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sur·vi·vor
   /ser-vahy-ver/ [ser-vahy-ver]
â"noun
a person who continues to function or prosper in spite of 
opposition, hardship, or setbacks.
The Four Survivors-Forum game by Secretmapper
Features:
 -Survival System
     The forum game has a so-called survival system. They are a 
set of values that govern how much you recieve damage, how much 
your character follows you, and how long you can stay alive 
without rest. Having a negative value in the survival meter will 
mean you will receive more damage, your character follows you 
less frequently and you cannot stay much long without rest. The 
higher the value, means better, but having lower, is bad.
Basic Rules: 
 1. Follow Armorgames' rules.
 2. It is not allowed to control NPCs or Teammates. You can 
recommend teammates to do something but you cannot control 
neither them nor NPCs
EG. Hey could you help me out here!- Correct
    My partner kills him-  Wrong
    I kick the zombie's head and decapitates it-Wrong
    I'll kick the zombie's head- Correct
 3. Because the forum game involves interconnected storylines
between characters, the player sometimes need to pick on two 
choices, to move or not to move. Not moving causes the game to 
mantain a "aused" phase, where the real world's time does not 
affect the game world's time. Of course, this could bore 
players, and they might choose to move the game without the 
others having choices yet. They can choose to move, but since 
other players have not yet picked a choice, they will suffer 
consequences.
 4. Though the above rule is stated, it is still defined that 
the game must wait for a player for atleast 24 hours before 
enabling other players to move without waiting.
 5. The game only accepts 4 people to join. Though if someone 
quits or is kicked, registrations will be accepted again.
Attributes description.
Maneuverability: Decides how maneuverable you are. Being more 
maneuverable means you can traverse more areas.
eg. If, in a set of choices, a "jump across window" choice is    
  present, a value telling the minimuim amount of        
manueverability needed will be present.
Jump across window (needs 5+ manueverability) 
Having more that 5 or more manueverability points means you can 
jump across the window
Speed: Decides how fast you are. It does not only govern how  
        fast you are in running, but how fast you are generally,
        in shooting, in typing, in eating, etc.
Intelligence: Although how smart you are in the real world is    
            also put to the test, intelligence in game 
               govern how your character follows you. Having a   
               high intelligence index means your character is 
               more disciplined, and he/she is able to use 
               weapons better. He is also able to identify more
               items, and their potential uses. Having a high
               intelligence index may sometimes mean that you 
               do not need to solve a puzzle.
eg. automatic password decryption(needs 20+ intelligence)
This is the player's sheet, please fill out. This game follows a 
first come first served basis. Do not fill out choices with 
dashes(--)
Name*:
Age**:
Health:--
Energy:--
Description:
Survival meter: Neutral
_______________________________
|         Attributes***       |
_______________________________
|Intelligence:                |
|Speed:                       |
|Manueverability:             |
-------------------------------
*Note that a first name, a middle initial, and a Last name is 
required.
**You're game age must be older that 18.
***Attributes are decided, as well as energy and health from 
your description. Please be as descriptive as possible, and 
honest of course. (Overpowered descriptions will not be 
accepted)