Welcome all Exit Pathers! This is a designated topic to have all types of convos about Exit Path. One of the purposes of this topic is to keep all conversational-type comments away from the game comments and have them here.
Ive never raced him but i do know he has the 2nd best uni time, faithpath has the best uni time and ive raced him. But overall zero has moar experience imo
i swear. didnt we establish this with the who's the best at exit path thread? every1 is pretty sure that ZERO is the best. i think the only guy who can touch him is faithpath.
You haven't played everyone that plays multiplayer therefore you can't say he's the best.
Ive never raced him but i do know he has the 2nd best uni time, faithpath has the best uni time and ive raced him. But overall zero has moar experience imo
They're the best on uniplayer but that doesn't mean they are the best on multiplayer. Also, experience points has nothing to do with it. That just means that you've been playing the game for a long time. I had over two million experience before, but I lost it. Now I have around 100,000 & I'm still better than most players that I've played on the game.
Ah... Here is a tip for those who, like Matrix, cannot find new cuts. Look for places where there isn't one. Take a vid (using camstudio or some such freeware) of the timing of the obstacles. Then, plan it out. "If I had this much flow, I might be able to..." Or, "If I could get this high here, I could do such and such." The height problems are well-placed djs, the flow issues are, well, flow issues. Here's one I found in no one else's vid (discovered independently), and subsequently found out that a few people use it already! Between level 29 and 30, conserve flow at the end, so you go into 30 with flow. Blow the flow between the levels, jump onto the first bouncer pad in 30 (still flowing), and then ride the momentum across the large gap. No need to use the 2nd bouncer pad. Jump directly to the flag. You can also make up a lot of flow in this jump, so you can use it throughout the rest of the level. This saves a few seconds, a HUGE deal when speaking of the short times on the leaderboard. I have "discovered" a few in this manner (but some people already use some of them). Good luck! -Est
Ah... Here is a tip for those who, like Matrix, cannot find new cuts. Look for places where there isn't one. Take a vid (using camstudio or some such freeware) of the timing of the obstacles.
What do you think I've been doing? I don't use came studio since it makes me lag/no video. But, I do practice on uniplayer & look for shortcuts where I haven't seen anyone do it. There are none, though. I've looked at Zero' & Pain's video, did exactly what they did, even though I do miss some shortcuts; I know that if I were to take these then I would die, but if I did them perfect then I would have a time around 2.45-2.50. I don't see anyone being able to get 2.33 though. I just can't see how.
Maybe you should try looking at different spots. I mean I thought there was no more shortcuts but I found that tweaking certain already established cuts gives faster times. But that's a secret so shhhh.....
I'm sure I replied to this on a page back or two. I'll reply again.
Stunt, I have been looking at each individual level. There are no new shortcuts that I can find. I even spent around three-five minutes on each level to search around on new ways to improve my time, but there isn't. There are ways I don't take, but that's my choice because I'll die if I do. I can't find out how he got 2.33.
There are ways I don't take, but that's my choice because I'll die if I do
I mean uniplayer is really high risk high reward. Maybe faith has just gotten really really consistent at really hard cuts that save a lot of time. I mean that's the only thing I can think of, unless he discovered some magical new cut that hence forth has not been found.
Okay hopefully moving on to a new subject as uniplayer bores me....
What new features(if any) do you think John is gonna add for Exit Pathn 2? For me, I'm hoping he includes these.
1. Private Rooms where you can only get in if you're invited. Also would be nice if you could choose what map you race on. 2. A level creator(I know this idea has come under some contreversy, but I would like it). 3. More levels and flairs of course. 4. A ranking system for things like most wins, most races, most XP, best win %, best times on certain maps, etc. 5. Maybe a friend list type of thing where it tells you if someone you've played before is on, but only if you added them to the list to track. 6. A new clock system. The current one is very glitchy. 7. A new random level selector. I mean for real. I once played marathon 7 times in a row. 8. More players in a race. Just 5 seems like a bit too few. But due to lag issues this could create, I can live without it.
I'm pretty sure there are more things I would want, but I can't think of them right now.
What new features(if any) do you think John is gonna add for Exit Pathn 2? For me, I'm hoping he includes these.
If you actually read his posts, you'd realize what he's going to put in. So why don't you take a step back son and actually figure it out for yourself.
Okay stunt. But this is just a "hope" thing. Not he WILL do it. I know that he did that, but it's still kinda funt o guess what they'll be. It is likely he didn't tell us all of them you know. That would kinda spoil the surprise factor.
im disapointed to say this but almost 90% of grandmasters nowadays dont deserve that title ); and ive been tryin to race zero forever when im on my really fast comp..i havent raced him since i became a GM..zero where r yooouu?(;
almost 90% of grandmasters nowadays dont deserve that title
Do I? lol im not the best but i think im pretty much out there. Ive raced grandmasters who rlly arent tht good but every once in a while i race someone fun and those kinda ppl deserve a grandmaster ranking after so much experience
I used to race him almost everyday when I would play the game. It was great since he is one of the best players that I've played on the game; I also learned new ways of finishing each level thanks to him.