ForumsThe Tavern[necro] Military Tactical Club

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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hey, this is Hyper.
Look, I am a big fan of ludicrously detailed plans; anyone who has seen me in the forum games knows that. But I have never really OP'd for one.
So, I got the idea to start this club. It's very simple;
1. I give you a situation.
2. You make a plan.
3. I tell you the result of the plan.
4. According to the result, you may possibly be promoted to a higher rank. Simple enough, right?

---------------------------RANKING SYSTEM-------------------------
Look, the entire point of a club is the club hierarchy, right? A good tactician should be rewarded with some sort of promotion, and they will be. All you have to do is keep your percentage of good plans high, and do lots of plans, and you'll go up the ranks like it's nothing! Here is a list of all the ranks that you can achieve in the club. Each rank will be followed by three numbers; the first number is the percentage of good plans that you need for the rank, and the second percentage is the maximum number of bad plans that you have made, and the third number is the minimum plans you need to have made, total, in order to advance to the next rank. And after the rank's actual name, you'll see the abbreviation for it, too! You gotta love those simplifications!

Enlisted
The enlisted tactician? They've just joined up, and now they're trying to make a name for themselves in the MTC. They have no clout or power whatsoever. Give them their due respect as a fellow MTC tactician, but feel free to call them "rookie".

Recruit/Rct.[0/0/0]
Private/Pvt.[10%/90%/1]
Private First Class/Pfc.[15%/85%/2]
Specialist/Spc.[20%/80%/3]
Corporal/Cpl.[25%/75%/5]
Sergeant/Sgt.[30%/70%/6]
Staff Sergeant/Ssgt.[35%/65%/7]
Sergeant Major/Sgm.[40%/60%/10]

Junior Officer
Now you're getting into the big leagues. This is where the chump stops coming and the champion enters the room. The junior officer does have some special privileges; they are eligible for small team leadership(see Mission Types), and they are also eligible for those shiny new Officer medals. Cool!

Warrant Officer/Wo1[45%/55%/12]
Chief Warrant Officer/Cw2[50%/50%/13]
Chief Warrant Officer 3/Cw3[55%/45%/14]
Chief Warrant Officer 4/Cw4[60%/40%/15]
Second Lieutenant/2Lt[65%/35%/16]
First Lieutenant/1Lt[70%/30%/18]

Senior Officer
O-ho-ho! Now you're actually getting somewhere. The senior officers are the best of the best. These high-ranking fellows are eligible for large-team leadership(see Mission types), and of course, more shiny new medals; the ones available for senior officers!

Captain/Cpt.[75%/25%/20]
Major/Maj.[80%/20%/22]
Lieutenant Colonel/Lcol.[85%/15%/23]
Colonel/Col.[90%/10%/25]

General Officer
The general officer is the golden standard. They are the best of the best. They are eligible for full team leadership, brand new shiny medals, and of course, one more thing. General officers are eligible for thread moderatorship. That means that once you reach the General Officer ranks, you can make your own scenarios. You can also recommend people for promotions or medals, etc. etc. Sounds cool, right?

Brigadier General/BG[92%/8%/26]
Major General/MG[93%/7%/27]
Lieutenant General/LG[95%/5%/28]
General/Gen.[98%/2%/29]
General of the Army/GA[100%/0%/30]

------------------------------Medals----------------------------------------
There are only about a million medals you can earn! Here they are! If there is a single asterisks after the medal, it means that only junior officers or above can earn it. If there are two asterisks, then only senior officers or above can earn it. And finally, if there are three asterisks, it means that only general officers and above can earn it. Four stars means that the medal is mission-specific! And last but not least, five stars means it's not a real medal, and it's a game-type specific medal.

