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ForumsForum GamesFSBG (Futuristic Squad-Based Game)

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locoace3
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locoace3
15,053 posts
Nomad

the name kinda implies what genre this is

thanks to Sirnoobalot for the idea

it is the year 2280 earth made contact with many different alien species making the desolate space of past into a habitat crawling with different species but all is not well, many different wars were caused by the Xenophobia of earth in their past before they went out themselves to find people you will command a small fireteam to begin but maybe you can advance to command a whole army


Races:

Midors: tall, red aliens with long faces and slender bodies, they are super smart but weak. they have advanced armor technology far but not melee technology which is average (an important part of these wars), their guns are up to snuff but not special (laser weapons with varying levels of power) they live to be 240

they are at war with the humans and help the Fandors


Fandors: almost a brother race to the Midors, they are hooman sized with very broad shoulders and a pig like face, their skin color varies from green, to dark grey. Their melee weapons have incredible strength, their guns are also up to snuff, but their armor can be compared to those of the human barbarian of the past
they live to be 160
they are at war with the hoomen and help the Midors


Helghast: they have a completely pale white complexion and are much slimmer then hoomen this is a slave race, under the grateful control of the Humans who they shall die for. Everything about them is average. they usually live to be 40

Humans (Hoomen):the race living on the big blue marble. Their Weapons are much more advanced, but melee is non existent, and have average armor. They live to be 80/90


Malkians: mercenaries, fight for any side that pays they are foot taller than the average human, purple, with long tails
their weapons are primitive and they have no melee weapons but they have the most advanced armor


Classes:the list goes with weps and armor
primitive/average/advanced depending on the race

Heavy gunner:HK MG4 LMG/MP783 "Red Dot" light laser MG/30mm plasma "Greenie" LMG, Sonj "Rustbucket" reactive armor/Active defense &quotinhole" armor/MK.IV MJINLIER armor,Mk.II combat blade,small painkiller syringe,field bandages,3 "frisbee" anti tank disc grenades

Shock trooper:TDI Vector SMG/M2275 Laser SMG/G-55 "Minired" heavy laser SMG,Superlite alloy armor/S&N light combat armor/Laser charged light alloy armor,Mk.II combat blade,small painkiller syringe,field bandages, 2 OM combat charge Concussion grenades

Infantryman:HK417/432 JT bolt action plasma rifle/Gewerh Full Auto plasma rifle,Interceptor body armor/MK.I MJINLIER armor/Wull five Segment armor,Mk.II combat blade,small painkiller syringe,field bandages,4 ZX "Dragons breath" laser frag grenades

Sniper: DTASRS Sniper/QWERT "Rat Slayer" depleted uranium round sniper/RSN laser long range rifle, Ghillie suit/M1 light recon armor/LBSS (Light Bending Stealth System),Mk.II combat blade,small painkiller syringe,field bandages,2 "Smokey" smokescreen grenades

Heavy melee:none/Z5 laser halberd/H&K double plasma pike,Sonj "Rustbucket" reactive armor/Active defense &quotinhole" armor/MK.IV MJINLIER armor,Mk.II combat blade,small painkiller syringe,field bandages,2 Model 34 incendiary grenade


Light melee:none/dual laser sabers/plasma Khopesh (sickle sword) with small plasma wrist shield,Superlite alloy armor/S&N light combat armor/Laser charged light alloy armor,small painkiller syringe,field bandages,4 Model 34 incendiary grenade

and you can make your own class


Char sheet

Name:
Age:
Gender:
Race:
Class:
Side: Human faction, or Fandor-Midor unified nation
Squad: 4 (put how what class each squad member is and their names)
Weapons:
Armor:
Misc.: you can make 5
Health: 100/100
Armor: i put
Personality:
Phy.Desc.:
Traits: i make from your personality/or desc.
Bio:
Perk: i make from bio


get to joining!

  • 562 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Jello stays outside the longest, until his cigar is barely even holdable anymore, it's shrunk so much. He stubs it out, and, too lazy to bother getting up and going to bed in the tent, he falls asleep in front of the TV and starts snoring loudly.
Next morning...?

locoace3
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locoace3
15,053 posts
Nomad

next morning there is a tense feeling in the air as the people stay in the tents and don't leave except a few for breakfast

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Can I introduce the new guy to the team please?
Sharp stretches and goes to check the mail for a letter from his family.
Jello yawns and stays where he is, not moving except for rolling over a couple of times.
Rich gets up unreasonably early and starts to clean his rifle. However, after Taylor gets up and tells Rich his plans, Rich decides to accompany him to the firing range.
Taylor also wakes up very early and heads off to the firing range for some inconsiderate early morning practice. Rich tags along with him.

locoace3
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locoace3
15,053 posts
Nomad

sure

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Marti'is wakes up with a huge hangover, and decides laying in bed is preferrable.

