ForumsProgramming ForumAGame: RPG

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Thebester5
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Thebester5
53 posts
Nomad

Ok, in the absence of Beech and Darkroot, I made this forum. Sorry guys, you just were taking to long. So, It seems like the main idea was for an RPG. I like that idea.

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master565
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master565
4,104 posts
Nomad

I just discovered this thread if you want to continue the RPG idea http://armorgames.com/community/thread/7243706/looking-for-rpg-team

Darkroot
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Darkroot
2,763 posts
Peasant

also, if we want to have a time bar, a life bar or something, it would be useful to extend a generic class, probably. or we can use a clip with them, and add the lavels/minigames clips as childs of the lifebar and timebar clip.


Why bother making a class out of a relatively simple function and a timer? Or in Wariowares case just an animated movieclip that's added to the stage every time a games starts.

If we can compile around 40-50 (just making a number) games like the ones in that video, we can get a good game going that has good potential.


That's a lot of games and will require a good plan. Otherwise only 5 games will be actually fun while the other 45 are simple re-hashes of each other. I would recommend each of you just make one game to see if we can even achieve the object of that many games and if you can carry on from there.

I kind of want darkroot's decision on wether or not we should make a full game with this, or try to continue the RPG.


Yeah, it's a good idea and much simpler than an rpg. But like I said above see if you can even make a game each before you jump into this full steam.
master565
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master565
4,104 posts
Nomad

Yea one of my concerns is that some of the games will be really similar but i'm going to make one and upload it (what's a good web sight for swf hosting?).

master565
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master565
4,104 posts
Nomad

Heres my game

http://www.filedropper.com/catchmicrogame

i haven't used this sight before so hopefully it will work

Dante92
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Dante92
70 posts
Jester

I agree with you. This WarioWare-kind of game is good... So what about it? Are you going to code now? Or do you still need something to discuss?

master565
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master565
4,104 posts
Nomad

If you read my last post i HAVE started coding.

Dante92
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Dante92
70 posts
Jester

thought it was just a example.. hmm. need ideas for games?

master565
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master565
4,104 posts
Nomad

Sure

master565
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master565
4,104 posts
Nomad

I just realized my game i posted has a mistake, any key you press will work, but i fixed it now.

Darkroot
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Darkroot
2,763 posts
Peasant

@master565 good job on the game, much more than I expected.

thought it was just a example.. hmm. need ideas for games?


Dante92 you should start working on something or decide what you want to do. I see a lot of comments but not many that help the progress of the game.

I also recently got an email from Beech and he says that he is completely swamped with an project. He probably will come back after he is done.
Dante92
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Dante92
70 posts
Jester

So... on what should I stark working? I don't have any coding-experience. I don't know how your game looks like... what kind of graphicstyle it has and so. Gimme some screenshots or create an .exe file so that I can run and test it.

Tell me what to do and I will try to do it.

Thebester5
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Thebester5
53 posts
Nomad

Wow... While I've been gone everything has happened I love everyone's ideas. I especially love Masters. I think we should be able to do that.

Thebester5
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Thebester5
53 posts
Nomad

Also: I have our tag-line.

AGames: The Best Grade Games can get!
Give me any other ideas.
master565
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master565
4,104 posts
Nomad

Well game suggestions will help dante, and here is another one thats a little more complicated

http://www.filedropper.com/dodgemicrogame_1

Two things about this one
1) Not sure if its allowed but i borrowed code from a tutorial on smoother character movements
2) It knows when you hit the balls

Thebester5
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Thebester5
53 posts
Nomad

good idea

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