I've noticed a lot of GemCraft Labyrinth players complain that they have negative skill points. This seems to be the result of the player disabling the warning message that a save to the server has failed after a battle. In my experience, server saves fail first time about 50% of the time, so in the absence of automatic recovery from the error, that warning message is important. If you don't try saving again, your local and remote skills points get out of sync, and the game fails to reconcile them correctly the next time you play.
Is there a fix for these problems in the pipeline - i.e. the frequent server save errors, and the correct re-synchronisation of local and remote skill points?
I'd like to suggest that the option to disable the warning message should be removed, and that instead of reporting the server save error and giving the player the option to try saving again or not, the game should try to save again, automatically and silently. Is there a reason why that isn't feasible?
i don't know much about gemcraft, but this problem is generally a massive problem among many players. but in ag3 most of these problems will most likely be fixed, or looked at. also they will not make any major chhanges to armorgames until ag3 is out, because well there really isn't any point its not log until ag3 and they will just be erased before its installed so im afraid there is not much we can do.
but however if you can show me a link of the image of the "warning message" then i might be able to help you further, because i have experienced a similar problem on the colony multiplayer pages.
Thanks for your reply. It's a very strange coincidence you know. I've played over 400 battles in GemCraft Labyrinth in the last month and until yesterday I don't think I'd ever played more than 3 battles in a row without seeing a save error. On average it happened after every second battle. Since starting this topic, I haven't seen a single save error, even after running multiple battles in quick succession. So I'm afraid I can't show you an image of the warning message.
I'm not sure what to make of this. Perhaps another GemCraft player can provide an image of the warning message.
Anyway let's hope that AG3 will provide a permanent fix.
Actually no, I retract that last comment. The server makes no response at all to the save attempt so the amount of data can't be the issue, it must be caused by the server being too busy.
If you are not logged into AG, then the save data can never be sent to the server. This is an obvious reason why 'Gemcraft Labyrinth' has a checkbox that says 'Don't show warning message if one of the saving attempts (local, remote) fails but the other one succeeds'.
I've noticed a lot of GemCraft Labyrinth players complain that they have negative skill points. This seems to be the result of the player disabling the warning message that a save to the server has failed after a battle. In my experience, server saves fail first time about 50% of the time, so in the absence of automatic recovery from the error, that warning message is important. If you don't try saving again, your local and remote skills points get out of sync, and the game fails to reconcile them correctly the next time you play.
Is there a fix for these problems in the pipeline - i.e. the frequent server save errors, and the correct re-synchronisation of local and remote skill points?
I'd like to suggest that the option to disable the warning message should be removed, and that instead of reporting the server save error and giving the player the option to try saving again or not, the game should try to save again, automatically and silently. Is there a reason why that isn't feasible?