[Hello, all! Here's the post. Again, any questions or comments feel free to ask / share!]
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Assassins
Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
[Yeah, footholds are usually little rocks or rungs jutting from a wall that can be used to climb said wall. ]
You meticulously climb the footholds. After nearly half an hour, you manage to completely climb the castle wall. At the top of the castle, there are two stairways leading down. The stairways are on opposite sides of the castle. In the middle of the roofing platform is a small building with a door. Otherwise, there's nothing there.
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Name: Elemental Knight
Gender: Male
XP: 21.5
To next level: 3.5 XP
Level: 2
Health: 21/22 [Healed over time.]
Offense: 5
Defense: 5
Agility: 5
Luck: 4
Weapons: 0 WP
Melee axe-hammer (3WP to upgrade), lv2, 2 hand (off +8) [Equipped]
-Level up! Off +4 ---> Off +8
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to alter enemy stats.]
(Ready) Heal - Heals the user.
(Ready) Summon Skeleton Mage - Summons a mage of a chosen element. Effects vary.
Skills:
[None]
[I meant to say that you hear a voice until you enter the room, and then right upon your entry, it is gone. Anyways...}
You run vainly around the house trying to find a trace of the girl, and eventually slip and knock your head nicely on a table.
Many hours later, you wake up. The air in the house has changed. It feels cold and evil now... Maybe it's a good time to leave.
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Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
You explain to Aspero what had befallen you when you directly touched the object.
He stares, then says, "Well, that only proves that this is what we're looking for. Objects of dark magic remember, as we do. However, the only way they have to share those memories is by doing what this one just did to you. It has done terrible things, indeed...
"We must find a way to safely transport it, then destroy it."
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Name: Viet Anh
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 5
Defense: 2
Agility: 7
Luck: 1
Weapons: 0 WP
Dagger (1WP to upgrade), lv1, 1 hand (agi +1, lck +1) [Equipped]
Sword (1WP to upgrade), lv1, 1 hand (off +1, def +1) [Equipped]
Chain Sickle (2WP to upgrade), lv1, 2 hand (off +2, agi +2)
Ability: Pyromaster [Can compose and manipulate fire.]
Skills:
[None]
[Welcome!
To answer your question about WP, it is related to XP. Every time your total XP reaches a new ten (30, 40, 50, etc.) you get 1WP.]
You walk outside your house to find a roiling shadow covering the sky. It bubbles and boils like magma. Faint whispers can be heard all about...
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Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 18/22
Offense: 2
Defense: 4
Agility: 6
Luck: 6
Weapons: 1 WP
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped; ready to upgrade]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped; ready to upgrade]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(0%) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(0%) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]
[Thanks for answering sasukemystery's questions! ]
Battle 14 - Turn 4
(1) An intense light fills the battle area.
Zachary MacAllistor's turn
Zach launches two bolts of light at Glumbrus 2!
Glumbrus 2 takes 16 damage (15 dealt)!
Zach gaines 1.5XP!
The powerful light restores Zach's health by 1!
Glumbrus 2 is defeated!
For this feat, Zach gains 6XP!
Battle 14 end!
Zachary MacAllistor ends the battle with 11 health (55%), and gains 14.1XP! He also gains 1WP!
Zachary MacAllistor leveled up!
Level 1 +1 =2
Health 11/20 +7 / +2 =18/22
Offense 2 +0 =2
Defense 3 +1 =4
Agility 5 +1 =6
Luck 5 +1 =6
[Nice job!]
The racket caused by your battle seems to have alerted other guards! You quickly get Zyth out of his cell, then rush out the nearest door. However, it leads to a rocky ledge on the side of a cliff... Your only choice is to carefully travel sideways by the cliff, unless you choose to go back and fight more...