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DesertHyena
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DesertHyena
2,886 posts
Peasant

Here's the new forum for D&D, I saved you the trouble.
For anyone who wants to join here, see the other D&D forum for information.

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ThorRatFox
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ThorRatFox
3,798 posts
Nomad

cant be drow have level adjustment
Sorry no drow for now i might kill you characters often because of them being evil so yeah expect to lose characters

DarthNerd
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DarthNerd
1,761 posts
Nomad

Ok...and i assume also i cant be a necromancer, for something about levels? Yeah...still working on my sheet...

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

no you can be a necromancer just not a drow for now till the party level is 3

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Necromancers are fine. it is a Specialist Wizard like my Gnome is an illusionist.

DarthNerd
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DarthNerd
1,761 posts
Nomad

Ok...er...anyone have a guide link with necromancer as a class? My guide doesnt.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You see the part of the Wizard with Specialization on it. Look there first. If Thor would allow it, he might let you be a Specialist Wizard Variant Necromancer from UA.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

its a wizard class but you most remove to schools of magic

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I recommend these Variant changes:

Skeletal Minion


A 1st-level necromancer using this variant can begin play with an undead minion (a human warrior skeleton). Obtaining this minion takes 24 hours and uses up magical materials that cost 100 gp.

This creature is a loyal servant that follows the necromancer's commands and accompanies her on adventures if desired. If the skeletal minion is destroyed, the necromancer suffers no ill effects and may replace it by performing a ceremony identical to the one that allowed her to obtain her first servant.

At 1st level, the skeleton is completely typical, but it gains power as the necromancer gains levels. The skeleton has a number of Hit Dice equal to the necromancer's class level. Add one-half the necromancer's class level to the skeleton's natural armor bonus. Add one-third of the necromancer's class level to the skeleton's Strength and Dexterity scores.

A necromancer using this variant permanently gives up the ability to obtain a familiar.

Undead Apotheosis (Ex)

As a necromancer using this variant progresses in levels, she gains some of the qualities that typify undead creatures.

At 5th level, the necromancer gains a +2 bonus on all saving throws made to resist sleep, stun, paralysis, poison, or disease. This bonus increases to +4 at 15th level.

At 10th level, the necromancer gains a +4 bonus on saving throws made to resist ability damage, ability drain, or energy drain.

At 20th level, the necromancer gains 25% resistance to critical hits, as the light fortification armor special ability.

A necromancer using this variant does not gain bonus feats for advancing as a wizard.
DarthNerd
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DarthNerd
1,761 posts
Nomad

Errr...the only thing about wizard specialization in my book is talking about wizard speciazing in necromancy prefering different gods...

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I can handle it for you. Give me a race and I need to know if Thor will allow those two variants.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Sure since i have the book

DarthNerd
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DarthNerd
1,761 posts
Nomad

Ok...well im trying to see if i can be a race other then:Human, dwarf, elf, gnome, half elf, halfing, half orc

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Okay, just tell me what race you want to be and I will make your character.

DarthNerd
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DarthNerd
1,761 posts
Nomad

Ok, well, the only race i found is the lizard folk, and im not sure if i can be that at level one. If i cant do that, then im just going with a elf.

DarthNerd
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DarthNerd
1,761 posts
Nomad

Wait, stop the presses, i ment half-elf

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