Armed Forces Service Medal
Expert Pistol Medal
Expert Rifleman Medal
Combat Action Medal
Humanitarian Service Medal
Meritorious Service Medal
Purple Heart Medal
Medal for Humane Actions

Bronze Star Medal*
Army Distinguished Service Medal*
National Defense Service Medal*
Army Achievement Medal*
Defense Superior Service Medal*

Silver Star Medal**
Legion of Merit Medal**
Distinguished Service Cross**
Army Commendation Medal**
Army Soldiers Medal-Heroism**

Congressional Medal of Honor***

Global War on Terrorism Service Medal****
Joint Service Commendation Medal****
NATO Medal****
Kosovo Campaign Medal****
WWII Victory Medal****
WWI Victory Medal****
Korean Service Medal****
United Nations Medal****
Vietnam Service Medal****
Afghanistan Campaign Medal****
Iraq Campaign Medal****
Liberation of Kuwait Medal****
Civil War Campaign Medal****
Prisoner of War Medal****

PVP Medal*****
Full Team Medal*****
Rush Medal*****

Whew, that's a lot of medals!

---------------------------------------------MISSION TYPES-----------------------
Ah, mission types! Well, there are a few different kinds of missions, player-wise. Let me just cue you in on this.
Full Team Game: These are rare and require a lot of teamwork, and good skills on all members of the team. Basically, it's a rank game; the general officer forms a plan. For the purposes of this, let's say that his or her plan is to have Team A split up into three different parts, Team B and Team C, plus the other half, Team 1, will also split into three parts, Team 2 and Team 3. Teams A,B, and C will do recon, then Teams 1,2, and 3 will come in locked and loaded. It's then the senior officer's job to refine that plan; for example, maybe Team A will be using binoculars, Team B will be scaling the wall to check out the defenses, and Team C will be distracting the guards. Then, the plan will become further and further detailed, like a chain reaction. You build upon your superior's idea. In a full team game, there will usually be only two teams, and each will have a whole lot of members. They will be assigned the same mission and formulate a plan. The team with the best plan, IMO, wins. Simple.
PVP Game: Ah, the wondrous PVP is brought to the MTC! Basically, in PVP, there will be two teams; attackers, and defenders. The attackers(completely unaware of what the defense team is going to do) create an assault plan jointly, and the defenders(equally unaware of what the attack team's plan is) will formulate a defense plan, jointly. Joint, in this case, means that anyone can submit an idea, and the rest of the team will vote on if they think it's good or not. The higher ranking you are, the more clout your vote holds. If the defense is broken, the attackers win. If the assault is staved off, the defenders win. Simple.
Singular Game: The singular game is standard fare. You will receive a situation from me, and will command with what you have. The better you do, the better for you. There is only one player in the singular game, and the rest are all NPCs.
Rush: Rush is an experimental idea. Basically, in Rush mode, there will be two teams(size doesn't matter). Once we have ascertained that all participating members are present and ready to go, I will present the scenario and a time limit. Once the scenario is presented, the clock starts ticking. You have a limited amount of time to complete and submit the plan. If the plan is submitted after the deadline, you forfeit the game. If both plans are submitted on time, I will judge to see which is the best. If both plans are submitted after the deadline, then there will be a rematch.

Statistics Sheet
This is for my convenience. Please copy and paste this every once in a while so I don't have to go digging for it.
User Name:
Rank: Recruit.
Rank Grade: Enlisted.
Medals: None.
Missions Won: 0
Missions Lost: 0
Win/Lose Ratio: None.
Total Missions Played: 0


Once a few people have joined, I'll give ya'll a scenario and you can start. Good luck, and have fun!

  • 29 Replies
EnterOrion
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EnterOrion
4,223 posts
Nomad

Does anyone else think that the minimum word limit is too high?


It's too low, in my opinion. We should be writing short stories.

But nevermind me.
Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

It's too low, in my opinion. We should be writing short stories.

I didn't want the minimum to be too high, but it does get higher as you advance up the ranks.
Also; note that there is never a maximum, so if you want to, you can write a novel for all I care. The longer the better.
Oh god the innuendo.
Healmeal
offline
Healmeal
1,941 posts
Nomad

Personally, I'm not keen on minimums or maximums concerning words. I usually write little but powerfull, which is good as the many weak, right? Anyway, I will try to stick to it.


