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FinnDragon
offline
FinnDragon
993 posts
Blacksmith

I know that there is much text but please read it all!It take about 4 hours to type that (not all time typing)
At 2543 United Human Space Colonization Organization (UHSCO) has found a new interesting planet, called Aurora.This planet has really strong aura (electro-magnetic field) araund it, its so huge, that if human has mind strenght enough he/she can use it for extraordinary things.
UHSCO want to use Aurora`s powers but some members didnt and they betrayed UHSCO and start war agains them.

Character sheet:
Name:your characters name, no adjectivs please!
Hp:x/y x= current, y=max
Hp reg: how much hp your character recovers between your posts.
Gender:Male or female
Class:your class, see below
Weapon(s): your characters weapons Ammo types: which bulet type your weapon can use
Armors:which attack type character has more defense Armor types:ballistic def agains normal shots,heavy agains heavy (bazooka, arirelly etc.),melee melee dmg,magic def agains aura dmg,energy def agains energy (lasers, plasma etc.) attacks
Skills:your characters skills, (x) means how many your post must be between before you can use it again
Kills: how many enemies you have killed, enough kills and you get lvl up!
level: your characters level
Squad: here goes all info about your squad members (name,hp,hp reg,class,lvl,kills)
Classes:
Marine all-around troper, good agains multiple enemies
Hp:70 +10 hp per level
Hp reg: 2.5
Weapons:assault rifle (lvl 1),knife,machinegun (lvl 3) gatling gun (lvl 5)
Ammo types:normal (lvl 1),AP (lvl 3) fire (lvl 4)
Armors:ballistic=medium, heavy=low
Skills:granede lvl 1 (throws handgranede, 2 post charge), emp granede lvl3 (stunts machines, 2 charge)
Lvl up stats: lvl 2 10 kills, lvl 3 25 kills, lvl 4 50 kills lvl 5 75 kills
Shotgunner good in medium amd low range battles
Hp:85+15 per every level
Hp reg. 2
Weapons:Shotgun (lvl 1), autoshotgun (lvl 3) double barreled shotgun (lvl4) dual barreled autoshotgun (lvl 5)
Ammo types:normal (lvl 1), fire (lvl 3)
Armors: ballistic medium, melee medium
Skills:none
Lvl up stats:lvl 2 10 kills, lvl 3 25 kills, lvl 4 50 kills lvl 5 75 kills
Rocketeer Uses heavy weapons, good agains grouped enemies or heavy ones
hp:60+5 per every lvl
hp reg. 3
Weapons:rocket laucher (lvl 1)
Ammo types:rocket (lvl 1), homing rocket (lvl 3), shrapnel (lvl 4)
Armors:heavy high, energy medium
Skills:none
Lvl up stats:lvl 2 10 kills lvl 3 25 kills lvl 4 50 kills lvl 5 75 kills
Sniper long ranged unit, good in high range battles
Hp:50 + 7 per everu lvl
Hp reg. 3
Weapons:sniper rifle (lvl 1) auto-sniper rifle (lvl 4)
Ammo types:AP (lvl 1),Emp bullet (lvl 3),fire (lvl 3) HE (lvl 3)
Armors: ballistic medium, heavy low
Skills:none
lvl up stats: lvl 2 10 kills, lvl 3 25 kills, lvl 4 50 kills lvl 5 75 kills
Laser trooper carries advanced military laser, good agains single targets
Hp:70+6 per every lvl
Hp reg 2
Weapons: laser rifle
Ammo types:laser (lvl 1),emp (lvl 2), plasma (lvl 3) plasma shrapnel (lvl 4)
Armors:heavy low, magic low, energy high
Skills:none
lvl up stats: lvl 2 10 kills, lvl 3 25 kills, lvl 4 50 kills lvl 5 75 kills
Scout Fast moving unit, which is good for... scouting!
