ForumsForum GamesArmatar War - Defeat the enemy

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JohnGarell
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JohnGarell
1,747 posts
Peasant

The fifth AW. The point is to defeat the Armatar I or another player shows.

You'll be your own Armatar when you fight. Shields may not attack, but they will have more HP [Hit Points].

For the start I show my Armatar,

http://armorgames.com/image/armatar_113_200.200_c.jpg
Code: 113.
Beta-site name: Ice Elemental #4.
I call it: Ice Lord.

HP; 1000.

Weaknesses; Fire will attack 10 % more. Electric will attack 30 % more.

Resistances; Ice will attack 50 % lower. Water will attack 200 % lower. [heal instead of attack]

The one who defeat me will use that Armatar as a victim other people will attack and so on.

Have fun in the fifth version of AW!

  • 225 Replies
Patrick2011
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Patrick2011
12,319 posts
Templar

you mean slamming into something doesn't add in a second attack from the force of the impact?


I treat both as the same attack.
Patrick2011
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Patrick2011
12,319 posts
Templar

Spit in your mouth, causing a deadly poisen to go through your body.


You win.
crazyape
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crazyape
1,606 posts
Peasant

OKay, now what?

crazyape
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crazyape
1,606 posts
Peasant

I won't. Just wait for meh to get 'moted.

crazyape
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crazyape
1,606 posts
Peasant

I put Matt em on my chest, making him my chest plate. I put docking clamps so he can jump off and block for meh. I also buff him againast fire damage.

Patrick2011
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Patrick2011
12,319 posts
Templar

Let's not derail this thread. Just wait for JohnGarell to post the stats for crazyape.

Patrick2011
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Patrick2011
12,319 posts
Templar

Alright. I'm going to find a way to post my Shield Warrior idea. Maybe he'll give it a look and consider giving him some stats.


crazyape won the previous round, not you.
crazyape
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crazyape
1,606 posts
Peasant

I think he means something else... but ok....

JohnGarell
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JohnGarell
1,747 posts
Peasant

Time for crazyape!

http://armorgames.com/image/armatar_49_200.200_c.jpg
Armatar code: 49.
Beta-site name: Red Dragon.
I call it: Red Dragon.

HP, 1000.

crazyape decide Weakness and Resistance.

crazyape
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crazyape
1,606 posts
Peasant

Hp: 1000
Strengths: Melee: 95% Ranged: 95% Shadow: 150% Fire: 100% Frost: 95% Crush: 50% Pierce: 50% Slash: 100%
Weaknesses: Madaesus Warloism: 100% Maegism: 50% Deioism: 1000%

supermape123
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supermape123
430 posts
Nomad

Hp: 1000
Strengths: Melee: 95% Ranged: 95% Shadow: 150% Fire: 100% Frost: 95% Crush: 50% Pierce: 50% Slash: 100%
Weaknesses: Madaesus Warloism: 100% Maegism: 50% Deioism: 1000%

First that's waaaaaaay too many strengths,and second,those arent words for your resistances.
JohnGarell
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JohnGarell
1,747 posts
Peasant

Hp: 1000
Strengths: Melee: 95% Ranged: 95% Shadow: 150% Fire: 100% Frost: 95% Crush: 50% Pierce: 50% Slash: 100%
Weaknesses: Madaesus Warloism: 100% Maegism: 50% Deioism: 1000%


You need to have it realistic. You're a big, fire-breathing, red lizard-rhino. What do they resist?
crazyape
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crazyape
1,606 posts
Peasant

Exactly what i stated. I am extremely vulnurable to advananced magic attacks. Some can instantly kill me. End of story.

dair5
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dair5
3,371 posts
Shepherd

Umm, crazy what's deioism and which armatar uses it?

crazyape
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crazyape
1,606 posts
Peasant

It's a class of magic. Like every other weakness I put in there. these are very advanced magic classes.

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