Forums → News and Feedback → [necro]AG v3 Score system
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what will the algorithm be for figuring out a games score.
will it be something simple like
//allGameScores as an array of all scores
amountOfGames = allGameScores.length
allGameScores/amountOfGames
because that wont be fair on any games that receive major updates.
will the scores reset after an update?
will the scores be (half since last update) && (half total scores).
I only ask because i usually wont play a games with a low score, and I think games like gemcraft improve allot after their release.
Are you asking about game ratings? If so, we let users rate everything on a scale from 0.5 through 10.0 in half-point increments, and the game's overall rating is the true average of every user's rating. In AG3, it will be similar, except we might do away with the half step increments and just do 1-10 as a simpler scale.
If you're talking about something else, you'll need to explain your idea a little more.
well if a game receives a major update and lets say they had 500 votes of 7.00 before the update. But after the update they receive another 500 votes of 9.00. Then would the score go to 8.00? even though in its current state the game is getting scores of 9.00.
if so could you put a score since update in the the box displaying the current score... well an on mouse over create a box above it with the since last update score.
Have you seen on iTunes how it has "Ratings for this version:" and then "Ratings for previous version".
He's worried that a bad game will get an update making it good and will keep a bad ranking.
personally i haven't seen the i Tunes rating system but it sounds just like what I'm talking about thanks Pazx
In AG3 the ratings of games in AG2 will migrate over to the new server. You will be able to see what you rated a game in AG2, and you will also be able to change your rating.
Hmm "ratings for this version" might be handy. We're already looking at building out a "rating stats over time" for the game developers, but probably wouldn't be visible to end users.
We're already looking at building out a "rating stats over time" for the game developers, but probably wouldn't be visible to end users.
Well I could see it as a graet thing for the programmer! To see your rating on each game version. But I think he (and I ) wants to know how are you doing and gong to do the rateing sorce with the facter of if this version,say 1.0, gets a rating of 6/10 and the next version,say 1.1, gets 9/10. do/are you going to merge those togther and make it 7/10, and reconzie both the 1.0 and 1.1 with a combined rating or scrap the old 1.0 rating and start over to 1.1 or just keep the old rating and biuld off of that?
Maybe we could make a simble by the the game that means new version and we could make some overs like "was fetured" and so on. They could be color dots maybe with a letter in it. Like version could be blue with a "v" in it and featuerd a red one. With a "R" in it... but of corse the new version one would only before a day or two. Idk you (or a dev) could lool at the game icons and see where too put it (or I could...) but any ways I like his questions and the idea of the version history check thingy...
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