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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Background

January 1, 1961.

Civil unrest, tension, and constant fear become worldwide phenomena as the Cold War unfolds. Germany, in economic and political shambles after humiliating defeat in the Second World War, is unable to recover due to the two rival nations - The USSR and USA - having created a dichotomy between its East and West sides. The United States of America and the United Soviet Socialist Republic, two newly-emerged world superpowers, face off against each other via a series of costly proxy wars, neither nation daring to directly attack the other. The Middle East is in utter turmoil, with the newly-formed nation of Israel facing off against several hostile Arab countries while the United States and the Soviet Union take sides behind the scenes. Europe itself is fraught with tension between nations, with the Iron Curtain drawing a firm line between your enemy, and the enemy of your enemy. Even while the world picks up the pieces from the second World War, the beginning of the third begins bubbling to the surface.
What a cheery way to start a decade.
Fearing that a nuclear war might begin at any time, world leaders decide to form a new group, one specifically created to help avoid an all-out war between the Soviet Union and the United States(which would ultimately end in world annihilation), as well as try to put an end to several of the other wars across the globe. This new group was christened the "Sperrgerat", or "Suppressor". The idea was for this group to basically be several violent peacekeepers: eliminate anything that might trigger war, silently and quickly, before other people start dying. Several nations, or at least alliances, sent a delegate, a liaison if you will, to the Sperrgerat. The hopes were that this cooperation between nations on a relatively small scale would lead to improved relations on a much larger scale. However, this was not to be the case.
In addition to being a cooperative effort between nations in an attempt to keep peace, the Sperrgerat became a prime opportunity for countries to weasel information from one another, interfere with outside operations, steal equipment and research, etc. Each represented country sent one of their best-trained operatives: not only as a soldier, but also as a spy. Each one of these spies was ordered, not only to complete the official operations of the Sperrgerat, but also to gather information on the operations, equipment, etc. of the other countries, and to reveal no such information themselves. Each liaison is extremely mistrustful of the others, and for good reason. At any time, one of them could attempt to assassinate the others, halt the operation, steal information, or commit some other form of espionage. The members of the Sperrgerat, being that there is only one liaison from each nation, are entirely alone, with no one to trust. But it does not necessarily have to stay that way. They can begin to form cautious alliances and rivalries with liaisons from other countries, despite the fact that such shaky allegiances could change at any time.
These liaisons have very few things in common, but here is one: they have all been tasked to prevent war. The other thing they have in common is this: they have also been tasked to perform such duties as murder, espionage, kidnapping, and other unsavory things that, if the wrong people find out about them, could easily result in war itself. Therefore, it is absolutely vital that you keep these operations secret.
As one of the liaisons sent to represent your nation in the Sperrgerat, your job is to complete the missions that you are assigned, both officially and unofficially, reveal no information about your country or operations to the other liaisons, gather information about the other liaisons, countries, and their operations, and prevent war at all costs. If any one of these liaisons fails in their duties, it could result in the beginning of the third World War, and ultimately, the annihilation of the human race.
Stop at nothing. Reveal nothing. Risk everything.


Character Sheet

---------------------------------------------------------------------Basic Information---------------------------------------------------------------------
Name: Full first and last name required. Middle name or initial optional, call sign optional.
Age: 18-40.
Gender: Male/Female
Country: You may choose what country you want to be from(and you can be from almost any country in the world), but there can be only one liaison from each country, and it is first-come, first-served. I would like operatives from the Soviet Union and the United States, but other than that, everything is fair game.
Rank: The higher your Rank, the higher the quality and quantity of the equipment and information that I, as your intel officer, can provide for you. You can advance in rank by doing a good job, basically. Right now your rank is Recruit[1]. As a Sperrgerat liaison, you have the ability to command most enlisted soldiers from your country if you tell them who you are. However, it may not always be prudent to tell anyone your identity and occupation.
Status: Your status is the condition that you are currently in; for example, if you were sick, healthy, cut, had something broken, or whatever. Right now your Status is Healthy.
Health: Unlike your status, your health is in numbers. It's basically just how much more damage you can take before you die. You get your Health by multiplying your Endurance by your Toughness then adding 10. If you have 0 points in Toughness, then this is Endurance +10.
Languages: What languages you are fluent in. You will get one language automatically(determined by what country you are from), and any additional languages will be determined by dividing your Intelligence by 2(rounding down in case of a decimal). If you have any additional languages, you can choose them.
Allies: None.
Enemies: None.
---------------------------------------------------------------------Attributes---------------------------------------------------------------------
Each beginning operative has 20 points in all, in the below categories.
Strength: Your strength is physical strength, how much damage you deal in melee combat, how much you can lift or carry, etc.
Agility: Your agility is your speed, dexterity, etc. It's basically how fast you are, how easily you can climb, run, swim, or do other athletic activities, etc.
Intelligence: Your intelligence is how smart you are. Your Intelligence affects how well you handle equipment such as guns, vehicles, etc, as well as how hard you are to lie to, and how many languages you speak.
Charisma: Charisma is how persuasive you are, how likely people are to believe you, etc.
Endurance: Endurance is how tough you are. It affects how much damage you can take, how long you can continue doing a task, etc.
---------------------------------------------------------------------Skills---------------------------------------------------------------------
Each beginning operative starts out with 80 Expertise points. Your skill in something is determined by the base stat of that skill times your expertise in that skill.

