We've all met them in our First Person Shooters (FPS). Whether online or beside us on the couch in a splitscreen match. They're looking down the scope and you're praying they don't see you. And then...CRACK. You've been sniped. Snipers, deadly, effective, and on the decline. Now, I am not a hardcore gamer by any means, but I have always kept up to date on FPS's. And over the years I have noticed a severe decline in multiplayer maps where a sniper, such as myself, can play effectively. Instead the FPS industry has increasingly catered to large fire fights where subtlety is a thing of the past. I recall in one eventful match with my friend years ago (I forget the game) there was a map called Sniper Square. It was the ideal map for picking off anyone who decided to run around the square. So, what is the ideal map for a sniper?
The Ideal Map
-Lots of open space -Places of high elevation -Cover in those elevated places
The problem with most maps in multiplayer these days is that snipers are hardly catered to. You may get a map with two or three places that are ideal for sniping, but they often lack cover or high enough elevation. This causes a problem, because without the cover or elevation snipers risk being slaughtered by opposing players.
What a Sniper is NOT
-A Camper -A direct fighter
Snipers, are NOT campers. Yes they will lie in wait for a while to make that perfect kill or two, but the moment that happens a true sniper packs his things up and hauls ***. Preferably to a different spot. This is particularly important since "kill cams" have come into play. Kill cams are a sniper's greatest enemy, because they may have found a perfect place, but the kill cam gives away their position. It's annoying, and ridiculously irritating having to move around a map relying on a sniper rifle for close range combat.
Why Create Ideal Sniper Maps?
Ever play capture the flag? Ever have someone gun you down once you get that flag and move two feet? Annoying, isn't it? Snipers are useful for picking off those pesky defenders and clearing up a sourounding area. They're the perfect cover. Snipers also keep in check those maniacs who love running and gunning. You know the ones who run around the map shooting anything that moves? They would think twice if they knew someone had they're head lined up for a shot. Snipers provide a more tactical edge to games. Sniper hunting requires patience and the ability to move quickly. An FPS that doesn't cater to all classes is a poor FPS. That means any recent FPS that supports multiplayer and provides sniper rifles yet no sniper worth map. Think recent Call of Duty.
Sniper rifles are included in bad games like Halo & CoD because they attract children
Wtf? How does that answer anything?
Ultimately, the reality is that game developers only cater to one side or the other. Game developers should start making different games that cater to different people. Not that they already do, they've just been lacking in the sniping department. What I REALLY hope for is that game developers instead make ONE game but make maps that cater to different play styles and have playlists like: 1. Close and fast-paced 2. Sniping 3. A playlist where you can have large-scale maps with individual people playing therir own play-styles.
Snipers have been getting the whole "lone wolf" treatment in various movies and games, and most people (especially children) want to be that guy. Watch any 1337 hardc0r3 CoD montage on YouTube, and it's probably got some twit spinning around in the air abusing aim assist with a sniper rifle.
So you're going to include a sniper rifle in a game that does not provide maps for them to be used properly...maybe it's just me, but that sounds pretty retarded. Also your answer feels fairly weak.
there is game that is something like Sniper: Ghost Warrior or something of that nature in which you take gravity, silence, angles, and even wind speed and direction. if thats not the most real-like sniper game i don't know what is.
So you're going to include a sniper rifle in a game that does not provide maps for them to be used properly...maybe it's just me, but that sounds pretty retarded.
That's what bad games are; retarded.
Also your answer feels fairly weak.
It's the answer to your question, nothing weak about it.
Isn't "Heavy Metal" on Bad Company 2 the most ideal map ever for a sniper, have you looked at Battlefields maps? Cold War's hills as the offensive is good for sniping, same with Laguna Alta, and Atacama desert if you've the correct positions (I think the sunken boat is the optimal place) can also be well adjusted for sniping as well.
Now, I've not even read pages 2, 3 and 4, not even the entirety of the OP first post. However I skimmed it mostly and I think what I just said stands.
If you're looking for maps on CoD then, sorry lol I wouldn't bother, CoD is a fast-paced small map game, it's for adrenline.
Halo? No idea, I've rarely played it though sniping is a capability at short range if you know how to do it.
To be honest, this is one of the bad videos Anoj has made - don't get me wrong, it's good, but of the 60 episodes on Halo 3 he has done (I think I've seen them all) this wasn't his best one by far.
That's YouTube btw.
Also, in MW2 I used to equip a sniper rifle and stealth perks to ninja defuse, however I had Sleight of Hand because (not to toot my own horn) I was pretty ****** and accurate with Quickscoping and Noscoping (since I did play with a pro player and get some insanely useful information from a friend).
My theory is that everyone became sick of people like me because we're considered "cheap". >.> Yes because waiting patiently for someone to be an idiot is somehow unfair...I don't know why snipers have declined though, does anyone?
They've declined because FPS's have gone down the path of adrenline-rushing bloodlusting violence. Not a bad thing, but it lacks strategy. In Bad Company its different, you have destructible ground, which removes some obstacles in your tactics, you have smoke grenades, you can spot enemies for your allies (which even gives you 20+ points compared to a 50+ points for killing a guy), you can call down mortar strikes as a sniper or you can Trace a vehicle if you need long range accurate or covered firepower on Armor. You have medics which has an LMG - suppression fire and revival of / sustaining your team, it's more strategy than skill but sniping on there does take some insane finesse sometimes.
Plus if you don't want to do that (which is expected that you don't do that lol) then you can always take a shot at this (pun intended). Both from YouTube.
Anyway. Hope this has been helpful, Bad Company is officially awesome and thank you Wolf for making this because you have indirectly caused me to learn that the M24 sniper rifle can shoot through helicopter windows (which previously I was only led to believe an M95 Barrett could on the game).