ForumsForum Games4 survivors - zombie survival game

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Secretmapper
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Secretmapper
1,747 posts
Nomad

sur·vi·vor
/ser-vahy-ver/ [ser-vahy-ver]
â"noun

a person who continues to function or prosper in spite of opposition, hardship, or setbacks.

http://secretmapper.cz.cc/Images/4survivors/Main.png

The Four Survivors-Forum game by Secretmapper

Story:
You wake up, not knowing where and who you are. I know you've heard of these lines thousands of times already, but this is different. Very different... Suddenly, you here banging of doors, and the smell of the undead creeps in. Adrenaline rushes in. You need to survive...

Features:
-Survival System
The forum game has a so-called survival system. They are a set of values that govern how much you receive damage, how much your character follows you, and how long you can stay alive without rest. Having a negative value in the survival meter will mean you will receive more damage, your character follows you less frequently and you cannot stay much long without rest. The higher the value, means better, but having lower, is bad.

Basic Rules:
1. Follow Armorgames' rules.
2. It is not allowed to control NPCs or Teammates. You can recommend teammates to do something but you cannot control neither them nor NPCs
EG. Hey could you help me out here!- Correct
My partner kills him- Wrong
I kick the zombie's head and decapitates it-Wrong
I'll kick the zombie's head- Correct
3. Because the forum game involves interconnected storylines
between characters, the player sometimes need to pick on two choices, to move or not to move. Not moving causes the game to mantain a &quotaused" phase, where the real world's time does not affect the game world's time. Of course, this could bore players, and they might choose to move the game without the others having choices yet. They can choose to move, but since other players have not yet picked a choice, they will suffer consequences.
4. Though the above rule is stated, it is still defined that the game must wait for a player for at least 24 hours before enabling other players to move without waiting.
5. The game only accepts 4 people to join. Though if someone quits or is kicked, registrations will be accepted again.

Attributes description.

Maneuverability: Decides how maneuverable you are. Being more maneuverable means you can traverse more areas.

eg. If, in a set of choices, a "jump across window" choice is present, a value telling the minimum amount of maneuverability needed will be present.

Jump across window (needs 5+ maneuverability)

Having more that 5 or more maneuverability points means you can jump across the window

Speed: Decides how fast you are. It does not only govern how fast you are in running, but how fast you are generally, in shooting, in typing, in eating, etc.

Intelligence: Although how smart you are in the real world is also put to the test, intelligence in game govern how your character follows you. Having a high intelligence index means your character is more disciplined, and he/she is able to use weapons better. He is also able to identify more items, and their potential uses. Having a high intelligence index may sometimes mean that you do not need to solve a puzzle.

eg. automatic password decryption(needs 20+ intelligence)

This is the player's sheet, please fill out. This game follows a first come first served basis. Do not fill out choices with dashes(--)

Name*:
Age**:
Health:--
Energy:--
Description:
Survival meter: Neutral
Attributes***
Intelligence:
Speed:
Maneuverability:

*Note that a first name, a middle initial, and a Last name is required.
**You're game age must be older that 18.
***Attributes are decided, as well as energy and health from your description. Please be as descriptive as possible, and honest of course. (Overpowered descriptions will not be accepted)

  • 105 Replies
deadline320
offline
deadline320
55 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(16/16)
Energy:20/20(20/20)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Neutral (0)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

keep pressing the down button until my finger hurts xD

Secretmapper
offline
Secretmapper
1,747 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(16/16)
Energy:20/20(20/20)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Neutral (0)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

_---------------
You pressed the down button, nothing happens still. YOu seriously didn't thought that would work did you? lol
---------------------------

deadline320
offline
deadline320
55 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(16/16)
Energy:20/20(20/20)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Neutral (0)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

maybe hit the gears with the umbrella a few times
(honestly....i didnt but my character got aggrevated xD)

Secretmapper
offline
Secretmapper
1,747 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(16/16)
Energy:20/20(20/20)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Neutral (0)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

You tried hitting the gears. Seems to just,well, hitting it.

deadline320
offline
deadline320
55 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(16/16)
Energy:20/20(20/20)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Neutral (0)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

keep pressing the up button xD (im gonna guess that the ref flashing on the down button means im on the bottom floor?)

Secretmapper
offline
Secretmapper
1,747 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(16/16)
Energy:20/20(20/20)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Neutral (0)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

------------------------
Nothing happens!!
--------------------------
TIP:Most of the game would be like this, a combination of puzzle and action (no action yet up to this point though). Just think!

deadline320
offline
deadline320
55 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(16/16)
Energy:20/20(20/20)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Neutral (0)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

try to climb onto the elevator from inside it, normally there is an access hatch in them or something like that :P

Secretmapper
offline
Secretmapper
1,747 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(16/16)
Energy:20/20(20/20)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Neutral (0)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

(I thought you'd never ask)
------------------------
When you try climbing the access hatch, it seems that it's knob is broken, and thus un openable.
-------------------------------
TIP: YOU have the best weapon, brains!

deadline320
offline
deadline320
55 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(16/16)
Energy:20/20(20/20)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Neutral (0)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

try and bash it with the flashlight/umbrella to see if that could open it,(when in doubt smash things up)

Secretmapper
offline
Secretmapper
1,747 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(16/16)
Energy:20/20(20/20)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Neutral (0)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

---------------------------------------
You bashed it with the umbrella, and to your avail, it worked!
You went up, and saw that you were actually meters away from a floor above you. So I guess you are in down. That settles it. There is a red, kind of rusty, ladder.
-----------------------------------------

deadline320
offline
deadline320
55 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(16/16)
Energy:20/20(20/20)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Neutral (0)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

psshh ladders are for wimps xD (free running time) run up the wall and climb through(rusty ladders = no go yo)

Secretmapper
offline
Secretmapper
1,747 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(16/16)
Energy:20/20(20/20)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Neutral (0)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

Using your parkour skills, you manage to get to the next floor. It seems to be weirdly empty, and pretty dark too (no light source)

deadline320
offline
deadline320
55 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(16/16)
Energy:20/20(20/20)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Neutral (0)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

use the flashlight but have the umbrella at the ready im sur ethere gone be a zombie here.....

Secretmapper
offline
Secretmapper
1,747 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(11/11)
Energy:20/20(15/15)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Terrified (-50)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

use the flashlight but have the umbrella at the ready im sur ethere gone be a zombie here.....

------------------------------
Gripping the flashlight, you pointed at the room. There is a door at the far left of the room. It seems to be very empty, but there's blood everywhere!
----------------------------

deadline320
offline
deadline320
55 posts
Nomad

Name*:Jason-w-Mcnare
Age**:18
Health:16/16(11/11)
Energy:20/20(15/15)
Description: around 6'2(1.87m),weighs 11 stone(69.85kg) he wears a tight blue t-shirt with O'Neill on the front,tracksuit bottoms which are tight enough not to be called baggy but loose enough to move freely,he practiced free running(parkour) and went to the gym often,although he was rarely seen outside that was because he would more likely go out with a bandana to cover his face so no one would recognize him,he didn't like attention much.
Survival meter: Terrified (-50)
Inventory:
--Umbrella
--Metal Pin
--Penny
--Flashlight
Attributes***
Intelligence:6
Speed:10
Maneuverability:8

carefully approch the door with umbrella at the ready,and flashlight point towards the door,but still try and watch my surroundings for anything suspicious.

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