Story:At 23rd century Earth population was grown to big for this planet.So goverments formed together, and founded new organization; United Human Space Colonization Organization (UHSCO) to find and colonize new planets. 2402 UHSCO found their 134th planet, only called as number 178452.That planet was deserted and it would been left to peace if one thing wasnt founded there.Technoshard, huge skyscrapper, was only structure what had found over there.And it wasnt a human orign.What extraordinary items could that building contain!Sadly it has shield around it, and no human weapon could shot those shields down.But after months, those shield suddently disappeired, and lot of UHSCO soldiers ran inside to see what that building contaided.But as suddently were shield gone, as suddently they come back, and UHSCO soldiers get trapped inside Technoshard.
In this rpg you are one of those "lucky" ones who are stuckked inside Technoshard.Search fabulous items and weapons, fight agains threats and descover mysteries of Technoshard!
Character sheet: Name: Appearance Hp:10x endurance Hp reg. endurance/2 Energy:10x intelligence Energy reg: intelligence/2 Classick below Weapons:select 2 by your class starting weapons, can find more in game Melee weapon:get by your class melee weapon, can find more in game Avabilityick below Items:get by your class, find more in game Allies.Find in game Stats:Use 25 points in stats below.Remember to put your class bonuses too!(stats cant get below 0!) Endurance: Intelligence: Agility: Strenght: Sniping: Gunsmith: Explosives: Seaching: Luck:
Stat explanations: Endurance:increases your max hp, and hp reg.Cant be below 1 Intelligence:Increases your max energy, energy reg and skill to use energic weapons.Energy is needed to use energy weapons and skills. Agility:Increases your moving and reloading speed Strenght:Increases your melee fighting skills,with your without melee weapons.Also decreases damage to you on melee fights. Sniping:Increases your skills to use long range weapons Gunsmith:Increases your skills to use medium and low range weapons Explosives:Increases your skills to use heavy weapons Seaching:increases your searching skills;you can find better weapons, ammo etc faster! Luck:Self explanation. I recomment to choose which kind of weapons you want to use, and focus mainly your skill points on them.You however can use any weapon which you find, but your skills on using them can be pretty low if you havent get some points on stats which increase their skills.
Classes: Marine +2 endurance,+1 strenght,+2 gunsmith,-3 sniping,-1 intelligence,-1 explosives Basic soldiers,trained to use various weapons. Starting weaponspick 2 if you select marine-class) Assault rifle (30/300) Pistol (12/120) Smg (45/225) Combat rifle (10/40) Shotgun (8/80) Auto-shotgun (10/70) Machinegun (50/200) Laser rifle (-2/30) Melee weapon:knife Items: 3 hand granedes
Sniper +5 sniping,-2 endurance,-1 agility,-2 gunsmith Long ranged unit,best against heavy and single opponents Starting weaponspick 2 if you select sniper-class) Sniper rifle: (5/50) Combat rifle (10/40) Laser rifle (-2/30) Bazooka (1/10) Railgun (-5/50) Pistol (12/120) Melee weapon:knuckle-duster Items:2 smoke granedes, 1 paralyzer granede
Brute +2 endurance +2 strenght +1 agility -3 sniping -2 intelligence Heavy units, mostly use melee and low range weapons. Starting weapons: (pick 2 if you select brute class) Shotgun (8/80) Auto-shotgun (10/70) Pistol (12/120) Smg (45/225) Melee weapon:sledge hammer Items:none!
Pioneer +3 intelligence,+1 agility,+1 endurance -2 explosives,-2 sniping,-1 strenght Pioneers are intelligence soldiers, which usually use energy weapons Starting weaponspick 2 if you select pioneer-class) Laser rifle (-2/30) Railgun (-5/50) Laser pistol (-1/20) Melee weapon:energy blade
Avabilitiesick 1 below Cloak: become undetectible for short period of time,-7 energy,2 charge Battle mode:Get faster, stronger, and aim better when battle mode is on -6 energy, 1 charge Teleport:Instatly travel a location which you choose.Low range.-10 energy, 2 charge Quick heal:heal by +10 hp -10 energy 3 charge Emp:Fire an Electro-Magnetic pulse aroud you, stunning and/or damaging mechanic devices.-13 energy,4 charge Shockwave:Fire a shockwave around you, pushing enemies away.-12 energy,3 charge Shield: create a energy barricade where you want, blocking most of fire. -16 energy, 4 charge
About this RPG: This is NOT suppose to be "realistic" rpg, you dont need to sleep or eat in here!Its all about wondering...