User Name: Healmeal
Rank: Recruit.
Rank Grade: Enlisted.
Medals: None.
Missions Won: 0
Missions Lost: 0
Win/Lose Ratio: None.
Total Missions Played: 0


I firstly send out some scouting parties, to find the weakest place in the enemy's fortification, and see if we can reach it with (relative) ease. If these are found, proceed, prefered with Heavily armored vehicles in front. If vehicles can't pass a certain point in the defence, use flanking tactics. Make the vehicles appear to attack from one side whilst the infantry moves in from the weaker side. Destroy any form of communication in the progress, to slow retreating officers.

If there is NO weakest point, I will let sharpshooters surround the city, and kill the most dangerous enemies (RPG troopers, fleeing officers, etc). Besides that, I will push the more heavily armoured vehicles forward, after the rpg troopers have been eliminated. Once there is a breach, let the other soldiers enter it. Enemies that surrender will be kept at bay, to prevent suicide bombing. They will survive if they won't move, and proof they hold no bomb. If civilians fight the iraqi soldiers, let them fight along, but make sure they don't walk into the line of fire or into dangerous situations. If any enemy officer tries to escape, radio in the sharpshooters, to prevent them from escaping. Also, make sure 2 fast vehicles are able to chase after enemies (these won't join in the breach, but patrol the surrounding area around the city, so they will be able to chase after high value targets and make sure that, if the enemies gains reinforcements, the troops in the city will be informed.

Either way, once the government building(s) have been reached, first surround it, preventing any from fleeing. Make sharpshooters watch out for potentially dangerous enemies near windows and doors. Once the courtyard has been taken, let soldiers carefully enter the buildings, using flashbangs at every room. Prevent dangerous actions to minimalize casualties, especially since the building should be surrounded so none can escape. Capture as much officers as possible, especially generals and leaders (like Saddam).

Once the government has been overthrown, search the city for enemy survivors. Capture as much enemies as possible, but if they posses a threat, kill them.

When the city is safe, proceed with the mission to secure the oil infrastructure. Relocate units to oil pumps to shut them down temporarily, to prevent the enemy from using it, until the whole oil infrastructure has been captured. Use scouting parties to prevent the enemy from blowing up too many pipelines etc.


Once that is complete, and Saddam hasn't been captured yet, search for bigger hideouts and cities for the iraqi leader. If bigger hideouts are found, use infantry to clear the places, but do it as slow as possible, once again to minimalize casualties. Use remaining vehicles to patrol the surrounding areas to prevent the use of escape routes. Keep it up untill Saddam has been found.





Hope this is any good. If I did anything wrong, tell me

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

I take that as a review request?
I have only a few problems with this plan, and they're fairly minor.

You technically don't have snipers; you have people who are accurate at long range, sure, but you don't have any sniper rifles to give them, just the standard issue assault rifles.

I see you rely a lot on heavy vehicles leading the charge. The problem there is that you don't send anyone up in front of them to scout for mines or claymores, or something of the kind. That leaves your vehicles open to getting blown away.

And finally, what will you do with the officers once you've caught them? Will you have soldiers guarding them, or restrain them, or what?

Healmeal
offline
Healmeal
1,941 posts
Nomad

You technically don't have snipers; you have people who are accurate at long range, sure, but you don't have any sniper rifles to give them, just the standard issue assault rifles.


That gives somewhat a problem, although it can be fixed, by simply letting some soldiers watch the windows, and using camoflage to get a bit closer.

I see you rely a lot on heavy vehicles leading the charge. The problem there is that you don't send anyone up in front of them to scout for mines or claymores, or something of the kind. That leaves your vehicles open to getting blown away.


Good one, hadn't thought of that. I'd try to prevent to have casualties amongst infantry before the real battles, so I'd have the tanks stop every few metres for a quick inspectation for some soldiers (that hide behind the tanks when moving to the destination) to do. Let the vehicles attack from a larger distance, if needed.

And finally, what will you do with the officers once you've caught them? Will you have soldiers guarding them, or restrain them, or what?


I would restrain them, and put 1-5 soldiers guarding them, according to the amount and importance of the officers.
Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

All right, cool.
I'll give you the results of your plan on the 23rd, that's the deadline. Good luck!

