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DesertHyena
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DesertHyena
2,886 posts
Peasant

Here's the new forum for D&D, I saved you the trouble.
For anyone who wants to join here, see the other D&D forum for information.

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Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I am fast. Almost done, just let me get the equipment and Companion.

Name: Zankul Windshadow
Player: Dragon
Age: 123
Sex: M
Race: Elf
Class: Druid (Spontaneous)
Level: 12
Alignment: True Neutral
Appearance:

Hit Points: 82

Str: 15
Dex: 19
Con: 13
Int: 15
Wis: 21
Cha: 13

BAB: +9/+4
Attack (Melee): +11/+6
Attack (Ranged): +14/+9
AC:

Fort: +9
Ref: +10
Will: +13

Feats: Natural Spell, Spell Penetration, Extend Spell, Photosynthetic Skin, Conductivity

Skills: Survival 15, Concentration 15, Knowledge (Nature) 15, Handle Animal 15, Spellcraft 15, Swim 5

Weapons:

Traits: Immunity to Magical Sleep effects, +2 Saving Throws against Enchantments, Low-Light Vision, +2 on Listen, Search and Spot, Detect Secret Doors

Features: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Natureâs Lure, Wild Shape (Tiny, Small, Medium, Large, Plant) 4/day, Venom Immunity

Languages: Common, Elven, Druidic, Sylvan, Draconic, Ignan, Terran, Auran, Aquan, Treant

Equipment: Necklace of Adaptation, 31,000 gp

Spells:
Lvl 0, 6/day: Read Magic, Detect Magic, Detect Poison, Create Water, Purify Food and Drink, Light
Lvl 1, 7/day: Entangle, Faerie Fire, Detect Snares and Pits, Charm Animal, Calm Animals, Summon Natureâs Ally I
Lvl 2, 5/day: Barkskin, Gust of Wind, Flaming Sphere, Animal Messenger, Tree Shape, Summon Natureâs Ally II
Lvl 3, 5/day: Neutralize Poison, Cure Moderate Wounds, Remove Disease, Call Lightning, Summon Natureâs Ally III
Lvl 4, 4/day: Air Walk, Ice Storm, Reincarnate, Summon Natureâs Ally IV
Lvl 5, 4/day: Call Lightning Storm, Cure Critical Wounds, Summon Natureâs Ally V
Lvl 6, 2/day: Find the Path, Summon Natureâs Ally VI
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

SO what now, you Noob?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Name: Zankul Windshadow
Player: Dragon
Age: 123
Sex: M
Race: Elf
Class: Druid
Level: 12
Alignment: True Neutral
Appearance:

Hit Points: 82

Str: 15
Dex: 19
Con: 13
Int: 15
Wis: 21
Cha: 13

BAB: +9/+4
Attack (Melee): +11/+6
Attack (Ranged): +14/+9
AC: 17 (19 in Sunlight)

Fort: +9
Ref: +10
Will: +13

Feats: Natural Spell, Spell Penetration, Extend Spell, Photosynthetic Skin, Conductivity

Skills: Survival 15, Concentration 15, Knowledge (Nature) 15, Handle Animal 15, Spellcraft 15, Swim 5

Weapons: Ironwood Longsword (1d8+2), Longbow (1d8+1)

Traits: Immunity to Magical Sleep effects, +2 Saving Throws against Enchantments, Low-Light Vision, +2 on Listen, Search and Spot, Detect Secret Doors

Features: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Natureâs Lure, Wild Shape (Tiny, Small, Medium, Large, Plant) 4/day, Venom Immunity

Languages: Common, Elven, Druidic, Sylvan, Draconic, Ignan, Terran, Auran, Aquan, Treant

Equipment: Necklace of Adaptation, Studded Leather Armor, Ironwood Longsword, Sustaining Spoon, Ring of Water Walking, Ring of Sustenance, 8000 gp

Spells:
Lvl 0, 6/day: Read Magic, Detect Magic, Detect Poison, Create Water, Purify Food and Drink, Light
Lvl 1, 7/day: Entangle, Faerie Fire, Detect Snares and Pits, Charm Animal, Calm Animals, Summon Natureâs Ally I
Lvl 2, 5/day: Barkskin, Gust of Wind, Flaming Sphere, Animal Messenger, Tree Shape, Summon Natureâs Ally II
Lvl 3, 5/day: Neutralize Poison, Cure Moderate Wounds, Remove Disease, Call Lightning, Summon Natureâs Ally III
Lvl 4, 4/day: Air Walk, Ice Storm, Reincarnate, Summon Natureâs Ally IV
Lvl 5, 4/day: Call Lightning Storm, Cure Critical Wounds, Summon Natureâs Ally V
Lvl 6, 2/day: Find the Path, Summon Natureâs Ally VI

Companion:

Name: Shalla
Race: Tiger
Level: 10
Hit Points: 75
Str: 26
Dex: 17
Con: 17
Int: 2
Wis: 12
Cha: 6
AC: 19
BAB: +7/+2
Attack: Claw (1d8+8), Bite (2d6+4), Rake (1d8+4)
Traits: Improved Grab, Pounce, Rake, Low-Light Vision, Scent
Companion Traits: Link, Share Spells, Evasion, Devotion
Feats: Alertness, Improved Attack (Bite, Claw), Improved Natural Armor
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Bad internet :|

The ship lands at the small port town of Ibarium. As you step off the ship, you note the miserably damp and cold conditions and the large crowd of people milling about at the dock. In the near distance, you can see many 3-story buildings and a few cobblestone roads leading towards them.

Ril tied a large cloth around his face and pulled up the hood to his Robe (the robe under the armor like So.)

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

What country are we in?

"Remind me why we are here, again," Demetrius says, looking around at the crowd of people.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So, now is when Holly jumps ship?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What I miss.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

What country are we in?


Eh... roughly 20 miles north of Baldur's Gate.

FlagSo, now is when Holly jumps ship?


If you want.

Should be gone by 3 AG time and back before 6 AG.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So, Holly jumps ship and you see a guy walking around with a tiger.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Noobs you never answered my question about my zombies.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

FlagNoobs you never answered my question about my zombies.


Explain to me how necromancer zombies work?

FlagSo, Holly jumps ship and you see a guy walking around with a tiger.


Deifne ;'walking around'.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Just walking around nonchalantly....... with a ****ing tiger next to him.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Explain to me how necromancer zombies work?
What do you mean, how to make them or what.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

For the sake of time I won';t ask why at a busy dock......

A few children start throwing rocks at the Tiger; one hits it square on the head and they all laugh.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

What do you mean, how to make them or what.


That's the problem, I have not the slightest clue how Necromancers work.
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