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This is another re-take on the Armatar discussion because we need to clarify a few points.
First, this topic is to discuss how the AG3 beta manages armatars.
Secondly, if you just want to ask for new armatars, discuss it with Dan.
Third, we are still discussing whether we want to allow custom armatars in the future, because of copyright and licensing issues that will come up from that, so that idea is ON HOLD.
If messages in here aren't about the interface we've built, how we could improve it, etc., then I'll probably trim the message.
Questions about how to unlock armatars, etc., are totally welcome and I'll provide answers as I have them. As of the time I write this, the understanding I have is that all AG2 armatars will be unlocked on AG3 by default, and we will unlock seasonal armatars through some process eventually.
We are also going to start asking game developers for one or more armatars related to their game, which users can select, but I don't think they'll be locked in any way. We've talked about unlocking special armatars based on achievements, but since achievements aren't finished yet, we can't go into much detail on that.
Third, we are still discussing whether we want to allow custom armatars in the future, because of copyright and licensing issues that will come up from that, so that idea is ON HOLD.
and we will unlock seasonal armatars through some process eventually.
We are also going to start asking game developers for one or more armatars related to their game, which users can select, but I don't think they'll be locked in any way. We've talked about unlocking special armatars based on achievements, but since achievements aren't finished yet, we can't go into much detail on that.
There will be different armatars between karma and playpoints or what are they called?
If messages in here aren't about the interface we've built, how we could improve it, etc., then I'll probably trim the message.
and we will unlock seasonal armatars through some process eventually.
We've talked about unlocking special armatars based on achievements, but since achievements aren't finished yet, we can't go into much detail on that.
There will be different armatars between karma and playpoints or what are they called?
My first problem with custom armatars is ...
When I looked at the Legacy armatars, the vertical display was.... weird.
will these (seasonal armatars) have specific AP or karma thingies whatever levels as well?
let's say I had to find Mr. Spike in his designated game, and I got an achievement for it, I would unlock the armatar for it at the same time, basically? As a relatively specific hypothetical example.
So back to the UI question ... if you can describe in better detail what looked 'weird' about the interface, it would be much more helpful.


Hi MoonFairy,
Don't shoot -- I know this is the knee-jerk response in cases such as this -- but I'm assuming you already cleared your cache in IE 8 before you discovered that weird display? I myself discover from time to time that when new code is pushed, weird behavior does indeed happen -- which is quickly remedied by a browser cache clear.
If you do have other browsers, we'd love to see screenshots -- that is, after you perform a cache clear on those browsers.
Don't shoot --
but I'm assuming you already cleared your cache in IE 8 before you discovered that weird display?
If you do have other browsers, we'd love to see screenshots -- that is, after you perform a cache clear on those browsers.
There could be a basic image editor built in after release that could allow users to create custom armatars. That way, even if someone tried copying an idea, they couldn't COMPLETELY copy an idea.
Custom armatars...Yes, why not? But will the users respect the rules of AG (no sexual or racist content) in their drawing? I'm not sure...
BTW, on AG3 Beta, how can I access to my account? I saw MoonFairy has done it.
why dont i see my profile same this one too?
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