ForumsGame WalkthroughsGemCraft Labyrinth walkthrough

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Gremlion
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Gremlion
518 posts
Blacksmith

Partially based on Einfach's Gemcraft chapter 0 walkthrough.
Also thanks to Kongregate players: LordBucket (main quest strategy), pongi01 (orange\lime+orange tables, frostlion(grade scaling)
Updated 12 July 2014 - fixing broken formatting.

Basic tips can be found in strategic guide and in game on tutorial pages, even about target priority!.

1.First steps
2.Tricks.
3.Some targets
4.FAQ.

Part I. First steps
Storyline.
http://img820.imageshack.us/img820/8605/mapmain.jpg

Our target of this part - blazing through storyline to get decent level and obtaining trait (for premium).

When you reach first pylon, make a stop.

Use these videos as a guide.
http://www.youtube.com/watch?v=LfmksNzFA7E
http://www.youtube.com/watch?v=I5FuGnOgibc
Main idea behind this trick - formula for summoning multiplier, which is equal to (summoned/(killed-summoned)+1)^0.53. Pylon levels let you do (killed-summoned)=1, thus provide insane multipliers. Since version 1.12 it is capped on 50, nonetheless it is still best gain of exp for time invested.
Cap will be reached with 1606 monsters summoned (you need 1607 killed), bear in mind that there are amulets which require 2k kills and 120 shrine kills.

Summoning. You summon by gem bombing the sidebar. It causes an increase in the number of monsters, monster health(7+3*grade), and the monster armor(125%). Beware! Summoning can easily kill you. Even though the monster health increases slowly, the armor level increases rapidly when summoning with grade 1s. The armor level shields creatures from damage equal to their armor level of hit points every hit (so if a tower fires a shot with a damage of 10 that hits a creature with an armor level of 2, the creature will only take 8 damage). A high armor level can make creatures almost invulnerable to damage. Summoning with grade 1s causes 4 (5 with violent explosion skills) more monsters to be summoned in the next wave.

Pulling this trick would level up you to level 90+.
Example:
Settings
http://img861.imageshack.us/img861/4879/d104.jpg
Skills used (took screenshot after win)
http://img703.imageshack.us/img703/957/d105.jpg
Gems obtained during play. Green for poison traps and cyan/blue duals for pylon charging.
http://img860.imageshack.us/img860/697/d102.jpg
Leveled from 18 till 34 level. Failed at summoning exact amount.
http://img858.imageshack.us/img858/2499/d103.jpg

After getting decent result on D10 max wild gem, support skills, lime/yellow/orange masteries.

Part 2: Tricks.
Gem building strategy.
1.Grade1 lime+grade 1 yellow[orange for manatrap]
2.Duplicate it
3.(dual +pure yellow [orange])+(dual+pure lime)
4.repeat from step 2
http://img716.imageshack.us/img716/6527/32996638.jpg
When your gems would be around grade 10, make gem ((purple G1 + lime G1) + lime G2)...+lime G9.
Use this gem in step 3 instead of pure lime.
Resulting gem would have triple gem bonus without diluting Yellow and Lime by weaker colour*.
*Don't spend skillpoints in Purple

If you would follow this path, you will get notably stronger gems.(for example, x2 crit multiplication at 7 grade)

Premium only leveling
Simple strategy

Part 3. Tips.

If You don't have premium:
Better to start with highest base exp fields - they have decent number of waves, so you can get more amulets. Then it will be easier to get more exp with lowest exp fields(with higher level you can manage more summons).
Using random wave composition + restarts would give you early giant waves. Summon the hell out of them, then use high grade yellow gem in shrines. Result is individual, with high resonance grade 7 gem in shrine could kill 120k hp monsters.