Hp:45+4 per every lvl
Hp reg. 4
Weapons: smg (lvl 1) ,knife (lvl 1) heavy smg (lvl 3), assault rifle (lvl 5)
Ammo types:normal (lvl 1)
Armors: ballistic low
Skills:jetpack (flies, 1 charge, lvl 1) scanner (scans nearby areas, 2 charge,lvl 2), stealth (becomes invisble for short period of time,4 charge,lvl 3)
Lvl up stats:lvl 2 10 kills, lvl 3 20 kills, lvl 4 35 kills lvl 5 50 kills
Meditec Heals troops in battlefield
Hp:50+5 per every lvl
Hp reg 4
Weapon: pistol (lvl 1), magnum (lvl 3) smg (lvl 5)
Ammo types: normal (lvl 1)
Armors:none
Skills: heal (targetted unit recovers 15 hp,2 charge,lvl 1)
Lvl up stats:lvl 2 5 kills, lvl 3 10 kills, lvl 4 25 kills lvl 5 40 kills
Engineer unit trained to support other units
Hp: 35+5 per every lvl
Hp reg 3
Weapon:Pistol (lvl 3)
Ammo types:normal (lvl 3)
Armors:none!
Skills:mine (throw mine on the field, 1 charge, lvl 1) build shelter (build small shelter for your troops, 4 charge, lvl 1), build heavy shelter (build heavier shelter, 4 charge, lvl 3), build barricade (build a barricade, 2 charge, lvl 1)
Lvl up stats:lvl 2 5 kills, lvl 3 10 kills, lvl 4 15 kills lvl 5 25 kills
Radist support unit, can use variuos support strikes
Hp:30+4 per every lvl
hp reg 2
Weapons:none!
Ammo types: none
Armors:none!
Skills:artirelly strike (call artirely support on field, 2 charge,lvl 1),Airstrike (call airstrike, 3 charge, lvl 2),orbital strike (call fleet plasma cnnons strike, 3 charge,lvl 3) emp strike (call emp strike, 2 charge,lvl 3),Nuke strike (call tactical nuke charge 4 lvl 4),antimatery bomb (call antimatery bomb strike, 5 charge, lvl 5)
lvl 2 5 kills, lvl 3 10 kills, lvl 4 15 kills lvl 5 25 kills
Magican uses planet aura for attacking, normal people call that ``magic´´
Hp: 40+ 5 per every lvl
Hp reg 2
Weapons:none!
Ammo types: none!
Armors:magic high energy low
Skills:Sting (lauches a magical spear, no charge,lvl 1),Block (blocks some magic attacks,no charge, lvl 1),Burst (lauches shockwave araound unit, 2 charge, lvl 3)
lvl stats:lvl 2 10 kills, lvl 3 20 kills, lvl 4 50 kills lvl 5 75 kills
Berserk tough unit, with sledge hammer, cant attack air units
Hp:150
Hp reg 2
Weapon:sledge hammer (lvl 1)
Ammo types:none!
Armors:melee high, ballistic low, heavy medium
Skills:sprint (run fast towards enemy,charge 1 lvl 1)
Lvl up stats:lvl 2 10 kills, lvl 3 20 kills, lvl 4 40 kills lvl 5 60 kills
Driver trained to drive vechicles, only unit that can drive them, can capture unoccupied vechicle
Hp: 40
Hp reg 2
Weapon:none, uses vechicle ones
Ammo types:depends on vechicle
Armors:none
Skills:self destruction (make vechicle to self destruct,charge 1, lvl 1)
lvl up stats lvl 2 5 kills, lvl 3 10 kills, lvl 4 15 kills lvl 5 25 kills
Enemies: here are enemy types, but I might add some more...
Wildlife:
Dragonfly:Flying unit, weak, movest swarms, melee
Theral:small dragon, splits acid, flyes,medium health
Rat:mutated rat,bigger than normals,melee. small health, moves swarms
Mutant:Mutated human, who wasnt strong eneough to control aura, melee, medium health
Human enemies:
Warlock:enemy aura.using unit, low health
Cultist:standard enemy infantry, can use different weapons like bazooka, assault rifle,laser rifle, sniper rifle etc.
Medium health

