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ChillzMaster
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ChillzMaster
1,434 posts
Nomad

Hello all. This is Your Friendly Neighborhood Satanist here once more for something that I'm hoping you'll all become a part of.

I'm here to just talk about games. Anything. From suggestions, a review, advice, or maybe just a rant on Games as Art, Quality v. Quantity, Gameplay v. Graphics, and the ilk. If he wants to, Highfire might also help me out in this forum.

Who is the ChillzMaster? Well, he's Your Friendly Neighborhood Satanist! Two years ago, I started spending a lot of my time playing games intensely, starting with small titles like Viva Pinata: TIP, GUN, and of course, Halo 3.

Since then, I've acquired a massive library of experiences throughout the realm of games. Oblivion, Call of Duty 4, I MAED A GAME W1TH ZOMBI3S 1NIT!!!1!!!, Castle Crashers, DeathSpank, Limbo, Dead Rising, Left 4 Dead, Fallout 3, just some of the many games I played and immersed myself in.

Last fall, I started to really look what went into a game. I started to look at reviews a bit more critically, started going into games a bit more objectively, and I started to leave games behind that showed a massive lack of quality and improvement over other games related to it.

Then Minecraft hit me. I realized what Games had to strive to be, an artform. Since then, I've surrounded myself with influences such as Yatzee Croshaw, the Extra Credits team, and most recently, TotalBiscuit (thank you Highfire).

I'm a registered genius, 16 years old, Satanic, like swords, people, and killing said people with said swords. Just kidding about that last one.

So, ask me stuff! Argue, agree, speculate, and the ilk.

Just remember, No Polish. >B^D

-Chillz

  • 14 Replies
ChillzMaster
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ChillzMaster
1,434 posts
Nomad

Ok, give me your honest opinion and review on the upcoming Assassins creed: revelations, the only thing that came up in my mind.


I'm not a huge fan of it. To a lot of people, more Assassin's Creed means more good, right? This is quickly the mentality that is infesting the industry. What we have is what I like to call "Guitar Hero", or "Sonic" syndrome.

It's when a game franchise has taken the series through enough iterations that its once fun and innovative game style has become mainstream, boring, and overall, a painful experience to play.

Assassin's Creed from 2007 was one of the more disappointing games to be released, the promising premise and gameplay possibilities were hindered by the fact the game was just plain boring, filled with mindless fetch quests and action that droned on until the eventual assassination, the most fun out of the entire game.

What followed the flawed game was one of the greatest open world titles of this generation, Assassin's Creed 2. It was all that the first wanted to be, and more, able to stand up to end-year titans like Borderlands, ODST, and MW2, but unable to top the quality of Arkham Asylum and Uncharted 2.

Brotherhood was where I raised an eyebrow at the series. Sure, multiplayer was included, and the Brotherhood mechanic was pretty cool, but only one city? Hm. I don't care about city size, you can have the biggest world of all time, but if the environments aren't varied, new, and inviting, you might as well have just smeared fecal-matter all over your environments.

The fact that Revelations says it's going to pull another AC:B, only in Constantinople, worries me. I mean, yes, the Turkish city is very much different than the Italian states Ezio normally frequents, but Ezio is getting a bit too overused.

Altiar was there to show how awesome the Assassins were.
Ezio was there for character growth and to give us an example of how an Assassin would climb the ranks of the Order.
And Desmond is the portal between us and the AC world. I really wouldn't mind an all-Desmond game, but it'd have to be done right, or risk falling back into the quality slump the original was in.

So, let's see what Ezio does in his final adventures through the Ottoman Empire. And, Ubisoft? Let's LEAVE HIM THERE. I'm afraid that if too many AC games get made, they'll become too monotonous and same-y, much like Guitar Hero, Sonic, and Call of Duty.

I predict AC:R will pull off another A- like AC:B, unless it really is an innovative and provocative title.

-Chillz
ChillzMaster
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ChillzMaster
1,434 posts
Nomad

I love ac3


If you're referencing Assassin's Creed Brotherhood, then good show, nice taste in games!

There is no "Assassin's Creed 3" yet, I think they're waiting to have a new area of time for a new assassin to explore before they pull out AC3. Or it's the Desmond game. Whatever.

O.o HOw do u know all this stuff


I am the ChillzMaster, Your Friendly Neighborhood Game Sage.

-Chillz
visitlegend
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visitlegend
398 posts
Nomad

wow ur good but i think ac revelations is gonna be just like ac3 exept more weapons so im not really exited about it.


- V

xNightwish
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xNightwish
1,608 posts
Nomad

I think Altair was the one who would climb the ranks and Ezio the one who created a new assassin's clan.

I think assassins creed reevaluations is the same as brotherhood but I play it for the story and Desmond. I wonder what will happen when he has stabbed Lucy.

But can you do the same with Tes V Skyrim.

visitlegend
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visitlegend
398 posts
Nomad

See!!-points at xnight- HE UNDERSTANDS ME:P



- V

visitlegend
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visitlegend
398 posts
Nomad

btw i like asc 1 bettah than all because altiar


- V

ChillzMaster
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ChillzMaster
1,434 posts
Nomad

So I have a question for the community, do you think Dead Island's marketing was a clever ploy to get the game out there, and to keep us engrossed now that we know more about the game?

