ForumsGamesNazi Zombie tips.

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Gamer6013
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Gamer6013
451 posts
Nomad

Any nazi zombie tips for the players out there trying to survive? Explain tactics, glichs, ect.

  • 18 Replies
Goldenarm
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Goldenarm
19 posts
Peasant

A good and tested way is to find a corner where you cant be attacked from behind this works in the early waves when the zombies are slow but its harder later when its better to keep moving.

aaiirr123
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aaiirr123
57 posts
Nomad

this is for kino anyways you have get the bou knife as fast as possible then after racking up points get juger nog after at round 8 find the box get good guns rack up more points upgrade guns get all perks then get clay more and dont be afraid to use traps becuase theres nothin else 2 buy so dont be afraid to use the turret also dont neglect the transporter machine it will save your life if you throw grenades out the window in the projecter room

aaiirr123
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aaiirr123
57 posts
Nomad

sorry i forgot to say most glitches are patched like geting on the table in 5 and geting on the turet in kino

Spinusaurex
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Spinusaurex
23 posts
Nomad

i good tip on zombies to get on a high round is too train which is u run around in a area in a circle and there would be lots of zombies behind u so now and then look back and shoot them but u have to have a big space to run around too train

falleiz
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falleiz
32 posts
Nomad

Basics really, cover each others back don't run off on your own revive asap!

WorstSniper
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WorstSniper
1,467 posts
Nomad

Five: Run around in circles and keep fighting.
Kino: Run around in circles and keep fighting.
Call of the Dead: Run around everywhere and make sure you have ways to get away from George.

Subject403
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Subject403
211 posts
Nomad

For Kino? Easiest map ever. All you have to do is:
Stay in the spawn room. Pick up an m14 if you can't survive on just the pistol. Then, go upstairs all the way to the mp40 room. Buy an mp40 and stay there a few more rounds. Then go thru the dressing room and turn on the power. Link the teleporter at the end of every round so it will be ready for the next round. At the beginning of every round, stay in the teleporter till you get overrun, then teleport. Throw grenades out the window. When you get teleported back down, stay near the teleport pad and finish off the last of the zombies that come through the big door straight across from you. After a few rounds, the zombies will overrun you from the front and the back if you try to stay there too long. When this happens, run the route that you opened up all the way to the stage. Then, turn around and spray the zombies that are following you. You will want to leave a crawler EVERY ROUND when you start this strategy. If there are too many to finish off on the stage, run another lap around the map. Once you have your crawler and zombies have stopped spawning, re-link the teleporter. After a few rounds, you will have built up enough points for some box weapons. Go ahead and get them. However, it is VERY important that the next thing you buy (immediately after you turn on the power if possible) is Juggernog. You will inevitably be hit buy some zombies as you make your rounds, so this will help you easily brush it off. Continue this strategy, round after round. As you get to the higher rounds (30+), your guns may not be as effective as the electric barriers. Use these to your advantage, since by then you will have built up a massive amount of points.

That's about it. Feedback?

Subject403
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Subject403
211 posts
Nomad

I forgot, you only want to stay in the spawn room for 4-5 rounds max.

auggy2627liveca
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auggy2627liveca
347 posts
Shepherd

For Ascension, this is what you want to do:
This is a 2 player strategy, you first get to the power at round 6 or 7 and use the box, you want to get the Thunder gun asap, then you open to PHD and camp there. Now the way to camp there is one person runs around in a small circle where the front stairs are and the other person stays in the corner where no zombies will go after him, then once they are spawned out, you either shoot them with a Thunder gun or you go use the trap. You should start doing this strategy at round 30, before 30 one guy can run circles at PHD and the other at the Pack-a-Punch. This is a great strategy, I made it to round 48 with my friend.

Dregus2
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Dregus2
492 posts
Blacksmith

Kino map is easy, first buy the shotgun that holds six shots and the mp40 and do what subject said, once you have all the "drink" power-ups spend your remaining points on the mystery box and if you pull a good gun upgrade it so it shoots lasers.

auggy2627liveca
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auggy2627liveca
347 posts
Shepherd

@Subject403

I recommend that you dont use the teleporter every round cuz the rounds will take forever and you dont need to use it, you could just run around the stage. I only use it if I want to pack a punch or if my teammate is down and he would crawl in the teleporter and I would go up with him.

EmperorPalpatine
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EmperorPalpatine
9,439 posts
Jester

Know the maps. Find places where you won't get trapped. Always plan a way out.

gbnxc
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gbnxc
190 posts
Nomad

my best strategy is just run and gun find a place where its clear and you wont get trapped an just run and get a group behind you stop and shoot.. repeat

Subject403
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Subject403
211 posts
Nomad

@auggy2627liveca
I disagree. The teleporter allows you to take out large quantities of zombies while completely safe from them. When you teleport down, it lines them up quite nicely. It doesn't make the round any longer. What's wrong with that?

visitlegend
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visitlegend
398 posts
Nomad

get jugg nd do laps




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