you were a ranger, your grandfather a legend that died fighting off foul creatures aiming to destroy the land. The demons were after an ancient artifact, if the artifact is destroyed a power of evil that is invincible would be unleashed upon the world, your dad died killing a warlock that wanted to destroy the artifact. yeras later the artifact was found by a peasent and served him as a tax to the king, the king found the artifact and let the priests find out the artifact's prophecy, though they mis-interpreted it, telling the king the destroyer of the artifact would become invincible in strength, and so the king wanted to destroy it, though it could only be destroyed in the middle of the elf forest, a place protected by a gigantic animal guardian. He heard of you, you had a knack for making animals trust you, and in fighting monsters too, he also knew about the mark, the ranger's mark. That sacred mark passed on generation to generation in your family gives its owner an enchatment making monsters and animals alike trust you and not attack you. And so he sent you on a quest to kill the guardian, in return he promised to give you the artifact which you knew the actual prophecy of, you killed the guardian and wanted to claim your price, but the king had evil in his heart, and so he set an assasin to kill you once you were in the castle and make it look like he was trying to get the artifact too, only he didn't succed, you understood your situation quick enough.. and so you grabed the artifact, charged out the castle and rode your steed to safety, there are still assasins on your tracks, you have to finally keep the artifact safe!
you are the wanderer
character list:
name: weapon: (something reasonable like a long sword or a bow or something) secondary wep.: (dagger, short bow, whatever...) steed: (make it not over-powered, you can be craetive like a large tiger or magic elf or whatever or just have a horse or whatever) items: rangers mark, some water, elvish bread
Simon: you dodge it, he quickly gets into a stance "acrobatic, aren't you? Where have you learned those moves?"
Talow: "The tun'khas.... Anyway they are a weird tribe of savages that apparently have mapped some kind of island that is considered sacred to the water prophets and to some 300 year old dead captain.... And I heard that is where we are heading..." he says going back to his business
"haha! They have no map! Just some juju memory!" he says laughing "arriving at Tun'kha shortly!" you hear Martlin's voice
"hey, you hungry after a while?" he asks after approaching you, once again you feel you have forgotten about food and your stomach is making weird noises...
you go to a small room with most of the other rangers: Noban, Daligan and Dandrin sit eating. On a large table bread and fish (I'm jewish don't you think anything!!) is served...
you eat some, your dragon almost gets punched by Noban for eating some fish and the sound of yelling comes from above on the ships deck "we see the islands!"
"full speed ahead! Land there and get to the tun'khas, greet them and we will see what happens" Tanren yells "see you need some help in taking the decisions sir"