OK, I was playing Elephant Quest today and I noticed some glitches that might not have been noticed.
1. The Double-Jump. Im not sure if John wanted to have the double-jump (done by pushing against a ledge and jumping while pushing then jumping again. It's actually in all of John's Elephant Games) in this game or not, but without it there would be no way to reach this kind of height.
2. Getting stuck in the underside of blocks. Whether it was double-jumping or regular jumping, I found myself stuck inside the underside of blocks quite frequently. Sometimes I was able to get out, but other times I was forced to refresh the whole page to continue playing.
3. I found also found myself standing in mid-air on invisible ledges........?
4. In one of the "Cloudy" stages I found a hole in the wall with a small ledge. If you were to go slightly right from where I am standing, you would find yourself falling through the wall and dying.
5. I found a ghost block in one of the ruin stages that you cannot land on and can freely jump through. I had to pause the game to get this picture, but if you look inside the yellow circle you can see the elephant inside the block.
Now don't get me wrong, I greatly enjoyed Elephant Quest and still think that John is one of the best game developers on this site.
OK, i finally got Elephant Quest to work in Firefox, but still nothing in Safari.
As for glitches/problems I found more.
1. The Umbrella Quest still isn't fixed and i have to return it to him again .....Also the yellow key quest still resets.....
2. I saw that in some of the maps that had wall problems were fixed so that you couldn't get inside them, but they were simply cut-off and this makes it look like a quick fix. Also many more stages still have the wall problem.....
3. If you start a "New Game +" and go through all the quest in one run then you get all your weapons doubled, but if you refresh they disappear.
4. I saw that he modified stages to be more simple.....I kinda liked the challenges they proposed before (just me personally). If you played before the update 1.09 then you would definitely notice the difference here.
I do however like that the trophy quest was fixed and that you didn't keep the teddy bear, umbrella, and the (invisible before) trophy with you everywhere you went.
Haven't got a screenshot at the moment, but in Area 26 (caves), you jump right through the platform below the spikes to the left of the top door. I just did it by accident a few minutes before I posted this.
Also, the umbrella is still in my inventory even though I completed that quest. The yellow key is still invisible for me even though I unlocked every door leading up to Wooly's room. And every now and then in the caves (not sure about other sections; Grasslands seem to be fine) the game freezes for a split second (BGM included). My Flash Player is up to date to my knowledge, and I use Firefox as my browser of choice if that helps.
Are you fighting a lot of enemies with a lot of minions shooting? Because mine has slowed down and frozen at times like that. If not I don't know what to tell you.
Are you fighting a lot of enemies with a lot of minions shooting? Because mine has slowed down and frozen at times like that. If not I don't know what to tell you.
Yeah, I think that might be it. A lot of my minions were firing at once when it happened.
The only problem I had was a flying enemy that kept going back and forth under the ground. I left, went back and it had stopped.
That's not a problem...flying enemies can freely move through walls and the ground. You have to shoot them inside an open area or let your minions do the work.
I found another glitch. I don't know if it's just for me, but when I fire my lasers, then start running while still firing, the elephant continues running after I lift off the arrow key. It only happens once every couple of times though.