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

User Name:SirNoob
Rank: Recruit.
Rank Grade: Enlisted.
Medals: None.
Missions Won: 0
Missions Lost: 0
Win/Lose Ratio: None.
Total Missions Played: 0

First, i will outfit my tanks with modified engines for speed. Then, using Sandbags, Twigs, etc., I covedr the frontal+top armor with these to form a makeshift smallarms protective layer. Make sure that nity isn't covering any viewing ports or other vital equipment.

If possible, i also weld layered sheets of steel on the sides (so they are sticking out), 5 men across.

First, i will scout with a car to test if they have Anti-tank weapons or not, having a volunteer drive it at top speed just within firing range of their trenches. If there are no volunteers....well... i think there will be :P

If so, add the RPG cages to the frontal areas.

If not, add them anyway.

Also look for any geographical weakpoints in their defenses, and take note of their lcoation and estimated enemy militia at each.

Question: do i need to post a full plan at this moment, or can i know what the variables i requested for are?

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Your plan falls short of the word minimum, I'm afraid. The word min for enlisted soldiers is 250.


First, i will outfit my tanks with modified engines for speed.

You don't have the equipment for that, nor do you have the proper training as a mechanic, nor does anyone else you're commanding.
Then, using Sandbags, Twigs, etc., I covedr the frontal+top armor with these to form a makeshift smallarms protective layer.

You don't have sandbags, and a smallarms protective layer wouldn't do much for a tank, being that tanks are fairly immune to small arms.

If possible, i also weld layered sheets of steel on the sides (so they are sticking out), 5 men across.

Entirely impossible.

First, i will scout with a car to test if they have Anti-tank weapons or not

Where will you get that car from?

If so, add the RPG cages to the frontal areas.

You do not have RPG cages. Even if you did have them, you cannot install them. You are no mechanic.

Also look for any geographical weakpoints in their defenses, and take note of their lcoation and estimated enemy militia at each.

For this sort of information you can't just look. You would need to send out a reconnaissance party.

Question: do i need to post a full plan at this moment, or can i know what the variables i requested for are?

No, but if I were you, I would review my plan and fix it.
sk8brder246
offline
sk8brder246
740 posts
Nomad

User Name: litemup
Rank: Recruit.
Rank Grade: Enlisted.
Medals: None.
Missions Won: 0
Missions Lost: 0
Win/Lose Ratio: None.
Total Missions Played: 0

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

@sk8brder246: You don't need to post your statistics yet, because you have none. Furthermore, your "username" needs to be your username. And lastly, what you need to do now is see the update on page 1 where I tell you all the situation. The deadline for plans on that is the 23rd.
Here are the word minimums.
General Officer Word Minimum: 500
Senior Officer Word Minimum: 400
Junior Officer Word Minimum: 350
Enlisted Word Minimum: 250
If you need a tool to help you count the words, just google it, and some will pop up

Good luck and have fun, recruit.

DeadlyVelociraptor
offline
DeadlyVelociraptor
3,415 posts
Nomad

oh man i just saw this today oh well nvm ill join after this mission. already had this kinda thing at gifted program, we needed to plan an air assault on iran nuclear dvelopment bunker using a limited amt of money and we needed to do FULL research. it was pretty awesome

Joe96
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Joe96
2,233 posts
Peasant

This should probably be moved to the forum game section.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

This should probably be moved to the forum game section.

That subject is still under debate.

oh man i just saw this today oh well nvm ill join after this mission. already had this kinda thing at gifted program, we needed to plan an air assault on iran nuclear dvelopment bunker using a limited amt of money and we needed to do FULL research. it was pretty awesome

*looks at submissions*
Well...there's only one valid submission thus far. If you want to, you can try to make a scenario. You've still got a few hours. I'll do it late tonight.
Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Operation Pursuit

Rct. Healmeal's Plan

I firstly send out some scouting parties, to find the weakest place in the enemy's fortification, and see if we can reach it with (relative) ease. If these are found, proceed, prefered with Heavily armored vehicles in front. If vehicles can't pass a certain point in the defence, use flanking tactics. Make the vehicles appear to attack from one side whilst the infantry moves in from the weaker side. Destroy any form of communication in the progress, to slow retreating officers.