If you have premium:
Endurance is easier to start with highest settings on lowest exp fields (less hp for starting monsters=more angers=easier to build defence).
Example of endurance

Part 4. FAQ:
1. Unlocking hidden levels.
A1 : L9 Challenge Amulet (Kill 7000 monsters)
A13: Kill 12 Apparitions Amulet
M1 : Kill 200,000 monsters Amulet
M13: K9 Challenge Amulet (Beat 100 waves) Yes, impossible without premium.
2. Changing target priority. Shift-click on gem
3. Breaking tomb. Set target priority to "structures"
4. I replayed field and didn't get exp!?!
You get as exp difference between you current attempt and you previous best attempt, obviously if you scored better.
5. How to kill *spoiler* at *spoiler*?
Grade 7 yellow gem in shrine.
6. Crystal ball near A13. Horizontal bars over the stages.
It shows your performance on fields.
For every 5x multiplier you get on field it shows 1 bar, with maximum being 4.
7. Multipliers.
Summoning (summoned/(killed-summoned)+1)^0.53
Endurance based on waves beaten and isn't related with amount of summoned monsters

  • 87 Replies
tanstaafl28
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tanstaafl28
336 posts
Farmer

Level 114 (and here I thought that was good). I have completed the entire grid EXCEPT for G7. I am not sure I even comprehend all the numbers and graphs I have read here, I just figured out where to put my towers so I could do max damage over a broad area and used blood/amplifiers wherever I needed to. Obviously, this isn't getting me far on G7. Any other means of understanding the guide beside using Youtube?

Gremlion
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Gremlion
518 posts
Blacksmith

You are a little underleveled for G7, for more or less comfortable win you need ~150 level.

Easy way to get big amount of exp - pylon maps.
Try to get all battle amulets on D10, then summon monsters (by dropping gembomb on wavestone) until killed-summoned = 1. Then finish map by charging pylon.
If you need more mana, call next wave.
If you do it right, you will have 800k+ exp, up to 1mln.

ifju
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ifju
91 posts
Shepherd

kidding, Gremlion?
first time i've beaten G7 with a level ~75 wizard.
with strategy like this:
http://www.youtube.com/watch?v=b6kzd_9x-dA

Gremlion
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Gremlion
518 posts
Blacksmith

I think that copypasting helpful tips easier than inventing individual strategy

tanstaafl28
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tanstaafl28
336 posts
Farmer

I guess I have been relying too much on pure blood gems. I need to experiment with dual and trip gems.

Gremlion
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Gremlion
518 posts
Blacksmith

Red become obsolete after 8th grade. Wild gem gives 6-7 grade at start. Pure yellow or Yellow/lime far better than red.

http://img204.imageshack.us/img204/2848/18240349.jpg

http://img202.imageshack.us/img202/9022/yellowred.jpg

http://img824.imageshack.us/img824/4616/2354j.jpg

tanstaafl28
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tanstaafl28
336 posts
Farmer

What about Amps, does it matter what kinds of gems one puts in them?

Gremlion
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Gremlion
518 posts
Blacksmith

Tower gem will get boost for special if the color matches with amplifier.

For damage - pure yellow only. (Also, it is the best gem for shrines)
E.g. You have yellow gem in tower with 100 damage and x2 crit
Add amplifier - 10 damage and x1 crit (overall 110 x3=330) +130 damage
Add amplifier - 10 and x1 (overall 120 x4 = 480) +150 damage
Add amplifier - 10 and x1 (overall 130 x5 = 650) +170 damage
In real game 8grade gem in tower + 8 6grade amplifiers better in terms of damage than 10 grade tower for less mana.

For manatrap(orange-lime gems in trap) - orange, because lime gives excessive lags.

PS: For premium it is possible to make something like this

http://savepic.net/2552712.jpg

and it will be better than pure yellow.
Triple gem: 1.22(damage)*1.22(attack speed)*0.8=1.19 By 19% better than pure yellow.
Dual gem: 1.15(damage)*1.15(attack speed)*0.8(decreased special)=1.058 - by 5% better - useless.

inflict
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inflict
381 posts
Shepherd

how did you build that?

Gremlion
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Gremlion
518 posts
Blacksmith

((G1 purple+ G1 Orange)+G2 Yellow)+G3 Yellow)...

Theordehl
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Theordehl
2 posts
Scribe

the red gem with only armored mobs works on the first playthrough

awesome walkthrough

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