ForumsGame Walkthroughssonny 2 boss fights

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spartandestroyer
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spartandestroyer
2,081 posts
Nomad

hello. i have just made a guide to the bosses of sonny 2. you should find that the first 5 bosses are done on easy and the 6th boss is done on challenging. the 7th boss has eluded me and so i will not post about that boss.

boss 1-felicity.

psychological-you have the best low level gear here. unfortunately you also have rather pathetic abilities so far. you may want to try and fill her with DOT while veradux does the same. be careful of black metal.

biological-you have this fight slightly easier. the gear here however does not suit many of your needs. hopefully you have some integrity IRL and in game because you will need it! probably the best ability to use here would be infect if you have it. its possible to beat her without it but its recommended you have this ability.

hydraulic-flash freeze and mind freeze. nuff said.

boss 2-captian hunt.

psychological-now this is a boss battle. now is the time you should have the electric psycho build with fully charged blood and good electric piercing. dat snyphurr can ruin the fight if you let him so try not to let him stay alive.

biological-even here you have problems. the sniper is quite fast so high speed doesnt do too much here. hopefully you grabbed withdrawl by now and some high vitality gear. it will help a lot. try not to let the sniper kill veradux. luckily you now have roald for offensive company.

hydraulic-flash freeze and mind freeze and ice wall and that heal ability that isnt safe guard that i already forgot. nuff said. be aware of the snipers damage. be aware of the bug with the instakilling medic when he shoots your ice wall.

boss 3-clemons the deceiver.

psychological-you have some better gear here. try using your electric abilities to the best of their (and your) abilities.

biological-this guy isnt so bad. be very aware about healing near the early parts of this round. that unknown condition is a subversion in disguise!

hydraulic-dont heal. mind freeze and flash freeze. nuff said.

boss 4-the hydra.

psychological-those fire claws just hate electricity. the hydra is slightly more resiliant. be very careful. apparently ultimatium is no good here. freewill can be your best friend.

biological-i hate this guy as well. luckily the fire claws cant tolerate poison. the hydra can though so pack in 1 physical attack.

hydraulic-you know the drill. BTW apparently the hydra is also slightly intolerant of ice attacks. only a little bit. not some significant difference like the fire claws.

boss 5-mayor.

psychological-DONT USE ULTIMATIUM! the mayor doesnt activate the +400% more dmg buff UNTIL he is attacked. be aware that the guardian cannon is a shattering beast hydro.

biological-ahh. this guy. sadly he does not have many weaknesses. crystalise can help a little bit for taking out the mayor while wailing on the cannon. it can help again to avoid a team sacrifise.

hydro-you know what to do. that guardian cannon also knows and might try to lay down a shatter. try to dispell the debuffs before it launches a missile or just spam disrupt. typical freeze combo might not work too well.

boss 6-the judge. DIFFICULTY INCREASE!

psychological-oh crud. this fight really is not you. dont even think of touching that ultimatium. freewill can really help here.

biological-well this sucks! what a joke of an enemy. you dont even need teammates. you can just do this alone its so easy. if you bring teammates to this fight then you are pathetic. thats right. YOU. surely you knew you could just spam toxicant form in combo with the power of anasthetic and withdrawl with some backup from infect.

hydraulic-bah humbug! too many bosses where you do the same moves over and over!

boss 7-versu the corrupter.

psychological-oh god. those orbs... (no signal.)

  • 3 Replies
BEAST248
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BEAST248
21 posts
Nomad

what about baron brixuis?

spartandestroyer
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spartandestroyer
2,081 posts
Nomad

he isnt a boss. hes a n00b.

vesperbot
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vesperbot
955 posts
Nomad

a short about the baron:
psycho: traumatize 2/2 each third turn, and freewill team.
hydro: FF/regulate/FF/regulate/regulate/MF/something/something/repeat.
bio: disrupt 2/2 all the time, equip 4 of em. Total pwnage.

boss 2:
psycho: use shock coma 3/3, coma and traumatize the medic all the time, and shock therapy the sniper each third turn, restore focus and FW in the midtime. Sniper should be dropped prior to shields going down. Then do the same at medic while coma'ing the captain. Then wail at captain, but use traumatize only. Wheel: Shock Coma x1, Traumatize x2, Shock Therapy x2, Electric storm x1, Free Will x2.
hydro: MF the medic, wail with Glacier and FF against sniper, restore in the meantime.
bio: crystallize instead of coma and break instead of traumatize, disrupt sniper when needed.

boss 5: the mayor
general: wail the cannon first and ignore the mayor.
psycho: you have a 7HKO available by this time. Use it after you wailed the cannon. Traumatize/HV/HV/Coma/Coma/HV/Retrograde, overdrive on.
bio: use ComboX. Crystallize/Toxicant form/Shadow blend/Agile Exposure/Withdrawal. A failure? Crystallize until recharged.
hydro: yep, MF/FF rocks, but must be used at a cannon first. And by this time you're capable of ripping the cannon in 6 turns.

boss 7: Versu the Corrupter
general: IGNORE orbs, and set both guys to relentless so they will attack the upper orb. Or go alone.
psycho: use 7HKO, you will have enough time to succeed with this, and the battle ends when corruptor is down.
bio: use ComboX.
hydro: you can either run as a hot hydro, dealing 4k per shot, or use usual grind. In the latter case, take one Ice Wall in order to cover the Orb of Restraint in case it will get hurt too much. Orb of Sanctuary heals that orb all the time, so it will make it restore HP and not cause the corruptor to pwn you.

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