Now you have two options to do the shrine kills: - do it early, when you have an average mana farm and can drop a G15+ gem on a summoned wave. - if monsters hps are high, build at least 6-10 shrines (as much as you can) and use high grade gems to strike the same monsters (probably the 3rd-4th starts some kills, but sometimes just the 8th strike does)
Update comes in California morning (4-6+ hours from now I guess)...
I think about this start: 1. Build shrine. 2. create high gem, at least 5-7 grade(as i saw, now i can afford 8 grade gem at start. 5k+ amulets) 3. anger first 3 waves till damage of gem in shrine(7 grade gem deal about 5k damage. giants in first wave around 1-2k. you can summon 1-2 hundreds of them) 4. send 3 waves, it's means instant refresh for shrine. 5. kill it with gem in shrine. after this you practically can afford 10-12 grade gem.
Also, as i can see, you didn't use cyan and blue gems. Seems, strategy for "no monster reach your orb" must be based on traps with "yellow-cyan-lime" with shrines near them.you need just throw on each wave 10 grade 10-12 gems.
Anyone else getting a bugged Mana pool? I am on level 60 with Shift-M enabled. My mana pool is just exploding higher... at like 250X right now and climbing like 6times every time it touches a mob.
I just tried the glitch with manapooling at the beginning, the gem I created made the game not display any getm stats, or what monsters I summoned or even what battle amulets I got, BUT IT RAN SO FAST, NO LAG THE WHOLE ENDURANCE MODE PRESSING N!
I just realized with thsi to. that if once you make like a level 24 gem.. just put that gem in a tower surrounded by amps... and you should be able to clickthrough intsantly with no lag.
H1 has 10 beacons. You dont have to win the field for the destroyed beacons to count towards the amulte but it will count double if you win (IIRC; at least in earlier versions). So just restart once you destroy bacons, rinse and repeat.