Prison Guards, are pretty easy to beat. You will also have your partner with you to deal out some big damage. The only thing to look our for is their occasional attack that may stun you for one turn or an occasional attack that deals damage to you each turn for 4 moves. Other than that, they are simple enemies.
Prison Guard Abilities:
Concussion: Attacks an enemy and stuns them for 1 turn. Punished: Attacks an enemy and leaves slight damage per turn. Lasts 4 turns. Enemy: Brutal Convict
These guys are tough, laying down more damage than what you've seen so far in the game. They aren't very fast, but they do pack a punch.
Brutal Convict Abilities:
Block: Blocks up to 450% of Caster's Strength. Lasts 2 turns. Cannibal Blood: Attacks an enemy, and the caster then gets healed by 3% of his health each turn. Lasts 2 turns, and has a 10% resist chance of being dispelled. Severe Injury: Attacks an enemy and causes the target to lose health equal to 80% of the caster's strength. Lasts only 1 turn. Enemy: Agile Convict
The Agile Convict is extremely fast, but not as strong as the Brutal Convict. However, the Agile Convict has a few abilities to compensate.
Agile Convict Abilities:
Adrenaline: Increases a unit's strength by 25%, allows 13 Focus regeneration per turn and increases healing dealt and received by 40%. Lasts for 2 turns. Decimated: Attacks an enemy and makes the unit suffer damage equal to 45% of their strength each turn, for 4 turns. Agile Exposure: Attacks an enemy and makes the target receive 100% additional damage from all sources. Lasts 2 turns. Enemy: Cunning Convict
The Cunning Convict is a somewhat weak in terms of strength and health points. Don't underestimate him, though. He also has abilities to heal himself or others on his side. He's very fragile, though, so he's easy to take out quickly.
Enemy: Doctor Leath
This crazy psychopath is truly nutty. He can heal, and if you leave him alive too long with his teammates, he'll start using mutations on them, making them insanely powerful. Doctor Leath also knows some healing spells, but to a minor extent.
Doctor Death's Abilities:
Enrage: Target receives and gives 80% more damage. Animalism: Target has strength increased by 32%, but is also receives 40% less healing. This cannot be dispelled. Mutant Injection: Target receives a Mutant Injection, and becomes a mutant, receiving a massive damage bonus, and an appearance change. Lasts 99 turns (basically the rest of the battle)
Enemy Pair: Doctor Hedger and Frankie
These two people you face aren't that much of a deal. Doctor Hedger sounds uncannily like the Joker from the Dark Knight, and Frankie deals lots of damage. Doctor Hedger has similar moves to Doctor Leath, except this time, he has an ability specifically made to cast on Frankie. Doctor Hedger also has better healing than Death.
Doctor Hedger's Abilities:
Doctor's Watch: This unit receives 200% more damage, but also deals 20% more damage. Don't let Hedger die before he casts this effect on Frankie. Take the opportunity to damage Frankie. Envenom: This unit will get damaged for 65% of the caster's strength Infect: This unit will get damaged for 345% of the caster's strength Frankie's Abilities:
Blood Rush: Unit is dealing 15% additional direct (physical) damage. This effect cannot stack. Thrill of Destruction: Unit's strength is increased by 12%. Impaired: Unit is receiving 15% additional damage from all sources. This effect cannot stack. Guarded: Guards an ally for 20x the caster's strength. Enemy: ZPCI Elite
Now, you will have to fight a ZPCI Elite from Sonny. He can do some real damage with some annoying abilities.
ZPCI Elite's Abilities:
Aim for the Heart: Damage increases by 400% Auxiliary Power: Recovers health and focus. Poisoned Blade: This unit will lose health and focus. Suggestions: If you have a stun, don't use it too soon. The ZPCI Elite can use focus to do a more powerful attack than normal. Auxiliary Power is annoying too, so try to remove that buff as soon as possible.
Cutscene: Sonny and Veradux find the biker chick who jumped them in the beginning of the game. She says the tape is the key to Utopia. Because Sonny got the tape from his now dead friend, he decides to fight for it.
Boss: Felicity
Congrats on getting to your first boss. Now that epic music is playing from Sonny. If you beat her, you will get the tape and the achievement that says "The Tape"
Felicity's Abilities:
Blade Dance: This unit protects itself, absorbing damage proportional to its speed. If this shield is broken while the buff is active, this unit's physical defense will be lowered by 50%.
Black Metal: Healing done to this unit is reduced by 95%.
Shadow Blend: Increases speed by 100%.
Acidic Residue: Decreases healing recieved by that unit by 10%
Knifed: This united loses 10 Focus per turn and decreases Speed by 50%.
Serious Business: Increases damage by 50% and decreases damage taken by 50%.
After Felicity says "Don't start what you can't finish boys." you're halfway done. She will then cast Serious Business on herself. She won't use Black Metal or Blade Dance after this point. "You're not getting that tape!" is the next point you want. The battle ends of Felicity dies or Sonny says "Give me the tape, this is getting old."
Cutscene: Felicity stabs Veradux in the face again. Sonny leaps to catch the tape while Felicity escapes carrying a body down an elevator. When Sonny inserts the tape into a tape player, only music comes out. The two then drive the truck to Zone 2.
Congratulations! You have beaten Zone 1 and gotten "The Tape"!
Zone 2: Oberursel, the Frozen Village
Enemy: Frost Zombie
There's nothing special about this guy, but watch out for his healing effect and get rid of it when it appears (or simply deal more damage). Familiarize yourself with ice effects.
Frost Zombie Abilities:
Liquid Veins: Attacks an enemy and makes them receive 20% more healing and periodic damage (such as poison). Recuperation: Caster regains health each turn, but has less strength and instinct during this time. Hypothermia: Attacks an enemy, reduces their speed and also poisons them for 30% of Caster's strength.
Enemy: Roald and Insurgent
The fight may seem hard, considering how they're higher level than you and have more health, but don't be worried. Just see what happens.
Tada! You now have a new team member, Roald. He is of the offensive type, but has a somewhat useful support move.
Enemy: Frost Zombie
Same as above.
Enemy: Frost Terror
This guy is a little tricky. He has many useful attacks, including a 2-turn stun and a better version of the Frost Zombies' Recuperation. He can also deal pretty heavy damage, into the 300's at most! So make sure to watch your health bars and heal when needed.
Frost Terror Abilities:
Shatter Bolt: Attacks an enemy, and stuns them for two turns. However, while they are stunned, they receive 50% less damage. Vascular Arrest: Attacks an enemy, and reduces their healing received by 60%. Icy Rage: Caster deals 1/3 more periodic damage. Recuperation: Caster regains health each turn, but has less strength and instinct during this time.
Enemy: Knight
This guy can deal medium damage and has a lot of health. But there's only one of them, so it won't be too hard.
Knight Abilities: None ----------------------------------------------------------- Zone 3,4 and 5 coming soon.