you were a ranger, your grandfather a legend that died fighting off foul creatures aiming to destroy the land. The demons were after an ancient artifact, if the artifact is destroyed a power of evil that is invincible would be unleashed upon the world, your dad died killing a warlock that wanted to destroy the artifact. yeras later the artifact was found by a peasent and served him as a tax to the king, the king found the artifact and let the priests find out the artifact's prophecy, though they mis-interpreted it, telling the king the destroyer of the artifact would become invincible in strength, and so the king wanted to destroy it, though it could only be destroyed in the middle of the elf forest, a place protected by a gigantic animal guardian. He heard of you, you had a knack for making animals trust you, and in fighting monsters too, he also knew about the mark, the ranger's mark. That sacred mark passed on generation to generation in your family gives its owner an enchatment making monsters and animals alike trust you and not attack you. And so he sent you on a quest to kill the guardian, in return he promised to give you the artifact which you knew the actual prophecy of, you killed the guardian and wanted to claim your price, but the king had evil in his heart, and so he set an assasin to kill you once you were in the castle and make it look like he was trying to get the artifact too, only he didn't succed, you understood your situation quick enough.. and so you grabed the artifact, charged out the castle and rode your steed to safety, there are still assasins on your tracks, you have to finally keep the artifact safe!
you are the wanderer
character list:
name: weapon: (something reasonable like a long sword or a bow or something) secondary wep.: (dagger, short bow, whatever...) steed: (make it not over-powered, you can be craetive like a large tiger or magic elf or whatever or just have a horse or whatever) items: rangers mark, some water, elvish bread
to the elf forest? Anyway you go walking to the elf forest, in the way you see and old man sitting on an ox and eating some meat, he then looks at you and says from far,"hey dere fella'! Where ya' travelin'?"
"That's my steed, he's here to help me watch over your animals, because its far to hard to pull an all nighter by myself. Oh and im going to need to use your stove, cooked meat lasts longer than raw meat, and i'll need some water, and maybe another bottle."
name: Simon weapon: Broadsword secondary: composite bow steed: An aligater sized centipede,named Mustang items:rangers mark,artifact, map(pan), 3 rolled breast(sheep),2 legs(sheep),zephi's booze, empty bottle money: 6 silver "well aren't you just cheery about getting some help." I snap at him, "at least theres a few more hours before sundown," i mumbled. " stay here mustang, don't eat anything, and maybe burrow a little ways down for now." i tell mustang. I headed out into the town, searching for water and a stove, and perhaps a spare bottle.
Talow: sorry I got ninja'd and it went to the next page...
anyway you take out the book, it's not a bestiary you remind yourself... though you still find something....
page 71:
heaven monsters
the world we live in has a huge amount of monsters and incredible beings. Though some of those are special, they themselves were made by the gods. Most of them were made by the gods in order to protect something, for example the guardian of the ancient artifact. In fact every heaven monster ever created by the goddess of nature is a guardian of something. For example one of my rangers once found a legend, he was traveling in the dark parts of the forest and he became very tired, he was too far from the ranger base to go all the way back and sleep there so he decided to set up camp. When he made the fire a gigantic, six legged elk came and stared at the fire. After hours of trying to make the creature go away the fire died out. Once the last bright amber was down the creature went away. Everything has it's guardian...
the page continues on to other stuff if you want to read it tell me
compass: 2 silvers there is a lot of house stuff but I won't bother you with that... bottles of water: 4 silvers per bottle goggles: 7 silvers some clothes (not gonna bother you with thta) leather armor: 20 silver short ropes: 2 silvers each long ropes: 4 silvers each a lantern: 7 silvers candles: 1 silver each a fire making kit: 20 silvers a tent: 20 silvers some candle oil: 4 silvers per can poison remedy: 10 silvers empty scrolls: 3 silvers each writing feather: 1 silvers ink: 3 silvers per can a case for arrows: 8 silvers torch: 5 per torch