I'm not saying BF is bad,
I-- I didn't say you did... :P
being able to destroy every building is a bit much, it'd be better if certain objects were destructible.
The wreckage makes cover, firstly, and secondly the terrain is partially indestructible - even craters provide excellent cover.
but you can still shoot them through it. Its not like sheet metal will stop bullets, nor can you just take out an entire wall so there's no cover.
I generally like to think of high level play -- because that's where true skill and gameplay comes into effect. I'm thinking a team on Battlefield would be composed of a sniper, possibly, 2 Medics, an Engineer and the rest (I don't know how many) as Assaults. The Sniper would pick off stragglers or enemies not in the best cover who are in a firefight, a medic will sustain the force and the other will lay down suppressive fire, the Engineer will destroy the terrain and repair if included in professional games (which I don't know of any pro play in BC2, correct me if I am wrong), an Assault would be your general-all rounder, doing most of the dirty work with the ability to take out a single piece of cover in the duration of a fight, as well as giving ammunition to the sniper / medic. The other will have the option of creating cover with smoke grenades. Following this format you can see how each of them come into effect, where as in CoD, snipers are mainly good for picking off early game enemies, the weapons mostly stand for the same in each map (with exception to the Shotgun), and the equipment etc will make it complex but also rediculously stupid in some ways -- yay, camera spike in a professional game, next round they take it out.
It'll be a constant learning curve which doesn't relate to skill as much as memory -- Battlefield can have transitions, depth of strategy and improv to sustain itself.
Hypothetical situation but I really have to say the options are much wider for Bad Company 2. Battlefield 3? No idea.
Also, that's one of the reasons its quite bad to talk about balance in CoD - there really aren't any professional players in CoD6 and CoD7, it's difficult to get a proper say when you haven't looked at all the angles. Granted, I myself can't be bothered finding out ways to defeat campers and grenade launchers etc but when it comes to the point where a fast paced shooter develops into this situational reaction game... it defeats the purpose. The main reason I feel my "whining" is justified compared to that of the average vocal CoD player in the community is because mine is a valid reason - there's is that they got killed by a weapon in half a second and thus Chuck Norris decrees it is unbalanced.
A Grenade Launcher kills you - herpa derp, find a way to counter it, there is almost certainly a way, you just need to look.
Yes, for me it defeats the purpose, but I don't play CoD, now do I ?
I personally fall on the less realistic and more like a videogame side.
Define videogame in that statement, please.
- H