If You die, you resurrect on nearest UHSCO base, but all our squad lvl degrieses by 1 (cannot go below 1)
If your squad mate dies,you can resurrcet him on UHSCO base, but lvl degrieses 1 (cannot go below 1)
Your squad size is same as your lvl so on 1st lvl you can have 1 sqaud mate (you select him at start)2nd lvl 2 etc.
Good luck have fun!

  • 207 Replies
Snake154
offline
Snake154
93 posts
Peasant

Name:Snake154
Hp:43/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:32
level:3
Squad:Kane,hp:29/50,hp reg:4,meditec,pistol,lvl 1,kills 2 armors:none,skills:heal (Ready!)
Seppo, 52.5/80 Marine Hp reg: 2.5 Weapons:assault rifle,knife Ammo types:normal (lvl 1) armors:ballistic=medium, heavy=low Skills:granede (Ready!) lvl:2 kills:21
Seppo throw granede inside

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name:Snake154
Hp:30/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:35
level:3
Squad:Kane,hp:29/50,hp reg:4,meditec,pistol,lvl 1,kills 2 armors:none,skills:heal (Ready!)
Seppo, 40/80 Marine Hp reg: 2.5 Weapons:assault rifle,knife Ammo types:normal (lvl 1) armors:ballistic=medium, heavy=low Skills:granede (2 charge) lvl:2 kills:22

Seppo throws handgranede,but cultists run out of room, before it explods.You killed some of them, when they run out of room, but now they open fire with assault rifles.What you do?
A.kill,Kill,KILLL!!!!
B.Go cover
C.Other

Odd, I remeber that I already posted this, thats why this is ``so´´ late...
-FinnDragon

Snake154
offline
Snake154
93 posts
Peasant

Name:Snake154
Hp:30/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:35
level:3
Squad:Kane,hp:29/50,hp reg:4,meditec,pistol,lvl 1,kills 2 armors:none,skills:heal (Ready!)
Seppo, 40/80 Marine Hp reg: 2.5 Weapons:assault rifle,knife Ammo types:normal (lvl 1) armors:ballistic=medium, heavy=low Skills:granede (2 charge) lvl:2 kills:22
I go cover and then kill them

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name:Snake154
Hp:33/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:35
level:3
Squad:Kane,hp:33/50,hp reg:4,meditec,pistol,lvl 1,kills 2 armors:none,skills:heal (Ready!)
Seppo, 42.5/80 Marine Hp reg: 2.5 Weapons:assault rifle,knife Ammo types:normal (lvl 1) armors:ballistic=medium, heavy=low Skills:granede(1 charge) lvl:2 kills:22

You get cover behind table.You fire some shots,but enemies are smart(a*ses) and only some of them dies.Suddently they stop firing.What you do now?
A.Kill them!
B.Keep camping
C.Look what is going over there..
D.Get a f*ck of there!
E.Other

Snake154
offline
Snake154
93 posts
Peasant

Name:Snake154
Hp:33/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:35
level:3
Squad:Kane,hp:33/50,hp reg:4,meditec,pistol,lvl 1,kills 2 armors:none,skills:heal (Ready!)
Seppo, 42.5/80 Marine Hp reg: 2.5 Weapons:assault rifle,knife Ammo types:normal (lvl 1) armors:ballistic=medium, heavy=low Skills:granede(1 charge) lvl:2 kills:22
I kill them

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name:Snake154
Hp:33/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:40
level:3
Squad:Kane,hp:33/50,hp reg:4,meditec,pistol,lvl 1,kills 3 armors:none,skills:heal (Ready!)
Seppo, 90/90 Marine Hp reg: 2.5 Weapons:Machinegun,knife Ammo types:normal,Ap armors:ballistic=medium, heavy=low Skills:granede(Ready!),emp granede (Ready!) lvl:3 kills:25

You open fire, rest of cultists die, but one managed to throw granede before he died.It lands behind your shelter.Your squad`s marine Seppo leveled up to level 3!No hes weapon is machinegun, much more effectivly agains groups.You also unlocked ap-ammo type, say if you want to use it, and emp granede!What you do now?
A.Kick granede away!
B.Run away!
C.keep camping
D.Other

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Your squad`s marine Seppo leveled up to level 3!No hes weapon is machinegun, much more effectivly agains groups.

