In this Armatar War you have to assume positions to help your clan.I'll try to keep this as plain and simple as I can.To make it more interesting I'll put down the rules in an orderly fashion
-You must have 1 lord/leader,and one only.You must protect him.Choose the highest ranked in your clan for this.If they are not here then choose the highest ranked that's on here.
-to guard the lord you need knights.Choose your best soldiers.Minimum 2,Maximum 4
-You'll then need ranged units to defend your camp.I would recommend archers or spell casters.No limits
-Finally,you'll need foot soldiers.They will be the ones that travel the islands and attack other camps.You need at least 1,but there is no limit on them whatsoever.
-All changes towards the placement of your unit's positions must be told to me.No saying that your lord isn't dead because you secretly changed him/her.
-As soon as I figure out how,I will post the map.
-Remember,this AW is medieval so you cannot have any futuristic technology whatsoever.Even if you summon it will not be allowed.
-In case you didn't read all of that,this is clan friendly
-You find your own spot on the map to make your camp.
Until I make an update on this,Enjoy.
P.S.JohnGarell also has authority over this thread,so obey his wishes also.
uh... no because i think in this game you need knight/middle ages armatars only, and since there are not many of those for people to choose, whatever class they are that's their armatar.(for example knight would have a knight armatar unless he switches class, no matter if he dies.)