[Str]Hand-to-Hand Combat[Expertise/Total]:
[Str]Breaking/Entering[Expertise/Total]:
[Str]Melee Weapons[Expertise/Total]:
[Str]Lift/Carry[Expertise/Total]:

[Cha]Bluff/Lie[Expertise/Total]:
[Cha]Intimidation[Expertise/Total]:
[Cha]Convince/Diplomacy[Expertise/Total]:
[Cha]Interrogation[Expertise/Total]:

[Agi]Stealth[Expertise/Total]:
[Agi]Running[Expertise/Total]:
[Agi]Climbing/Jumping[Expertise/Total]:
[Agi]Swimming[Expertise/Total]:

[End]Willpower[Expertise/Total]:
[End]Toughness[Expertise/Total]:
[End]Explosives/Heavy Weapons[Expertise/Total]:
[End]Perception[Expertise/Total]:

[Int]Firearms[Expertise/Total]:
[Int]Codebreaking/Safecracking[Expertise/Total]:
[Int]Medical[Expertise/Total]:
[Int]Engineering/Mechanics[Expertise/Total]:

Most skills are relatively self-explanatory, but if you have questions about any of them, feel free to ask.

Training: See below.
---------------------------------------------------------------------Equipment------------------------------------------------
Equipment[Carried]:
Weapon[Right Hand/Both]:
Weapon[Left Hand/Both]:
Armor[Head]:
Armor[Torso]:
Armor[Arms]:
Armor[Hands]:
Armor[Legs]:
Armor[Feet]:
Other:

In character interaction, skills such as Convince, Intimidate, and Bluff/Lie are irrelevant. If and when you tell them a lie or attempt to convince another player of something, then it is entirely up to them whether or not they believe you. Similarly, skills such as Perception that allow you to better detect lies become useless as well.

Training

Training is formal training that your character has received. Usually, you will only have the training that you start out with, but you may acquire additional training as you level up. Generally, training determines a character's area of expertise.
You may choose one area of training.

Martial Arts Training
+30 to Hand to Hand Combat, +10 to Melee Weapons.

Infiltration Training
+10 to Stealth, +5 to Running, +5 to Climbing/Jumping, +5 to Swimming, +10 to Breaking/Entering, +5 to Codebreaking/Safecracking.

Linguistics Training
+4 Languages.

Mechanical Training
+20 to Engineering/Mechanics, +20 to Codebreaking/Safecracking.

Medical Training
+30 to Medical, +5 to Recovery, +5 to Toughness.

Interaction Training
+10 to Bluff/Lie, +10 to Intimidation, +10 to Convince, +10 to Interrogation.

Weapons Training
+20 to Firearms, +10 to Explosives/Heavy Weapons, +10 to Melee Weapons.

You can create your own Training, but Training can only be worth 40 points total.

