Character Sheet Name: Health: 10/10 Mana/Magic: 10/10 Level 1 Exp: 0/5 Class: Citizen Skills: N/A Hat: N/A Top/Bottom/Overall: White Plain Shirt, Brown Shorts Shoes/Capes/Gloves: Black Sneakers Accessories: N/A Mount: N/A Weapon: N/A Secondary Weapon/Shield: N/A Inventory: Bread (5), Bottle of Water (2)
Classes Here are the classes. This should help you choose your class when you advance to level 10, 30, 70, 120, etc.
Citizen - The average citizen, not too exciting, eh? (Level 1-10) -------------------------------- Warrior - Your old Warrior, you know it. Swords, axes, maces, spears. They have the highest health, so attacking enemies up close won't be much of a problem. (Level 10-30)
Gunner - This class specializes with pistols and such. They are agile and fast attackers. This makes up for their low health. Their attacks do average damage, but they do have high accuracy. (Level 10-30)
Fighter - Fighters don't use weapons often, they use their fists. Their health is high, which competes with a Warrior's. This is so they can fight up close without having many problems. They are fast and agile, unlike the warrior. (Level 10-30)
Engineering Apprentice - This class specializes in machines. This class is the most weak in the beginning, though once they reach high levels, no class will be laughing at them. They have extremely low health but their high defense makes up for it. They are also extremely slow but that is not a major problem for them. They ride on mechanical robot mounts which attacks for them. (Level 10-30) --------------------------------- Swordsman, Spear Man, Knight - Obviously, the Swordsman specializes in swords and axes, the Spear Man specializes in spears and pole arms, and the Knight specializes in swords and hammers. Their supreme strength helps them in combat, as well as their high health and defense. (Level 30-70)
Gunslinger/Rifleman - The Gunslinger specializes in pistols, revolvers, the average stuff. They fire at a much faster rate than a Rifleman, though they are slightly weaker. The Rifleman fires at slow rate, though they are slightly stronger. Accuracy isn't much of a problem, as they have accuracy rates. (Level 30-70)
Tanker/Brawler - The Tanker is a much more slower version of the Brawler. Though they are much more fierce and stronger than the Brawler, having more health than them also. The Brawler is more quick and agile than the Tanker. Though they are weaker and have less health. (Level 30-70)
Engineer - Having even more defense than before, these machine specialists are getting stronger by the level. Their health starts to rise higher than usual. Their machines will smash through enemies. (Level 30-70) ---------------------------------------- Gladiator/Spear Knight/Paladin - The Gladiator uses swords and axes as they destroy their enemies with their brute strength and powerful skills, they start to have the highest health and attack power of all warriors. The Spear Knight uses spears and pole arms, having the highest defense, they destroy their enemies without problems of losing health. The Paladin uses swords and hammers. Though they are the weakest of the warriors, they gain a skill to completely obliterate their enemies. (Level 70-120)
Gun Ace/Sniper - The Gun Ace uses more advanced pistols and revolvers. Along with some explosives. Being more agile and faster than a Sniper, they have lower health than a Sniper. A Sniper specializes in sniper rifles and other rifles. Being slower than a Gun Ace, their power and health makes up for it. Both classes have high accuracy, so that isn't a problem. (Level 70-120)
Mercenary/Assailant - The Mercenary, slower but stronger than an Assailant. Their defense and health rises slightly higher than a Warrior's. The Assailant is far more agile and quicker than the Mercenary. Their defense and health, along with attack power, starts to rise as the Assailant starts to take on more powerful enemies. (Level 70-120)
Mechanic - Having even more defense than ever, the Mechanic, otherwise known as the destroyer, will absolutely obliterate their enemies as they rise in power. Health is no longer a problem as of now. Their high defense makes it difficult to even leave a scratch. (Level 70-120) ------------------------------------ Gallant Warrior/Spear Master/Guardian - The Gallant Warrior, having the most health of all, they can survive the most deadly attacks and also deliver the most deadly attacks. The Spear Master, having the most defense of all, they will destroy any enemy in their path. And last but not least, the Guardian. The Guardian gains powerful skills which no warrior can compete with. (Level 120-200)
Gun Master/Marksman - As both classes have extremely high accuracy, the Gun Master is the most agile and quickest shooting of the two classes. The Marksman, still being the more powerful class, rises in speed and agility, as well as firing rates. (Level 120-200)
Bane/Combatant - The Bane, the slowest, but more powerful class of the two. The Bane almost has higher health than a Warrior. Their defense is high, slightly lower than a Mechanic's. The Combatant, a fast, quick attacker. Their defense, attack power, and health rise even more. Though they aren't as strong as a Bane, they can deliver deadly blows.
Machine Master - Having more defense than you can ever imagine, the Machine Master will destroy everything in their path. Health will not rise greatly, or even slightly for that matter. Their defense is simply too great. ------------------------------------------------
Warrior's Health Rise +30 for Warrior +50 for Swordsman, +40 for Spear Man, +35 for Knight +55 for Gladiator, +50 for Spear Knight, +40 for Paladin +70 for Gallant Warrior, +60 for Spear Master, +50 for Guardian
Gunner Health Rise +10 for Gunner +15 for Gunslinger and Rifleman +25 for Gun Ace, +30 for Sniper +30 for Gun Master, +40 for Marksman
Fighter Health Rise +20 for Fighter +30 for Tanker, +25 for Brawler +45 for Mercenary, +35 for Assailant +60 for Bane, +50 for Combatant
Engineer Health Rise +5 for Engineering Apprentice +10 for Engineer +20 for Mechanic +25 for Machine Master ----------------------------------
Warrior's Magic/Mana Rise +5 for Warrior +10 for Swordsman, +10 for Spear Man, +15 for Knight +20 for Gladiator, +20 for Spear Knight, +25 for Paladin +30 for Gallant Warrior, +30 for Spear Master, +40 for Guardian
Gunner Magic/Mana Rise +15 for Gunner +25 for Gunslinger, +20 for Rifleman +35 for Gun Ace, +30 for Sniper +45 for Gun Master, +40 for Marksman
Fighter Magic/Mana Rise +10 for Fighter +20 for Tanker, +25 for Brawler +25 for Mercenary, +35 for Assailant +30 for Bane, +45 for Combatant
Engineer Magic/Mana Rise +10 for Engineering Apprentice +20 for Engineer +25 for Mechanic +30 for Machine Master -----------------------------------------
Notes MECHANIC IS (not) OVER POWERED. I think there are some errors, though I don't think it matters much. I only want 4 people playing please. I may accept more if this continues long enough. ~WorstSniper