ForumsGame WalkthroughsSonny 2: Hard bosses -> Easy Bosses

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SonnyGuides
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SonnyGuides
4 posts
Nomad

For those of you who are having trouble with any bosses or any notable enemies, you are reading the right guide (I hope). This is a guide designed for people who are having trouble with any of the classes battles in Sonny 2 (meaning this is for all classes; Hydraulic, Biological, Psychological).

My Builds were:
1. Cold Hydraulic
2. Psycho Shocker
3. Brute Biological

Let's get going, shall we?

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Felecity (Zone 1, New Alcatraz)

Some say she's hard, as a boss. Of course, bosses are supposed to be hard, right? WRONG! Bosses can be defeated easily, with the right strategy, of course. Felecity doesn't require a strategy, although you may have to be careful from her Black Metal de-buff.

For Hydraulics: She is still hard, but it the de-buff above can be stopped, because you have a Freeze combo (consisting of Mind Freeze 4/4, and Flash Freeze 4/4). This is useful because if you use Mind Freeze, the only she can use is her pitiful Leading Strike. Keep using the combo until she gives you the tape.

For Biological: This still can be a hard battle, because Biologicals don't have a Mind Freeze or Flash Freeze of some sort. I'm just going to say it, but there is no strategy. But the abilities you should get is:
Integrity
Break
Vicious Strike
Integrity gives you both HP and Focus, and if you have at full 4/4, it restores 3% health and 25 focus. Break is useful, somewhat. It gets her stunned for one round. Vicious Strike is also useful because it heals you if you use it.

For Psychological: There is no strategy required, although you should get Electrical Storm, Shock Therapy, and Dark Echoes. Equip them all to their maximum use on the action bar. Use this combo:
1. Dark Echoes, Electrical Storm, Shock Therapy
This should work, since it did for me

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Baron Brixius (Zone 2, Oberusel)

People say he is hard. I laugh in their face, because I say he is one of the most notably easiest boss, EVER. Let's get the cheap stuff around, shall we?

For Hydraulics: There is no way to drain his focus, although you should have full Ice Wall, Flash Freeze, and Mind Freeze. Ice Wall is good because in case he ever casts Tick-Tock on anyone, it's good just for that because it lowers damage done on you. Flash Freeze can be good because, well, it just stuns him. Mind Freeze, I cast it whenever he uses his deep burning move, so he can't use Tick-Tock while his Deep Burning move is activated, because even if you did lower his focus, it's all 100 focus. So ya, all he can use it Electrical Storm, which restores focus to him, but he already has 100 focus! So use this combo:

Flash Freeze (every 2nd turn), Mind Freeze (every 10th turn)

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Captain Hunt & ZPCI Sniper and Medic (Zone 2, Oberusel)

These guys maybe the hardest boss, ever. Because the sniper has 2 buffs which allow him to hit this awful criticals. What did I do?

For Hydraulics: Use everything you got on the Sniper. Same old Freeze Combo. But Captain Hunt can be bit of a bugger sometimes, so I also have Ice Wall in my action bar. I use Ice Wall when someone on the team gets low on HP, then I put both of my team mates on Phalanx so they could heal up. Roald's Greater Purpose and Ice Wall combined on any character, when hit, only hits one damage. It's useful. When you take out the sniper, take the medic. Then Captain Hunt.

For Biological: This maybe a bit easier, since you are stronger in physical combat. As I said before, take out the sniper. First, use destroy. Then Wound. But when he uses his Lock and Load buff, use Break, and hope that was the first buff he used, because Lock and Load lasts for two turns. When you take him out, take the Medic, and Captain Hunt. It's okay for Roald to die before you take out the Medic.

For Psychological: This can be hard, but make sure you have Shock Therapy, Electrical Storm, Dark Echoes, and you may also want Wraith Form, because it enhances your speed and damage, which are important for Psychologicals. Whenever he uses his Lock and Load and Crouch buff, uses Shock Therapy, as it dispels his buffs. Use Wraith form, whenever you can, as it can cause massive damage whenever you cast any spell.

