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The Armor Games website will be down for maintenance on Monday 10/7/2024
starting at 10:00 AM Pacific time. We apologize for the inconvenience.
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Hello! I'd like to take a moment to talk about one of the most important and easily overlooked topics in game creation: optimization.
what is optimization? Well...
In computer science, program optimization or software optimization is the process of modifying a software system to make some aspect of it work more efficiently or use fewer resources.[1] In general, a computer program may be optimized so that it executes more rapidly, or is capable of operating with less memory storage or other resources, or draw less power. (Wikipedia)
Why are bitmaps faster?
Im sorry,I forgot to include this D:. Remember how I said flash has to re-draw everything alot? well, to draw a simple movieclip, flash has to calculate each and every point (or Vector)in that image, THEN draw it. EACH AND EVERY FRAME. Bitmaps, however, do not need this and flash only has to pluck it from the library and throw it on the stage. Make sense?
Uh, ok, so I gotta use bitmaps. But, can you explain me what flixel is?
Uh, ok, so I gotta use bitmaps. But, can you explain me what flixel is?
Flixel is a free Flash Actionscript library created by Adam Saltsman which is distilled from a variety of Flash games that he has worked on over the last couple years. It's primary function is to provide some useful base classes for creating 2D Flash games that developers can extend to make their own game objects.
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