We had a successful run north of City 6A, but something was not right. it seemed the defensive walls of 4A and 5A were gone, and were moved back to row B of our remaining land. If those zombies keep tearing down our walls we'll have nothing left.
Zombie Kill Team Report - February 18
We're losing ground - fast. We've only got 2C, 5D, and 6C left. It seems that the walls are being torn down. We're lucky that us 12 are using this plane, because if we were down there we'd be dead. We're going to advise the rest of the survivors to stay in fallout shelters. Our pilot is worried that we're running out of gas, and without any cities to refuel in, we'll likely be the last 12 people alive.
Zombie Kill Team Report - February 20
It is necessary this report gets to Summit City. We're sending this message out of weekly schedule because all of our cities are taken over, we've ran out of fuel (which also means we cannot use the mounted chainguns), so we're taking out our supply crate and carrying what we can carry. Our pilot, Smith, Westley, and Jackson have all died in the crash, so only us 8 are left. We need to bunker down before sunset, so we'll have to cut this message short.
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Introduction to Zombocalypse Welcome to my first Forum RPG game, Zombocalypse! It is a co-op survival game that will have team, group, and single-player events. Hope it's actually good for a first-game! To kick this game off, we need 8 players, as stated in the above story. Also mentioned, the supply crate will have weapons for each player and some other inventory items. These items are on a first come first serve basis. Without further ado, here's a playercard template (You start out with 30 XP points):
Name: Melee: [XP - Limit 10] Short Range: [XP - Limit 10] Medium Range: [XP - Limit 10] Long Range: [XP - Limit 10] Strength: [XP - Limit 10] (Determines amount of damage you can take) Primary Weapon: [Select 1 from Supply Crate below] Inventory: [Select up to 30 lbs. from Supply Crate]
Supply Crate Primary Weapons: Dual Pistols - Short Range - 104 ammo Shotgun - Short Range - 32 ammo Pistol - Medium Range - 80 ammo Assault Rifle - Medium Range - 90 ammo Sniper Rifle - Long Range - 30 ammo Crossbow - Long Range - 24 ammo Saw - Melee - No ammo required Chainsaw - Melee - 100 "ammo"
Equipment: Meal Packs - 30, 2 lbs. each Bear Traps - 16, 3 lbs. each Water Bottles - 30, 1 lb. each Radio system - 1, 22 lbs. Sandbag walls - 8, 8 lbs. each Tents - 4, 12 lbs. each
The game will start once we have 8 players, and then a few more players can join over time, so hurry up and join before other people do!
@StormDragon: You've got 4 lbs. too much in your inventory.
@Zyba: You've got 30 XP points. It's just you can't go over 10 in any category for balancing reasons. :3 The dual pistols are short range because I wanted there to be 2 short range weapons, 2 medium range, 2 long range and 2 melee.
@Zyba: Wait for either StormDragon to fix his and then get 6 more players or get 7 more players. I have a perfect storyline that requires 8 players and no less...
@ganlaf: Meh, I really need this forum to have an edit button... You get 30 XP points. You just can't put all 30 on one skil, so I put the 10-point limit on those 5 categories with XP, so re-do it with 30 points, I'm sorry :P
@ganlaf: It's a co-op game. For the most part you'll be in a big group fighting off the zombies. At some points I'll throw in parts where one person searches for food, or the team splits up into 2 groups, you know, all that chiz.
Since I'm afraid that bumping a thread isn't allowed I'm just going to create a character for myself to play along because now that I think of it I'd rather hae a part in my own game rather than just sit and think of what the next game event will be. SMRT