Your reconnaissance party manages to locate a weak link in the enemy's defenses. Your troops advance, heavy armor in front. The infantrymen scouting up every few moments for mines or claymores unearth several, and to be sure if they had not been there, the tanks would have been demolished long before they reached the enemy. However, you are able to continue.
You send your infantry and tanks in two distinct groups, which proves to be a very bad idea. With no infantry to back them up, the tanks are left wide open to anti-tank artillery, and several tanks and their crews are lost. Likewise, with no tanks to back them up, the infantry soldiers are torn apart by the enemy artillery. However, your soldiers manage to continue advancing purely through strength of numbers, albeit with heavy casualties. In the process, your troops are able to capture those few officers unlucky enough to be stationed there, and disable the enemy communications.

Either way, once the government building(s) have been reached, first surround it, preventing any from fleeing. Make sharpshooters watch out for potentially dangerous enemies near windows and doors. Once the courtyard has been taken, let soldiers carefully enter the buildings, using flashbangs at every room. Prevent dangerous actions to minimalize casualties, especially since the building should be surrounded so none can escape. Capture as much officers as possible, especially generals and leaders (like Saddam).

You arrive in Baghdad several hours after your initial invasion. Your troops are exhausted, many are wounded, many have been killed or gone missing along the way. You first attempt to surround the government building, but it is heavily guarded by enemy forces and your first attack is repelled. It is only after several attempts and several losses that you are finally able to breach their defenses. Once that happens, it's all downhill. You are able to surround the building with your sharpshooters and keep down as much resistance as you can. You use flashbangs in every room and nearly everyone surrenders, however, it is a bit too late for that. The civilians are the ones that were sent to the front lines; most of the people here were generals and other high ranking military officials. You are able to overthrow the government and establish a new interim government.

Once the government has been overthrown, search the city for enemy survivors. Capture as much enemies as possible, but if they posses a threat, kill them.

There are no survivors at this point; everyone has escaped. You gave them ample time to do so.

When the city is safe, proceed with the mission to secure the oil infrastructure. Relocate units to oil pumps to shut them down temporarily, to prevent the enemy from using it, until the whole oil infrastructure has been captured. Use scouting parties to prevent the enemy from blowing up too many pipelines etc.

The enemies are not stupid; they had several troops at each major oil unit to prevent just such a thing. Your troops are met with heavy resistance and forced to surrender to the enemy forces at the oil structures.

Once that is complete, and Saddam hasn't been captured yet, search for bigger hideouts and cities for the iraqi leader. If bigger hideouts are found, use infantry to clear the places, but do it as slow as possible, once again to minimalize casualties. Use remaining vehicles to patrol the surrounding areas to prevent the use of escape routes. Keep it up untill Saddam has been found.

You are unable to locate Saddam Hussein. You gave him plenty of warning and time to escape with your heavy assault through the country, and you cannot find him. You are, however, able to find and capture most of the generals who escaped from Baghdad before. He knows the area far better than you do, and with your heavy vehicles, there's no hiding where you are. However, after several weeks of this, his body finally turns up in the middle of the desert. Apparently, you kept enough pressure on him so that he couldn't escape again, or get food, shelter, water, or medicine, and so he died from wounds sustained in the prior assault upon Baghdad. The world is unable to bring him to trial, but he is still no longer a free man.

Mission Rating: C+.
Casualties(friendly): 69/200.
Wounded(friendly): 87/200.
Captured(friendly): 40/200.
Casualties(civilian): 112/500.
Wounded(civilian): 291/500.
Captured(civilian): 291/500.
Casualties(enemy): 300/300.
Officers Captured: 12/15.
Primary Objectives Completed: 3/5.
Mission Conclusion: Success.

Rct. Healmeal is promoted to Pvt. Healmeal. Congratulations.
New scenario to be presented soon.
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