The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
You come to on your way to a raid of a Brotherhood camp. While they haven't been active for the longest time, they have been secretly planning to take out a few Collective bases by having Mercenaries pose as job takers so they can infiltrate their ranks and take them out from within.
Since you don't have the cleverness to infiltrate ranks(Or talk coherently, for that matter), you're doing this with your long-time Youtubian friend Ren. Sure, other people look at you funny when you talk to him, but he gives good advice.
Ren: Alright, Mav. They don't suspect anything. If we act soon, we can kill everyone on board, set the ship to explode and get out on the emergency raft. Then, we get the base's Chevalier to give us his tag so we can deliver it to the quest giver and claim sole survivorship. It should be easy to get an audience with General Triton after that.
Since he doesn't have a gun, Ren just marks targets for you to shoot. He then sets a bomb on the engine and leaves with you on the life raft, detonating the boat and killing everyone you didn't already take out with a bullet. Well, most everyone, since there's a figure swimming quickly to you. It turns out to be another mercenary, a Mermaid.
Mermaid: Well, that's not what I would have done, but I actually give a crap whether I end up blowing up my fellow mercs.
Remember, Mav is supposed to be a lisping...er...mentally deficient person. Ren is the one who is actually smart. That was a very Ren thing to say, but still.
Mermaid: Whoa, calm down, man! I didn't say it was bad, I just was critiquing your approach. Hell, only one person in the end makes for ore reward for you.
The Mermaid rolls her eyes and sinks your little dinghy!
Mermaid: Alright, here's the situation. The Brotherhood doesn't want me to leave any witnesses that aren't Brotherhood. You're leagues from shore with laser dolphins all around. I'm an excellent swimmer and Dolphins help mermaids. I think even in your little retard brain, you're starting to think the Brohood is a good place to be at the mo'.