-Chillz

ChillzMaster
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ChillzMaster
1,434 posts
Nomad

What do you think of Dead Space, and do you think the second one can contend with it? I ask because I've bought it on amazon and heard great things about it from friends and people on the Interwebs, but I think one more opinion can't hurt.


Well thank you for the question my good sir.

Dead Space was one of those games I had heard about from various sources and decided that it was worth a playthrough. Dead Space stands with LIMBO and Amnesia: The Dark Descent as games that will totally engross the player into the experience.

Dead Space's choice to have the entire game (excluding pressing Start) to run in real-time, compounded with there being no traditional HUD, makes you really connect with Isaac Clarke, the protagonist.

Dead Space was a critical game that needed to come at the time it did, much like Bioshock and Crysis 2. Survival Horror was pretty much dead at that point, and with only Resident Evil 5 in the industry's sights, no scares were to be had, until Dead Space, a brand new IP from Visceral Games, came onto the scene, made us soil our pants, drool at the 2nd best (Crysis was out at this time) graphics out there, and sat around as a horror king until the aforementioned A:TDD came out last year.

That being said, Dead Space 2 was the second major game of 2011, and the first game of EA's "Year of EA", a title I call 2011 due to massive amounts of recent Electronic Arts Activity. It didn't change much from the first game, but ammo became easier to come by (hint: Stomp the bodies), the aesthetic changed from brown to blue-ish, Isaac was given more face-time and a pretty good voice-actor, and the game became a bit more action-oriented.

I applaud all of the above. Any movement away from the now-mainstream brownish colors of games is usually good (See Crysis 2, Halo Reach, Super Meat Boy, Child of Eden), and Dead Space 2's varying environments and varying scares are immensely satisfying.

The Orignal Dead Space was different from it's obvious comparison, Resident Evil 4, i.e. Isaac could move while aiming, and had ridiculously powerful weapons (THE RIPPER!). Dead Space 2 has a lot more bosses, and fleshes out a lot of its mechanics a lot more than in the first game. Stasis and Kinesis were interesting powers in Dead Space, but they were impractical most of the time, unless I was facing a Brute. Dead Space 2 makes the two powers more useful to the player, allowing them to make quick tactical decisions when bearing down in the more varied Necromorph Horde.

Isaac Clarke was included in Game Informer's 30 Most Important Game Characters article, but only as a sidebar, a character that was noticeable, but just missed the mark, much like Faith from Mirror's Edge and Sam Fisher from Splinter Cell. The Master Chief and Isaac were very comparable before Dead Space 2, both were quiet (the Chief spoke more, surprisingly), both wore full-body suits, and never showed there face. Well, Isaac showed his and the end of Dead Space, and you can turn the camera around in the opening cutscene of the game to get a good look at the engineer, but the rest of the game it's just the back of that fishbowl helmet and you.
Dead Space 2 gave Isaac a voice, a pretty **** good one at that, and when he took off his helmet, he didn't share the lack of detail he had in the original. He could finally show emotion, and the events of the previous game carried over onto Issac's face, he's scarred from his insanity, and many portions of Dead Space 2's most intense moments are all from Mr. Clarke's messed-up mojo.

Dead Space was one of the best games of this generation, a definite 9.5 in my books, (and the 20th greatest modern game to IGN.com) and Dead Space 2 is a fantastic sequel, a 9.75.

you'll enjoy all that Dead Space has to offer, and if you finish playing the first game, look around for the animated Dead Space movies, they're ridiculously good and shining gems for any fan of the franchise.

-Chillz
visitlegend
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visitlegend
398 posts
Nomad

Deadspace is good






-V
visitlegend
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visitlegend
398 posts
Nomad

If it was 1rst person it would be scarier nd if the monsters were nothin like aliens.



Then it would be called dead space but it is only Aliens so =/



-V

ChillzMaster
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ChillzMaster
1,434 posts
Nomad

If it was 1rst person it would be scarier nd if the monsters were nothin like aliens.


That is debatable. Horror games are generally in 3rd person, in 1st person most of the screen is taken up by the gun, your tool against the enemy that you're scared of, making you feel safer because of your proximity to your weapon. In a 3rd person game, most of the screen is on the scenery, the scary stuff. In an fps, you can also just spray when you see any enemy. Dead Space makes you hold down LT/L2 before you fire, adding a moment of hesitation before you can actually start defending yourself. Holding down the left trigger is also the only way to bring up your only means of controllable light, it also makes you slower, any situation where the left trigger is pulled for extended periods is going to be a tense situation.

I understand that FPS games allow the player to be a bit more involved in the action, but in a game like Dead Space, it just wouldn't work. Look at Dead Space: Extraction, the Wii version that was in FP. I know, usually Wii = bad, but the fact it was in FPS might have a small hand in the underwhelming quality of the game.

The Necromorphs are not aliens, they're more of zombies. Well, Infected, I'm not 100% sure.

I do know that The Red Marker turns people insane, and then between that and Necromorph stage, SOMETHING HAPPENS that turns them into the screaming, scary, hulking baddies. (Dead Space 2 has SOOO many Oh shi- moments, it's just amazing what Visceral did with the Necromorph design!)

-Chillz
xNightwish
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xNightwish
1,608 posts
Nomad

Come on chillzmaster.
Do something about Skyrim

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