Well heres one, how about maybe to get rid of a tower you don't want or put in the wrong place because that happened to me. and maybe a menu would be nice, and sound affects. those are some things that could be improved.
It looks like it has some potential. Appears to be a standard TD engine with rather typical turret stats. I did find the water cannon to be massively over-powered once you had it leveled up to the max, which is nice to have, but makes the challenge go away rather quickly as none of the zombies could move past my first cannon
Also, I would work with some image editing software and improve the graphics for a final release, however they seem fine as is for a test of your engine. A final production would definitely want more polished graphics, and some sounds would obviously be wanted.
I'm hoping that if this game comes to production that you'll add new maps to increase the strategy with placement of the towers vs. the movement path of the zombies. I was thinking that along the lines of your first level, perhaps progressing through a city would be a good story, and would have you on new maps as you progress. This could provide a bit of a story, as well as a reason for the changing maps, and give you great creative freedom in choosing the layout of your levels.
It looks like it has some potential. Appears to be a standard TD engine with rather typical turret stats. I did find the water cannon to be massively over-powered once you had it leveled up to the max, which is nice to have, but makes the challenge go away rather quickly as none of the zombies could move past my first cannon Also, I would work with some image editing software and improve the graphics for a final release, however they seem fine as is for a test of your engine. A final production would definitely want more polished graphics, and some sounds would obviously be wanted. I'm hoping that if this game comes to production that you'll add new maps to increase the strategy with placement of the towers vs. the movement path of the zombies. I was thinking that along the lines of your first level, perhaps progressing through a city would be a good story, and would have you on new maps as you progress. This could provide a bit of a story, as well as a reason for the changing maps, and give you great creative freedom in choosing the layout of your levels.
Whoa that water cannon wasn't supposed to be that overpowered! Thanks for finding that, it would of totally ruined the game! I might improve the graphics, I'm not really that much of a great drawer, and I like working solo :P
And a sort of storyline sounds like a great idea, I'll see if I have to knowledge to code that into the game ^-^
And also, I've built another 2 maps for the final release. Well I'm currently working on the 3rd one
Yeah the Reid Engine is the ultimate Tower Defence Engine. I just updated the graphics, heavily modifed the code, created lot's of maps, and used my imagination and creativity ^_^
The only I could say for this is, graphics need to be better, more originality, and different turrents to experiment with.. Now these are just suggestions. If you want to keep it that way I'll just let you be. Now in all it's pretty good and has potential, just put my suggestions into thought.