I found that using a psychological i could do massive amounts of damage and healing over time. The vital abilities for the build are:
terrify 4/4 free will 4/4 overdrive 1/1 epiphany 4/4 psychopath form 1/1 insecurity 3/3 implosion 2/2
The rest can be used anywhere.
The abilities equiped were: dark infusion terrify epiphany insecurity implosion psychopath form free will x2
My stats with armour at level 25 after killing the 4 bosses in zone 6 were: vitality = 161 strength = 11 instinct = 570 speed = 126
Whilst epiphany and insecurity were being used at the same time it did about 2000 per turn and with implosion as well i could do 6500 for that turn. Combinations of free will, terrify and psychopath form all made sure i regained almost all the hp that i lost that turn and easily cancelled out the health lost through overdrive. The only problem was when debuffs like black metal were used against me to reduce healing.
I actually tried a similar build out a couple months ago myself, and it didn't really work too well. It worked well through the first couple of zones, but sputtered badly in zone 5, with the caretaker+blood hounds fight. Also, this build does not have any way besides a 15 turn cool down move to recover focus, besides dark infusion, which is a bad way to recover it. This build is a good start, though, and with minor tweaking could become a force to be reckoned with.
To beat the bloodhounds i just equiped armour with higher vitality. With free will on i absorbed most of the damage and then healed at the end of the turn. I found that i hardly ever did run out of focus but when i did i just used dark infusion and my HoTs easily cancelled out the DoT from it.