you were a ranger, your grandfather a legend that died fighting off foul creatures aiming to destroy the land. The demons were after an ancient artifact, if the artifact is destroyed a power of evil that is invincible would be unleashed upon the world, your dad died killing a warlock that wanted to destroy the artifact. yeras later the artifact was found by a peasent and served him as a tax to the king, the king found the artifact and let the priests find out the artifact's prophecy, though they mis-interpreted it, telling the king the destroyer of the artifact would become invincible in strength, and so the king wanted to destroy it, though it could only be destroyed in the middle of the elf forest, a place protected by a gigantic animal guardian. He heard of you, you had a knack for making animals trust you, and in fighting monsters too, he also knew about the mark, the ranger's mark. That sacred mark passed on generation to generation in your family gives its owner an enchatment making monsters and animals alike trust you and not attack you. And so he sent you on a quest to kill the guardian, in return he promised to give you the artifact which you knew the actual prophecy of, you killed the guardian and wanted to claim your price, but the king had evil in his heart, and so he set an assasin to kill you once you were in the castle and make it look like he was trying to get the artifact too, only he didn't succed, you understood your situation quick enough.. and so you grabed the artifact, charged out the castle and rode your steed to safety, there are still assasins on your tracks, you have to finally keep the artifact safe!
you are the wanderer
character list:
name: weapon: (something reasonable like a long sword or a bow or something) secondary wep.: (dagger, short bow, whatever...) steed: (make it not over-powered, you can be craetive like a large tiger or magic elf or whatever or just have a horse or whatever) items: rangers mark, some water, elvish bread
he laughs... the drink is very tasty.... you notice Tanren is not anywhere in the room anymore... Saphira eats peacefully and you are handed a plate with some meat "so tell us" Dandrin says "Anything new?"
"Maybe how we are going to survive the next few days?" Tanren says coming down to the room again. Martlin (drunk as he is) calls out to Tanren "chill out, Tanren, have a dri.." he is interrupted by Tanren's fist pounding on the table "As far as we know there is a whole navy of ships on our tail and lets not forget about the mythical monster we are about to face! How about that, ha?" he says slamming Martlin's beer bottle on the wall "Tanren wha.." Dandrin begins "Shut the **** up Dandrin! Going all joyful now is not something we can do! Think about Cato! Have you learned nothing!"
"relax. worrying about the future that has yet to occur is hardly a good way to prepare for it, and people do need to loosen up at times, or they'd go insane."
you see him playing with a dagger "you know... it feels horrible dis-respecting the son of Cato" he says slowly, tossing the dagger in the air and catching it with his other hand "look, both you know and I know that we don't stand a chance. Face it. You are a horrible leader. You are not as skilled in combat as any one of us and the only reason we call you 'sir' is because you are heir to the royal ranger family"
"thats why I have a deal for you" he looks around suspiciously "you can act like you are the leader but actually I will be commanding. Sound good? I will relieve you of any tension you have as a leader and this trip will go much easier"