Ment to say now, not no...
I jsut hate this typing failures!*Hits head to the table*
Snake154
offline
Snake154
93 posts
Peasant

Name:Snake154
Hp:33/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:40
level:3
Squad:Kane,hp:33/50,hp reg:4,meditec,pistol,lvl 1,kills 3 armors:none,skills:heal (Ready!)
Seppo, 90/90 Marine Hp reg: 2.5 Weapons:Machinegun,knife Ammo types:normal,Ap armors:ballistic=medium, heavy=low Skills:granede(Ready!),emp granede (Ready!) lvl:3 kills:25
I kick granede away

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name:Snake154
Hp:36/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:40
level:3
Squad:Kane,hp:37/50,hp reg:4,meditec,pistol,lvl 1,kills 3 armors:none,skills:heal (Ready!)
Seppo, 90/90 Marine Hp reg: 2.5 Weapons:Machinegun,knife Ammo types:normal,Ap armors:ballistic=medium, heavy=low Skills:granede(Ready!),emp granede (Ready!) lvl:3 kills:25

You kick it, it flies down stairs and blows there.What you want to do now?
A.Still keep searching what at downstairs...
B.Go to desert
C.Return to town
D.Other

Snake154
offline
Snake154
93 posts
Peasant

Name:Snake154
Hp:36/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:40
level:3
Squad:Kane,hp:37/50,hp reg:4,meditec,pistol,lvl 1,kills 3 armors:none,skills:heal (Ready!)
Seppo, 90/90 Marine Hp reg: 2.5 Weapons:Machinegun,knife Ammo types:normal,Ap armors:ballistic=medium, heavy=low Skills:granede(Ready!),emp granede (Ready!) lvl:3 kills:25
first Kane heal me and I go to desert

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name:Snake154
Hp:54/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:40
level:3
Squad:Kane,hp:41/50,hp reg:4,meditec,pistol,lvl 1,kills 3 armors:none,skills:heal (2 charge)
Seppo, 90/90 Marine Hp reg: 2.5 Weapons:Machinegun,knife Ammo types:normal,Ap armors:ballistic=medium, heavy=low Skills:granede(Ready!),emp granede (Ready!) lvl:3 kills:25

You get healed and they you walk to desert.Seems that desert is ending over there, and jungle starts.What you do?
A.Keep wondering desert
B.Go to jungle
C.Other

Snake154
offline
Snake154
93 posts
Peasant

Name:Snake154
Hp:54/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:40
level:3
Squad:Kane,hp:41/50,hp reg:4,meditec,pistol,lvl 1,kills 3 armors:none,skills:heal (2 charge)
Seppo, 90/90 Marine Hp reg: 2.5 Weapons:Machinegun,knife Ammo types:normal,Ap armors:ballistic=medium, heavy=low Skills:granede(Ready!),emp granede (Ready!) lvl:3 kills:25
go to jungle

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name:Snake154
Hp:57/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:40
level:3
Squad:Kane,hp:45/50,hp reg:4,meditec,pistol,lvl 1,kills 3 armors:none,skills:heal (1 charge)
Seppo, 90/90 Marine Hp reg: 2.5 Weapons:Machinegun,knife Ammo types:normal,Ap armors:ballistic=medium, heavy=low Skills:granede(Ready!),emp granede (Ready!) lvl:3 kills:25

You walk into jungle, and when you walked in here yous ee that 3 mutants ambushed you!What you do now?
A.Fight!
B.Run away!
C.Wait what they do
D.Other

Snake154
offline
Snake154
93 posts
Peasant

Name:Snake154
Hp:57/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:40
level:3
Squad:Kane,hp:45/50,hp reg:4,meditec,pistol,lvl 1,kills 3 armors:none,skills:heal (1 charge)
Seppo, 90/90 Marine Hp reg: 2.5 Weapons:Machinegun,knife Ammo types:normal,Ap armors:ballistic=medium, heavy=low Skills:granede(Ready!),emp granede (Ready!) lvl:3 kills:25
I fight

FinnDragon
offline
FinnDragon
993 posts
Blacksmith

Name:Snake154
Hp:60/64
Hp reg:3
Gender:Male
Class:Sniper
Weapon(s):Sniper rifle
Ammo types:Ap,Emp bullt,fire,he
Armors:Ballistic medium, heavy low
Skills:none!
Kills:41
level:3
Squad:Kane,hp:49/50,hp reg:4,meditec,pistol,lvl 1,kills 3 armors:none,skills:heal (1 charge)
Seppo, 90/90 Marine Hp reg: 2.5 Weapons:Machinegun,knife Ammo types:normal,Ap armors:ballistic=medium, heavy=low Skills:granede(Ready!),emp granede (Ready!) lvl:3 kills:25

Your frst sniper shot scares mutant away.What you do now?
A.Follow them
B.Shoot them on back
C.Just keep walking in jungle.

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