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Gregor (Zone 4, Labyrinth: Tunnel of Illusions)

OMG, this freakin' bug, well, bugs me. This is an easier battle both for Hydraulics and Biologicals, but is hell for Psychologicals. I shall explain.

For Hydraulics: This is so easy. Just use the Freeze Combo on him, Mind Freeze (when it runs out, ---&gt Flash Freeze (when it runs out ---&gt Mind Freeze (when it runs out ---&gt Flash Freeze, then repeat.

For Biologicals: This is a bit more difficult, but not at all. Just have a 2/2 Disrupt handy, and maybe a Destroy. Keep on using Disrupt, and keep Veradux and Roald on Relentless, and in no time, he will be dead.

For Psychological: I just barely made out of this one. For Psychological, you may want Traumatize, Dark Echoes, Electrical Storm, Shock Therapy, and Dark Echoes handy. Also have Wraith form. When Gregor uses Roach Vitality, wait it out, then use Traumatize. The pour out everything you got , until his stun runs out. Use it again, then pour out everything you got. And use Wraith form whenever possible. In a lot of time, he is dead.

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The Hydra and Fire Claws (Zone 4, Labyrinth: Tunnel of Illusions)

This battle did not give a problem, except I died so many times because of Envenom from the Hydra, so you may want to be careful. The Fire Claws are easy, although the Hydra is difficult. Here we go.

For Hydraulics: Beating them all was easy, only because Fire Claws are super weak to Vapour Cannon, so use it against the Fire Claws. Once beaten, focus on the Hydra. Use the Freeze Combo, same old thing. All he will do is replenish his focus, as that is the only move he can use.

For Biologicals: Not even a problem. Fire Claws are super weak to poison attacks, so you may have to re-spec for this battle. Get all the poison attacks, such as Envenom, Infect, Anesthetic, and you will need Toxicant Form. Toxicant form replenishes 20% of your health, and increases your poison piercing. Use the poison attacks against the Fire Claws, but then don't even bother using the poison attacks against the Hydra, as he is super immune to poison attacks. Just use your normal attacks, Leading Strike and Destroy.

For Psychologicals: This is somewhat an easy battle, because Fire Claws are super weak against electric attacks. So have a Shock Therapy and Electrical Storm handy. And a Wraith Form. Then you have everything from there. Just keep watch of the poison de-buffs.

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Specialists and Android Guards (Zone 5, Hew: The Dystopia)

There are many of these in this Zone. They usually come in pairs of two, but then there is one occasion where there is one Specialist and two Android Guards. Android Guards are the body-bags in this situation. But the Specialist is the stronger one, except he has extremely low HP, so you might want to go for him first. Then focus on the Android Guard(s) after he's dead. There is no strategy required for this type of battles.

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Police Colonel (Zone 5: Hew, The Dystopia)

This guy is some what hard, because he has a buff which allows him to deal hard, critical hits. When ever he does, here's what to do:

For Hydraulics: You may just want Flash Freeze. Because he uses this buff where he glows orange (I forgot the name, lol). In this case, you might want Flash Freeze him. Then usually he shoots a red bolt when the glow wears off, then it will lead right where you want him to be (glowing blue), which is a de-buff called Reloading. When he does, shoot out everything you have at him. Repeat when glows orange, then blue.

For Biologicals: Not easier, because you don't have 2 turn stun move, and all you have is break. So, use it on the last turn of the buff, then when he glows blue, pour everything you got. Basically, all you need is Break, Leading Strike, and Destroy. Easy as that.

For Psychologicals: Easier, because you can use Traumatize to wear off his glowing-orange buff, then when he glows blue, use everything. Same thing.

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Mayor (Zone 5, Hew: The Dystopia)

No strategy required, although take out the Guardian Cannon first, because he can be a pest. Once he is done for, take out the Mayor. Easy as that.

