ForumsGamesWasabi: bugs in the seeds

0 1995
Wia
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Wia
10 posts
Nomad

Wasabi is a very enjoyable game, it's quite quiet and funny. I like its design (lovin' pixels) and music too, and that pelasant sensation of earning. Anyway, I found some little "bugs" in the seeds and the land plots - but none in the baits. Odd situation.
First of all, the seeds' mechanism isn't too well-managed. Let's remember the characteristics of each kind of seed:

- raddish seed (low yield) -15
- carrot seed (medium yield) -35
- lettuce seed (high yield) -65

This is what captions under the squares are saying, and it's misleading. From reading about "yield" I expect that it's a supplies/cost ratio, but this is not true: most blatant example, three carrot seeds (-45) give a much larger amount of veggies than one lettuce seed (-65) with a significantly lower expense. Therefore "yeld" only seems to stand for "supplies", or at the most supplies/seed ratio, a quite useless concept since you don't have such problems in that land plots provide enough space to plant seeds profusely - while the former concept would be clever, and it really is in the case of baits. This highlights a more important point: it's not only matter of words! The concept is simple - you'll never get a good advantage from buying carrots or lettuce, and doing so can make the gameplay very slow and boring, with the awful sensation that you aren't able to get going. While for example in buying 5 baits together (-40) instead of one (-10) is a good deal, there's no convenience at all in buying non-raddish seeds instead of raddish ones. So, even if I self-confidently played the whole game buying five baits at a time (but one can still prefer to start buying only one until he has more money), in the case of seeds there's no challenge from the start - unless to discover that you've been kinda cheated. Therefore at this condition of things, non-raddish seeds prove to be actually useless. A clue about what might be done to bring them back into the heart of the game: lowering the cost of carrots and lettuce is the only thing that could ever make sense. Raising their supplies amount would end up to fill more than the veggies bar, so the ratio supplies/cost needs to be studied more carefully, building some convenience in buying non-raddish seeds. Otherwhise: remove them both. But they're a nice presence.
Maybe my explanation has been a little confusing, but here comes another one. This time it's about sort of a bug in the game - still about seeds. After playing for a while I became more quick with the controls, so it happened what follows: sometimes when I bought one of my beloved raddish seeds and came out of the shop I planted it in the plot on the left and then got back into the shop in sort of a hit-and-run. I saw the seed going underground while leaving and nothing figured in my hands, but when I tried to buy something the game told me I was holding an object. Back to the plot, it was empty and I couldn't place there what I seemed to have in my hands, even if the caption was saying &quotlant seed here". I've stored it in a box and it was visible above it in the usual transparent way, but trying to take it back only made its image become opaque while my full hands still didn't hold any icon. The only way to get rid of that invisible object was to throw it away, so I lost my money. Maybe distancing the shop and the plots will fix everything.
Hope my notes will help you - it's a nice game, and it misses little to be rather perfect.

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