Other

Please note that although this game is set in 1961(or at least, that's where it starts) it is going to feature some equipment, technology, and weaponry from the modern age. The reasoning behind this is that everything the Sperrgerat has is high-tech top-of-the-line, but when you interact with non-Sperrgerat people, they will be as normal.
The players' email addresses are requested, but not required, for this game. It may be best to provide them, because a lot of the things you are going to do will go against the other players. However, if you want, we can simply communicate via profile. My email address is Hyper.Antigone@yahoo.com, you may contact me there on issues concerning the game.
Messages meant for the entire team are to put on here: any other messages can be put on profile or email. Use of player knowledge outside your character's knowledge is strictly prohibited.
Character interaction is highly encouraged.
Keep in mind that there will generally be multiple missions going on at once: a mission for the entire team to handle, and a mission for each individual. Often, you will be pitted(whether you know it or not) against another player, with objectives that are entirely at odds. Failure is very possible. On the individual missions, failure is usually not that big of a deal as long as no one finds out about the mission.

Last but not least, have fun and good luck.

  • 2,489 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

From a character standpoint: You've just PO'd the UK. The UK is pretty friendly with Israel. Who was there too? An Israeli. And who else is buddy-buddy with the UK? The US. And the US is the largest supporter of Israel. So you've just put into jeoperdy my countries existance.

Actually, it goes something like this: BAAAAMMMMMM!!!!!! The door was just kicked down and two guys are yelling at you and aiming rifles at you. Your friend shoots them in the back. You live.

Yeah, but we're SPGT. You could have just ordered them to stand down. Killing them was unnesasary

Tried that earlier. They don't listen to us very well.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Have such things as Ballistics testing for guns been created yet?

Also, last page.

Maverick4
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Maverick4
6,800 posts
Peasant

Yossi walks out of the room, and shoots Yuri in the legs with his Uzi. He pats down Yuri, and removes any weapons or equipment he has.

Yossi then returns to the Spy. He cuts off all the fingers on his hands.

Yossi (To Spy, in Russian): 'Give me the intel, or I'll start cutting something else.'

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mav, in a gun fight between Yossi with a fully loaded Uzi and Yuri with a half empty pistol, Yuri will win.

Maverick4
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Maverick4
6,800 posts
Peasant

Reading that, I still shoot Yuri. It'll be the only way to get out of this. Yossi can blame it on the spys, and get away with interrogating the hell out of them. Yossi can use his basic medical knowledge to patch Yuri up, and everyone is happy. 'Cept the spys and guards, of course.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Yossi walks out of the room, and shoots Yuri in the legs with his Uzi. He pats down Yuri, and removes any weapons or equipment he has.

Is the shooting-him part really necessary?
I have a solution. It involves a temporary agreement between you and DB. In it, everybody's happy...except for the dead British agents. Oh well, you know.

Yossi (To Spy, in Russian): 'Give me the intel, or I'll start cutting something else.'

"All right, all right!" The Soviet breaks down, and spills all the information about the Nazis.
Maverick4
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Maverick4
6,800 posts
Peasant

Mav, in a gun fight between Yossi with a fully loaded Uzi and Yuri with a half empty pistol, Yuri will win.


In an open fight, 20 paces sort of thing. Yossi has a fully loaded SMG designed for CQC. You're dragging a body. Yossi has the jump on you. A bit below the belt, but nessasary.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Then close the password thing and keep on going through the files.

Well, you find that the interrogation isn't going well. The Soviet spies were gathering important British intelligence, posing as British citizens for two years.

Make sure the candy bar wrapper is in clear view for when the guard comes back.

The guard returns with the copies of the files.
"Hey!" he says. "That was my candy bar!"
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

But Yossi is shooting to maim. Yuri would not realize that and as soon as he hits the ground, so will Yossi's brain.

Maverick4
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Maverick4
6,800 posts
Peasant

Alright. New plan.

Yossi collects the data about the Nazis, then walks into the main room.

Yossi (To Yuri, in Russian): 'Stupid, but theres nothing we can do now. I broke that guy, and we may be able to extract more information from him. If not, I'll scare the other two. Once we're done, we kill them, pile their bodies, then set the place on fire.

Put some newspaper into a toaster, turn it on, then bust a gas line. Run like hell, then... BOOM!'

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

The guard returns with the copies of the files.
"Hey!" he says. "That was my candy bar!"


"Yes, and now I'm thirsty. Where's the water around here?"
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

R: "I have a better idea. You step out of the room, I talk to the lady, then you interrogate them peacefully, then we let them go, we have the beat the **** out of us and steal one of my guns and make us look like the victims."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"Yes, and now I'm thirsty. Where's the water around here?"

The guard glares at you.
"We don't have any water."
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well, it's up to you two to decide which of those plans you go with.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I assume Klara has some British pounds on her person?

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