The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Nameemyx Nove Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Karma: 800 Affinity:Water --------------------------------------- Armor: Shadow Cloak Weapons Equipped: Power Brush: 100/150 Ink Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet(Barrage), Water. "Bakugami" Magic Grenade Launcher: 99 Grenades, 100/100 Mana Electric Guitar: 680/400 Mana Beam Shotsniper: Ice Mode Magic Hand: 1000/1000 Mana -------------------------------------------------------------- Group Leader: Demyx Nove Members: Silent Beaver, Jack(kingjac11), Justice Group Rank: Class D
It appears that the only way left is through the third door.
The door leads to an elevator locked with and made from Unobtanium. No breaking this. You continue up the manual way and see that the only other way up to the control room is...up through the processing machine.
Nameemyx Nove Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Karma: 800 Affinity:Water --------------------------------------- Armor: Shadow Cloak Weapons Equipped: Power Brush: 100/150 Ink Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet(Barrage), Water. "Bakugami" Magic Grenade Launcher: 99 Grenades, 100/100 Mana Electric Guitar: 680/400 Mana Beam Shotsniper: Ice Mode Magic Hand: 1000/1000 Mana -------------------------------------------------------------- Group Leader: Demyx Nove Members: Silent Beaver, Jack(kingjac11), Justice Group Rank: Class D
It IS a Mermaid construct, so you only stop it. Collective versions of these don't have that Maintenance Shutoff.
In the door, there is a guard who is shaving an hasn't noticed you. There are two bottles on a nearby shelf, one is a bathroom Cleaner and the other is a contact knock-out fluid.
Nameemyx Nove Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Karma: 800 Affinity:Water --------------------------------------- Armor: Shadow Cloak Weapons Equipped: Power Brush: 100/150 Ink Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet(Barrage), Water. "Bakugami" Magic Grenade Launcher: 99 Grenades, 100/100 Mana Electric Guitar: 680/400 Mana Beam Shotsniper: Ice Mode Magic Hand: 1000/1000 Mana -------------------------------------------------------------- Group Leader: Demyx Nove Members: Silent Beaver, Jack(kingjac11), Justice Group Rank: Class D
...whisper to jack: "sorry if this knocks you out for abit." test it by using the pink liquid on Jack. if it works, use the same liquid on the guard. other wise, use the blue liquid on the guard. and have SB wake him up with smelling salts since i'm pretty sure with all the junk she collected, she should have some smelling salt.
Nameemyx Nove Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Karma: 800 Affinity:Water --------------------------------------- Armor: Shadow Cloak Weapons Equipped: Power Brush: 100/150 Ink Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet(Barrage), Water. "Bakugami" Magic Grenade Launcher: 99 Grenades, 100/100 Mana Electric Guitar: 680/400 Mana Beam Shotsniper: Ice Mode Magic Hand: 1000/1000 Mana -------------------------------------------------------------- Group Leader: Demyx Nove Members: Silent Beaver, Jack(kingjac11), Justice Group Rank: Class D
You knock out Jack with the Pink Fluid, then K.O. the guard! SB just happens to find some smelling salts in the room, waking up Jack. Upon closer inspection, the other bottle was full of Drain-o.