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There you go. That's my guide. Pretty short. If you like more information (like how to beat the 4 Zone 6 units), feel free to ask.
Thanks.

  • 13 Replies
SonnyGuides
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SonnyGuides
4 posts
Nomad

I forgot to mention more about Baron Brixius.

For Psychologicals: Use Haunt and Traumatize, as that will destroy his focus.

For Biologicals: Use Disrupt 2/2 on him, as it destroys 100 focus, and he will immediately use his Deep Burning de-buff.

soccerdude2
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soccerdude2
1,673 posts
Shepherd

BTW to beat felicity use disrupt on bio so she can only use leading strike and let vera take her down.


For the baron on hydro use regulate(as you see, I totally owned you on that one, because regulate DOES take away focus)

For felicity make sure you DO NOT have overdrive in psycho.


For captain hunt, get crystallize and own

For Hydra, to get pacifist, get reform and let vera and roald do the work

For specialists and android guards, just take out the specialist by disrupting him and making sure he can't use black metal.

For the colonel, just keep him stun-locked. The battle will take a long time, but it will work.

For the mayor, take out the guardian cannon's focus because he will kill you if you don't, and then just kill him easily


I think I just owned SonnyGuides' Guide

Voidreaper117
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Voidreaper117
42 posts
Nomad

question:
do you have a guide for shadow Psychs?
Because I already finished the game using a brute Bio, cold Hydro, and a Lightning Psycho

bob666bob666
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bob666bob666
3 posts
Nomad

For beating the baron with Hydrolics, you can use the restore move, which destroys 30 of his focus. It makes him a very quick boss.

MegamanZX321
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MegamanZX321
3 posts
Nomad

Dude how about Zone 6 and 7???

soccerdude2
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soccerdude2
1,673 posts
Shepherd

On zones 6 and 7 the metal warden is super easy. For the bomb use the 6 turn combo on psych, use the speed bio combo on bio, and use hot-blooded strength build for hydraulic. For nostalgia use the speed bio combo on bio, use 6 turn combo on psych, I think for hydro you use flash and mind freeze. The judge is simple.

On zone 7 for Dr Lotsofhealth use subversion/retrograde after you stun him for two turns or more. For the twin guardians get one down to little heath and have one of your teammates keep hacking at him so he stays at low health. Then get the other one at low health, keep him stunned while you kill the first one, then kill him. For The fire dude(Yazauk?) you can use the speed bio combo on biological, and on hydro and psycho wait till his immortal flame runs out while keeping his focus down using mind freeze and traumatize, then kill him. I forget if there is a boss after this or not. The corrupter is simple. Don't kill the orbs.

22dragons
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22dragons
9 posts
Nomad

Thanks so much this allowed me to beat the levels that were hard for me. I hope you keep making good guides.

TheGrotesquery
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TheGrotesquery
9 posts
Nomad

How the heck do you beat the Android Guard and 2 Piot Police at Zone 5: The Dystopia?

vesperbot
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vesperbot
955 posts
Nomad

if you're not a hydro, wreck android first and stunlock the upper (!) riot police. Otherwise go kicking lower riot police with all your might, and make sure you have a dispelling move somewhere equipped.

vikrantgajria
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vikrantgajria
11 posts
Nomad

With veradux on DEFENCE mode,
And that solider(forgot name:P) on RUTHLESS mode,
with you an hydralish,
use BLOODSHED
then use SLAMS
when focus is nearly over, use your VAPOUR CANNON
it will restore your focus(36)
go on.
[quote]"Gold Is Dead Cold For Sonny"[/quote]

vesperbot
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vesperbot
955 posts
Nomad

hehe, what mode? You have to play on heroic for a while.

Bearsal1121
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Bearsal1121
290 posts
Nomad

When fighting the Baron, use predator form.
That is a good type.
Also, he has a one hit kill thing, and I used the move that switched damage with healing, and got healed over 6000!

JohnGarell
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JohnGarell
1,747 posts
Peasant

Psyological are best, but hardest to control.

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