I cant be online every day, so you propably need to wait some time before getting replay by me...
FAQ: If you have some questions, look over here before asking to me. Can I ask questions (about this game)? Sure!Feel free to ask questions, in here, or in my profile.I try to answer as quickly as possible! What means (x/y) after a weapon? It means weapon clip/max ammo.X is ammo ammount currently in clip, y is max ammo for weapon AMMOS ALREADY IN CLIP ARENT COUNTED! Why some weapons, like laser rifle, has negative clip then? Energetic weapons wprk different way than normal ones.-x on them means energy ammount needed to fire a shot for it.So energetic weapons dont need ammos, only energy!However, they have cooldown bar, which is at same place as normally max ammo.It also counts down, when firing, and then when it reaches 0, you cant shoot!
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 40/40 Hp reg.: 2 Energy: 57/80 Energy reg.: 4 Class: Pioneer Weapons: Laser rifle (-2/30), Railgun (-5/47) Melee weapon: Energy blade Avability: Shockwave (charging, 1 left) Items: 2 handgranedes Allies: Fred Hp:80/80 hp reg. 4 Assault rifle 14/210 Jack Hp:70/70 reg. 4 Assault rifle 20/210 Stats Endurance: 4 Intelligence: 8 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 5 Level: 2 Exp: 170/200 Missions: Defend! (help defending UHSCO soldiers) Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp)
"Fred:I wonder if we ever get rest in this place, but take your rest.We will guard for that time." You rest for 5 hours (+4 hp,+20 energy) What you want to do now? Search items for neighbouring areas, go to back where you met a drone or forward were enemies came.
I checked it out, but I usally dont play forum games for nowon, because I "busy" with hosting a one, and using level editors for Plazma burst 2 and Armor Mayhem.
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 40/40 Hp reg.: 2 Energy: 61/80 Energy reg.: 4 Class: Pioneer Weapons: Laser rifle (-2/30), Railgun (-5/50) Melee weapon: Energy blade Avability: Shockwave Items: 2 handgranedes Allies: Fred Hp:80/80 hp reg. 4 Assault rifle 14/210 Jack Hp:70/70 reg. 4 Assault rifle 20/210 Stats Endurance: 4 Intelligence: 8 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 5 Level: 2 Exp: 173/200 Missions: Defend! (help defending UHSCO soldiers) Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp)
Fred:As you wish, we are under you command!" Your teams searches (+3 exp), and they found 2 handgranedes and a shotgun (6/80).Would you swap shotgun some of your ranged weapons, or give it to ally (allies can carry only 1 weapon with them)?
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 40/40 Hp reg.: 2 Energy: 65/80 Energy reg.: 4 Class: Pioneer Weapons: Laser rifle (-2/30), Railgun (-5/50) Melee weapon: Energy blade Avability: Shockwave Items: 4 handgranedes Allies: Fred Hp:80/80 hp reg. 4 Assault rifle 14/420 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 4 Intelligence: 8 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 6 Level: 2 Exp: 173/200 Missions: Defend! (help defending UHSCO soldiers) Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp)
(+1 moral for asking, not ordering) Jack:"Hmm, I would like to test shotgun." You gave shotgun to Jack, and Jack gives his assault rifle ammo to Fred. Where you want to go now?Forward where enemies came or back to place where you met a 1st drone.
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 40/40 Hp reg.: 2 Energy: 65/80 Energy reg.: 4 Class: Pioneer Weapons: Laser rifle (-2/30), Railgun (-5/50) Melee weapon: Energy blade Avability: Shockwave Items: 4 handgranedes Allies: Fred Hp:80/80 hp reg. 4 Assault rifle 14/420 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 4 Intelligence: 8 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 6 Level: 2 Exp: 173/200 Missions: Defend! (help defending UHSCO soldiers) Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp)
I tell them "Well, I've checked pretty much all of the area behind us, so I suggest we go forward." and start walking that way unless either of the two has an objection.
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 40/40 Hp reg.: 2 Energy: 69/80 Energy reg.: 4 Class: Pioneer Weapons: Laser rifle (-2/30), Railgun (-5/50) Melee weapon: Energy blade Avability: Shockwave Items: 4 handgranedes Allies: Fred Hp:80/80 hp reg. 4 Assault rifle 14/420 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 4 Intelligence: 8 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 6 Level: 2 Exp: 173/200 Missions: Defend! (help defending UHSCO soldiers) Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp)
They dont, and so you walk forward.After some walking, you see that corridor is divided into 2 other corridors. Jack:"Which way we take?At left corridor is a symbol of guarding eye, whatever that means.And right is something that I would interpret a gun symbol."
