ForumsNews and FeedbackReputation System Suggestion

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cormyn
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cormyn
2,891 posts
Nomad

Feel free to discuss ideas about the Reputation system, known to some users as the "karma system", although "reputation" is what we'll be calling it on AG3.

The Reputation System may not be present at AG3 launch, but is a high priority post-launch. It will allow other users to participate in ranking your community involvement, to a degree.

We're still open to ideas on it, so feel free to share your thoughts and ideas, and ask any questions.

  • 344 Replies
Ernie15
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Ernie15
13,344 posts
Bard

Then, I would like to know how do a mod or admin discover players spamming game rating.


They just navigate through the game comments and delete the ones they qualify as spam.

If they see someone's profile who has left an unusually large amount of game comments in a short amount of time, they can also hunt for them in game comments.

It's much easier than it looks to look for someone's comment. Just use Ctrl+F and you're there.
spjohn
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spjohn
10 posts
Jester

After a day of pure day-dreaming (actually I was taking an public examination...XD), I came up a idea about this repu. system.

What if the negative reputation could only be given by admins and mods? Public users, even the highest ranked users were not authorized to give negative reputation rating to others. Of course users could still rate a positive repu. in case there was a very informative and contructive post or comment.

SoymasterYos
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SoymasterYos
971 posts
Nomad

I have one question which relates to me mostly. Will ban counts affect your reputation?

master565
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master565
4,104 posts
Nomad

They just navigate through the game comments and delete the ones they qualify as spam.

If they see someone's profile who has left an unusually large amount of game comments in a short amount of time, they can also hunt for them in game comments.

It's much easier than it looks to look for someone's comment. Just use Ctrl+F and you're there.


They might be able to see all comments posted in another sort of feed. They probably don't check every game every day so all the comments posted are probably shown to them all together elsewhere.
cormyn
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cormyn
2,891 posts
Nomad

What if the negative reputation could only be given by admins and mods?


I'm honestly not sure whether we'll have a "negative" reputation score.

Will ban counts affect your reputation?


Probably.

Another idea I had a while back that came up in another thread, was the notion of a "decaying" reputation, where you'd lose some reputation over time if you don't keep contributing to the site. One user had the idea of a checkpoint system so it'll never decay past a certain point, but I think you'd have to maintain a certain reputation for a lengthy period of time before we could enable that checkpoint for you. We're still discussing decaying reputation internally, so don't read too much into it.
IgorV
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IgorV
5 posts
Peasant

I want there to be achievements that can add to your reputation and give you armor points....kinda like on xbox360

Patrick2011
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Patrick2011
12,319 posts
Templar

AG3 has achievements (confirmed), but I think they ditched AP, from what I heard.


There will be AP in AG3, but they will be for game achievements rather than community involvement.
IcyIndia
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IcyIndia
1,344 posts
Nomad

they will still be called Armor Points


Actually, no. Points will be called something different. Here is the thread you should look at:

Migrating Armor Points to AGv3
cormyn
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cormyn
2,891 posts
Nomad

We will not have "achivements points".

AP = Armor Points = game participation.

Achievements will be in a 'badge' sort of system, but we may call them 'shields' to keep with the theme of the site.

Actually, no. Points will be called something different.

I don't recall saying anywhere that we're not calling them 'oints'. I do recall saying that we didn't want to call community involvement "reputation points" because we don't want to confuse which 'oints' are what.
thaboss
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thaboss
1,649 posts
Nomad

Achievements will be in a 'badge' sort of system, but we may call them 'shields' to keep with the theme of the site.


that's really cool!! i would love that!
GhostOfMatrix
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GhostOfMatrix
15,595 posts
Herald

AP = Armor Points = game participation.

Achievements will be in a 'badge' sort of system, but we may call them 'shields' to keep with the theme of the site.

So it would be sort of like Kongregate when you get a certain achievement in the game it gives you a badge(shield) and you get points?

If so, then I rather like the idea because it would be more a challenge to get points because then people can't spam for them.
Patrick2011
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Patrick2011
12,319 posts
Templar

I rather like the idea because it would be more a challenge to get points because then people can't spam for them.


That is definitely true, and spam will be further reduced if the Reputation system is smart, as in adjusting values based on who's rating and other stuff like that.
cormyn
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cormyn
2,891 posts
Nomad

Well, don't confuse the Reputation system and Armor Points, they are meant to be two very different things.

Giving points for achievements and game play will certainly help quell some of the spam as opposed to giving points for community involvement. We haven't worked out 100% of the details yet.

This thread is only about Reputation stuff though, so let's stay on topic, please.

Reton8
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Reton8
3,173 posts
King

We're looking at some math algorithms to calculate Reputation votes based on the relationship of the voter and the author and how many times that voter has voted for/against that author. So if someone constantly votes your stuff down 'cause they don't like it, their votes will be worth less.


I really like this idea! Even if it doesn't get implemented it's nice to know that the people at AG are considering several different methods for the system and getting it done right instead of hastily.
___________________________________________________________

On another note, I just want to point out the way Newgrounds does their ranking stuff.
They have:
Level, Aura,
Rank, Blams, Saves, Rank #
Whistle Status, Exp. Points, Exp. Rank #, and Voting Power

If you go to the New Grounds faq (http://www.newgrounds.com/lit/faq/) and click level (It's at the top right of the page under Userpage Statistics) you can see what all the stats mean.

Now I think some of the stuff is cool and I also liked the Whistle system:
A user's Whistle level can go up or down depending on how accurately the user flags questionable content. If a user abuses their use of the whistle to flag portal entries and reviews that do not violate our terms they will lose points and eventually be stuck with a broken whistle.

But ultimately I find all the stats and ranks and systems to be confusing. It's almost too much. Newgrounds also deals with with lots of user submitted content (flash movies, games, music, etc.) where Armmorgames only, primarily, deals with user submitted games (aside from stuff on the forums).

I think the new AG system will be fun, but I hoping it doesn't get to a point where it's confusing (like Newgrounds is for an outsider).
Reton8
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Reton8
3,173 posts
King

But ultimately I find all the stats and ranks and systems to be confusing. It's almost too much. Newgrounds also deals with with lots of user submitted content (flash movies, games, music, etc.) where Armmorgames only, primarily, deals with user submitted games (aside from stuff on the forums).


Sorry to double post, but I wanted to mention that AG wouldn't have the need for half the systems Newgrounds has (because what I mentioned in the quote above.)
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