Bubba and Jevron go to Breakfast, and Rick goes to the firing range.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"HEY!" yells Taylor, going around and yanking everyone awake. After a lot of protests, he drags them out of the sleeping tent and into a circle(well, being that they're all exhausted, it was frankly more of an ellipse).
"Meet Robert Bauers," Taylor proclaims. A tall, muscular Aryan guy steps forward.
"Hi everyone," Bauers says. "Bobby Bauers, demolitions expert. If it can go boom, I have it, and I will stick it up your *** if you mess with me. Any questions?" FT Taylor just kind of stares at him with bleary eyes.
"Big Bad Bobby Bauers," mutters Jello, "thinks he's so tough."

locoace3
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locoace3
15,053 posts
Nomad

everyone heads to the fireing range, it's closed with roving bands of MP directing people back to their tents or to the mess

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"What's going on?" Taylor demands.

locoace3
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locoace3
15,053 posts
Nomad

"orders" they say

you all notice how musky it is around it's practically visible and the air is stale for some reason

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

hmm, can I make a class?

Assault Trooper (different from Shock)
Weapons: XT-04 Light Assault Rifle [Laser] (3 round burst, full auto), TZ-01 Trench Knife.

Armor: A4 Light Composite reactive Armor (covers all main hit-zones and vital areas with a Composite plate, with a flexible mesh relatively weak except to flying debri/shrapnel covering most other areas), G7 Combat helmet [Titanium, similar to a WW2-era american Infantry helmet], B2 standard-issue combat boots

Misc.: Signal Flare [2], Door breacher charge [2], Incendiary 'nade [1], smoke 'nade [1], small pain syringe, "Speed" Needle (numbs pain, can run much faster for charging) [1]

too much or good?

locoace3
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locoace3
15,053 posts
Nomad

make speed needle a chance of addiction and yous got it!

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Here's the demo class by the way.

Demolition
Weapons: Heavy Anti-Armor Weapon[HAAW, 12 rounds, advanced targeting system, can take out tanks, bunkers, entrenched areas, etc. Think of it as like an M72 LAW, but carries more than 1 round and is way more advanced], L17 Magnum[Handgun, 10 rounds, think of it as like the S&W .500].
Armor: Depleted Uranium Mk.2 Body Armor[really thick, hard to penetrate, almost impervious to heat, but makes them slow and is very heavy], Mk.7 "Bucket" Helmet[like an old-fashioned WW2 trench helmet, will protect against a sniper's headshot most of the time but does not restrict view or movement of head, leaves most of face uncovered though forehead is protected], Shoulder Pad[just a thick pad on the right shoulder so that the recoil from the HAAW doesn't break the arm or dislocate the shoulder or something].
Misc.: 2 Incendiary(all-around) Grenades, 2 Fragmentation (anti-personnel) Grenades, 2 "Big Bang" Grenades(useful against vehicles, personnel, and almost everything, but can be dangerous to everyone around it).

Good?

locoace3
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locoace3
15,053 posts
Nomad

too many nades!

one of each

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

too many nades!

one of each

All right.

Demolition
Weapons: Heavy Anti-Armor Weapon[HAAW, 12 rounds, advanced targeting system, can take out tanks, bunkers, entrenched areas, etc. Think of it as like an M72 LAW, but carries more than 1 round and is way more advanced], L17 Magnum[Handgun, 10 rounds, think of it as like the S&W .500].
Armor: Depleted Uranium Mk.2 Body Armor[really thick, hard to penetrate, almost impervious to heat, but makes them slow and is very heavy], Mk.7 "Bucket" Helmet[like an old-fashioned WW2 trench helmet, will protect against a sniper's headshot most of the time but does not restrict view or movement of head, leaves most of face uncovered though forehead is protected], Shoulder Pad[just a thick pad on the right shoulder so that the recoil from the HAAW doesn't break the arm or dislocate the shoulder or something].
Misc.: 1 Incendiary(all-around) Grenades, 1 Fragmentation (anti-personnel) Grenades, 1 Mk.5 Concussion "Big Bang" Grenade(useful against vehicles, personnel, and almost everything, but can be dangerous to everyone around it).

Better?
locoace3
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locoace3
15,053 posts
Nomad

oh and armor is too strong fer hoomen

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