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 40/40 Hp reg.: 2 Energy: 73/80 Energy reg.: 4 Class: Pioneer Weapons: Laser rifle (-2/30), Railgun (-5/50) Melee weapon: Energy blade Avability: Shockwave Items: 4 handgranedes Allies: Fred Hp:80/80 hp reg. 4 Assault rifle 14/420 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 4 Intelligence: 8 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 6 Level: 2 Exp: 173/200 Missions: Defend! (help defending UHSCO soldiers) Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp)
You step in a new hallway.When your team has walked little deeper, door closes. Jack:"Looks like we have no other option to go deeper..." You and your team walks deeper.Hallway ends and stairs to down starts.You walk them 100,200, 500 steps to bottom. At botom, there are 3 doors.You look door, its some sort of typing on it.Oh wait!Its english!One door has text "Gun laboratory", one "Armory" and last one has "equiment". Which door do you select to open?
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 40/40 Hp reg.: 2 Energy: 73/80 Energy reg.: 4 Class: Pioneer Weapons: Laser rifle (-2/30), Railgun (-5/50) Melee weapon: Energy blade Avability: Shockwave Items: 4 handgranedes Allies: Fred Hp:80/80 hp reg. 4 Assault rifle 14/420 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 4 Intelligence: 8 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 6 Level: 2 Exp: 173/200 Missions: Defend! (help defending UHSCO soldiers) Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp)
I guess we first would want to take a break for a sec, that was 500 steps ! Anyway, I tell them "Equipment sounds nice and general. Shall we go through that one?" and, if they agree, I go ahead and open the door.
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 40/40 Hp reg.: 2 Energy: 77/80 Energy reg.: 4 Class: Pioneer Weapons: Laser rifle (-2/30), Railgun (-5/50) Melee weapon: Energy blade Avability: Shockwave Items: 4 handgranedes Allies: Fred Hp:80/80 hp reg. 4 Assault rifle 14/420 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 4 Intelligence: 8 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 7 Level: 2 Exp: 173/200 Missions: Defend! (help defending UHSCO soldiers) Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp)
(Again, +1 moral fot asking first) They agree, so you enter a small room, which has 3 small pillars and each pillars has a one skill on top; EMP,Cloak and Teleport. Fred:"Looks like you can get some skills!" Unknown voice:"Only one skill per person is allowed!" Jack"What or whoever that voice is, it think you should listen to him/her. Which skill do you select?(your allies cant have skills).
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 40/40 Hp reg.: 2 Energy: 77/80 Energy reg.: 4 Class: Pioneer Weapons: Laser rifle (-2/30), Railgun (-5/50) Melee weapon: Energy blade Avability: Shockwave Items: 4 handgranedes Allies: Fred Hp:80/80 hp reg. 4 Assault rifle 14/420 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 4 Intelligence: 8 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 7 Level: 2 Exp: 173/200 Missions: Defend! (help defending UHSCO soldiers) Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp)
I tell them "I think I'll go with that one.", and pick Teleport. After we're done with the room, I say "Armory next?" and head towards that door, if they do not disagree.
Name: Tegael Appearance: Somewhat tall, of average build, medium length, brown hair, blue eyes, goatee. Hp: 36/40 Hp reg.: 2 Energy: 80/80 Energy reg.: 4 Class: Pioneer Weapons: Laser rifle (-2/30), Railgun (-5/50) Melee weapon: Energy blade Avabilities:Shockwave Teleport Items: 4 handgranedes Allies: Fred Hp:80/80 hp reg. 4 Assault rifle 14/420 Jack Hp:70/70 reg. 4 Shotgun 6/80 Stats Endurance: 4 Intelligence: 8 Agility: 3 Strength: 3 Sniping: 1 Gunsmith: 1 Explosives: 1 Searching: 2 Luck: 4 Moral: 7 Level: 2 Exp: 173/200 Missions:Use teleport Medals: 1st blood (kill 1st enemy,+5exp) Skilled (Use your avability 1st time,+5exp) Rookie (complete 1st mission, +20 exp)
They dont disagree, but when you try to get out of room, you hit somekind of invisible wall (-4hp). Unknown voice:"Before you can get out of here, you must prove that you know how to use that skill.