NOTE: The following walkthrough contains many spoilers that may ruin your experience playing the game. It is highly recommended that you actually try to beat the game first before consulting this walkthrough. But anyway, if you really want to read this walkthrough, then here it is...
"This is a Work of Fiction" is divided into 5 distinct modes of gameplay: Route, River, Riddle, Rotary, and Riot. Each mode has 4 levels of difficulty, making for a total of 20 puzzles, as well as 20 complentary conspiracy files.
To get past the first "riddle", you have to rotate your mouse around the node clockwise if you want to play the game, or counterclockwise if you want to erase your progress. If you haven't figured that part out, you might as well just stop reading this walkthrough .
Anyways, on to the walkthrough:
Route
In this game mode, your goal is to weave your blob through obstacles using the mouse keys. The first order of business is to collect all of the rings that lay scattered throughout the map. Once that's finished, you must navigate to the crosshair-ish thing, which by now should have turned green. One caveat, however: Whenever your blob through again. So, when you move across the map, be sure not to trap moves, it leaves behind a chalky trail that your blob cannot move yourself in a corner, or something. Here's some specific tips for beating each level:
++Round 1++
Being the simplest of all the possible rounds, there are many ways to beat this round. I usually just direct the blob in a clockwise manner until it eats all the rings, then tunnel back into the spiral created by the chalk trail to reach the crosshair. There is more than just one way to get past this round, though; try to experiment with some different methods. If you used the simplest method, then your white trail should like a little something like this:
++Round 2++
Curiously, this round is much easy than its predecessor. The only trick you have to worry about is getting the blob in and out of the curves of the 'm' - just slide the blob in from one side, collect the rings, then exit out the other side. Once you've done that with one of the curves, loop around the contour of the 'm' character while collecting the rings, then make your way back to the cross. If you followed these instructions correctly, your trail should look like this:
++Round 3++
I think that a picture should be sufficient enough to elucidate the solution to this round:
Just follow the white trail until you reach the crosshair.
++Round 4++
The final round requires a little more meddling, but it's still as simple as the others. Gently push the blob to the right so it picks up the ring immediately to the right. Next, navigate the blob as follows:
Once you've followed these steps you should be done with the Route series (yay!). Now, on to the rest of the game...
River
The basic premise behind this game mode is that you must direct the particles to their respective endpoints by placing vortex things that control the movement of the particles. If you've played Compulse before, then you probably get the gist of what this game mode is about. The major difference, through, is that in this game, the vortexes all spin counter-clockwise instead of pushing the ball in one direction. With correctly placed vortexes, the color-coded particles should end up in their corresponding boxes.
++Round 1++
Simple - just place one vortext to the left of the red particle generator, and another vortex to the right of the blue particle generator, and the pixels should fill up the boxes and cause them to spin and flash.
I'm too lazy to post a picture, but I'm sure you can figure it out by yourself
++Round 2++
Place a chain of vortexes, starting with one at the top left of the particle creator, until the particles can reach the red box. Your vortex placement should look kind of like this:
++Round 3++
The basic idea behind the solution to this is to distribute your 5 available vertexes so that one is in the center, and 2 pairs, out of the remaining 4, transport the particles from their generators to the central vortex. If positioned correctly, the central vertex should carry the particles all the way home. Here's my admittedly inelegant solution:
++Round 4++
Distribute your 3 vortexes so that each one is a short distance from one of the particle creators. The vortex should essentially line up with its respetive particle creator. Visually, the vortex placement should appear as follows:
Riddle
Ya know, this is where just giving out the answers kills all the fun of trying to figure them out :/ . But if you insist, I suppose I'll give the answers...
Round 1 - Noose Round 2 - Picture or Camera or Film Round 3 - Newspaper Round 4 - Password
Rotary
In order to beat this game mode, you must rotate the central wheel and the shapes surrounding it until each shape has all of its sides with the same color. Unfortunately, the initial states of the puzzles are completely randomized, so there is no clear cut solution to them. I will, however, give a few quick tips for beating the levels.
++Round 1++
The first thing you may have noticed is that there exists 4 cyan sides, and only 3 yellow/purple sides. Therefore, you need to allocate the cyan sides to the square, and the other colors to the triangles.
++Round 2++
Applying the same logic used in round 1, you can see that the octagon must be colored yellow, and the remaining shapes should be of purple hue.
++Round 3++
Unfortunately, the only thing that's apparent here is the fact that each color should be applied to a triangle and rectangle. Otherwise, you pretty much have to figure this one out yourself.
++Round 4++
Well, I don't have any tips for this level, so you're pretty much on your own. glhf .
Riot
In this game mode, you play as a little donut-shaped thing evading a rampant horde of random balls flying in your direction. Since this is mostly a reflex-based rather than Q and A type of game, I can only offer little tidbits of advice - the rest is completely up to you. Here's a breakdown of each level:
++Round 1++
The first round is simply the game mode at its fundamental core. Just wave your donut around the screen and avoid the balls until the bar fills to the top of the screen. Note that the floating balls are oriented to fly directly at your cursor's location, so it won't help to stand still.
++Round 2++
This time around, the bar only increases when the cursor is stationary, and decreases when the cursor moves. It's advantageous to move diagonally in brief stides and stay in one spot for as long as possible before moving to avoid an imminent collision.
++Round 3++
Similarily with the second round, the bar increases when the cursor stands still, and decreases when the cursor moves. This time however, the magnitude of decrease depends on the amount of time the cursor moves, so its better to use quick and terse motions to avoid the balls.
++Round 4++
In complete contrast to the previous levels, the bar increases only when cursor moves, and decreases when the cursor is stationary. In order to survive, you have to move like a shark throughout the level, without pause. You definitely don't want to end up running into a ball, obviously.
And with that said, this walkthrough is finished . I hoped I helped at least some of you guys, and I wish you all luck in beating the levels I didn't cover in detail. Also, if you have any questions/comments/concerns, please feel free to post them below
btw, did anyone notice that every game starts with the letter R? Does anyone know why?
Probably just to add to the enigmatic conspiracy appeal of the game. Or maybe the game designer had some kind of secret ulterior motive behind his decision to make the game like that.
Well done, except your information for riot round 2 is incorrect. The green bar increases when you are close to the flying disc thingies.
I can't beat river 3 D:
Thanks for the correction, Pazx . As for river 3, beating it is more of a matter of placement than anything else. The hardest part is probably precisely placing the vortexes so that the particles are pushed in the proper direction. It should be beatable with enough trial and error, though.
dude you forget put how to start the game, i see a lot of ppl that cant start it.
also, i cheched what is steganography, is the art of hiding secret messages on images and text. maybe somebody can try to discover WHAT IS THE SECRET MESSAGE HIDDEN ON THIS GAME!!!!!!
I thought at first when it said, these are instructions, not buttons that it meant (since there were 2 arrows rotating) to restart the game by reloading the page, then I realized what it meant LOL.
Really nice collection of puzzles, reminds me of "Something literally 2"