stealth or hazard suits to complete a mission, no matter what the cost.
Spy: Spies steal the enemies equipment to sneak into their base undetected and use quiet weapons, such as poisons and darts to kill them. They usually don't use more traditional weapons, but can carry a pistol and maybe a few grenades.
Pilot: Pilots Know how to use a vehicle past it's limits, and also know how to get rid of one quickly. They usually carry grenades and EMP blasts, but use rifles and pistols too. They can also repair vehicles much faster than anyone else.
Death: If you die, you will have three choices. 1. You can start the game over. 2. You can go down one level and lose 1000 credits, but continue the game. 3. You can ask someone to use 850 credits to heal you.
Note: In some situations, players may interact with each other, and therefore help or attack each other.
You are able to disarm him, and then stab him through the gut. Then you get shot in the back, but one of your soldiers kills the guy who shot you. You report to the nearest general and tell him what happened. He says that there are many commandos and spies that they have yet to find, and that they were leaving the city soon. Until then he wants you to find any remaining enemies. Where will you look?
Name: Michael Taylor Gender: M Faction: Entos Class: Commando Health: 90/100 Hunger: 120/120 Stamina: 100/100 Weapon: IG5-D1 Machine Gun (happy now?) Armor: Normal Clothes Money: 600 Credits Level: 1 Location: Gelgor City
His guards aim their rifles at you, but don't shoot.
"So what's the message?" the spy asks.
Now what?
Name: Artemis Dunn Gender: M Faction: Cartos Class: Pilot Health: 100/100 Hunger: 100/100 Stamina: 100/100 Weapon: S62-3X9 Rifle Armor: Normal clothes Money: 500 credits Level: 1 Location: Vilker City
During the charge, three of your soldiers got killed and four of their soldiers got killed. There are three remaining but you don't know where they are. Now what?
rofl. So you don't find any enemies and find that you have some spare time. You can either go to the hospital and heal yourself, or go to a store and look for something to buy.
Name: Michael Taylor Gender: M Faction: Entos Class: Commando Health: 90/100 Hunger: 120/120 Stamina: 100/100 Weapon: IG5-D1 Machine Gun Armor: Normal Clothes Money: 600 Credits Level: 1 Location: Gelgor City
"Sir, we have received information that the Entos are sending someone to kill you. Your superior insisted that I be your personal bodyguard until the Entos have stopped pursuing you, sir."
Name: Artemis Dunn Gender: M Faction: Cartos Class: Pilot Health: 100/100 Hunger: 95/100 Stamina: 100/100 Weapon: S62-3X9 Rifle Armor: Normal clothes Money: 650 credits Level: 2 Location: Vilker City
After searching for the remainder of the day you conclude that they escaped, although you are upgraded to level 2 for the battle. You go back to the barracks and sleep. When you wake up, you report to the general. He gives you a mission to drive a jeep, along with two guards, to deliver some weaponry to Velcor City. He also gives you 150 credits for all your effort. When about halfway there, you realized you were being followed by a jeep. What do you do?
Name: Michael Taylor Gender: M Faction: Entos Class: Commando Health: 90/100 Hunger: 120/120 Stamina: 100/100 Weapon: IG5-D1 Machine Gun Armor: Normal Clothes Money: 600 Credits Level: 1 Location: Gelgor City
"Well, you might actually be an Entos or Cartos soldier that's telling lies just to capture me. How do I know you're not?"
Name: Talow Gender: M Faction: Acrius Class: Fighter Health: 70/100 Hunger: 95/100 Stamina: 110/120 Weapon: Energy blade Armor: Light armor Money: 500 credits Level: 2 Location: Store
You go to the store and ask the clerk what's new.
"Well, we just got a new batch of plasma grenades, 150 credits. We also got a Toxic Blade, worth 400 credits, or you can get a S1-48G Rifle, also worth 400 credits."
You can either buy something or leave. What do you do?
Name: Artemis Dunn Gender: M Faction: Cartos Class: Pilot Health: 100/100 Hunger: 95/100 Stamina: 100/100 Weapon: S62-3X9 Rifle Armor: Normal clothes Money: 650 credits Level: 2 Location: Somewhere in the desert
You try to speed off, but it seems that the troopers are from the Cartos Warriors, and they deactivate your jeep with an EMP blast. You're surrounded once again. Now what do you do?