ForumsGamesquestion about battlefield 3

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arkaninerenegade
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arkaninerenegade
785 posts
Nomad

can you make you own custom classe like cod, or is it like halo reach and there are classes already made for you? also can any class(assualt,recon) use any weapon? and how many weapons, knives, grenades, and tactical grenades can you carry? also how are weapons unlocked? sorry never played battlefield, and mw3 is looking the same as mw2 so i wanted to switch to battlefield.

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Highfire
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Highfire
3,025 posts
Nomad

Okay, firstly, I'll give you a small run through as to what was in Battlefield Bad Company 2, and then give an extension as to whats definitely available in Battlefield 3.

Battlefield Bad Company 2 features 2 wide-scale game modes, Rush and Conquest.
I will put this into MW2 terms for you, being as you played it.
Conquest is Domination, 3 flags, except in Battlefield you lose tickets (they're called tickets in this game) by dying as well, I think. Bottom line: Control the locations.

Rush is familiar to Demolition, if its the case that there are two bomb sites and you need to blow each one up, before the timer ends. Instead of a timer, you have, you guessed it, tickets. The case with these tickets is that it goes down by 1 per death (although if you're a medic and you revive someone, that ticket is gotten back - more on that later).

After you blew up both bomb sites, a new location in the map is opened up behind the previous 2, with simply a different setting. Tickets are restored either to 100 or 75 (if it's below 75 it goes to 75) usually, and the attackers must blow it up again.

Defenders don't have tickets, but once this has happened a certain number of times, the game ends, and the attackers win.
If you stop them, the defenders win.

You also have Squad-based team modes, which is Squad Rush, and Squad Deathmatch.
A squad is 4 people, and those four people can spawn directly behind one another because they are in a squad, with the addition of gaining additional points for helping a squad member relative to a team member. For instance:
Reviving someone = 50 points
Reviving a squad member = 80 points
Spotting Assist = 20 Points
Squad Spotting Assist = 30 Points
Kill Assist = 10 Points / 30 Points (Critical Kill Assist)
Squad Kill Assist = 20 Points / 40 Points (Critical Kill Assist)
Usually it increases by 10, as you can see.

Squad Rush is the same thing, but on much smaller scale and only with a Squad.
Squad Deathmatch is 4 squads, working against eachother to obtain 50 kills. You have yourself and three allies, fighting against 12 enemies who are also fighting eachother.
It's a 4v4v4v4, but there's a small twist - there is an Anti-Infantry Vehicle in the middle of the map, and whoever has access to that generally has a large advantage. This is kind of familiar to how picking up a weapon in Halo would work, but it's only present in this mode.

Now, more onto the core gameplay.

With the core gameplay you have 4 classes, Assault, Engineer, Medic and Recon.
Assault has an Assault Rifle which is most effective in short bursts, an Underbarrel Grenade Launcher / Underbarrel Shotgun / Underbarrel Smoke Launcher, depending on his or her choice. They also carry a sidearm (composing of several pistols, an automatic pistol and a Tracer) like every other class and their 4th Item (third being underbarrel, second being pistol, first being primary weapon) is Ammo Packs which will resupply allies (and give +10 points / +20 points each time) and yourself if you're near it.
You have an unlimited amount of Ammo Packs, but the thing is they have a cooldown timer - you can't spam 15 in quarter of a second, you need to wait a while until you can plant the next one, and when you do, the first one you planted dissipates.

As an Engineer, you carry a silenced SMG that has no real firing method, because it's simply close range (although tapping the left mouse button gives it a surprising brilliance in long-range damage). Your second item is identical to any other class, your third is a choice between 2 types of Rocket Launchers which work in conjunction with the Tracer, or a Rocket Launcher which follows where you aim, or Anti-Armor Mines.

Depending on your style, you can pick either.

Your 4th is a Repair Tool, which allows you to repair allied vehicles (or damage enemy ones) which can seriously help the longevity of your armor on the field. Like Ammo Packs, they have no limit to how much they can be used, however if you do use them for too long, they work as if they overheated - you need to wait a short while before you can use it again.

Which gives you ample time to throw a rocket at an enemy, by the way.

A Medic is familiar, except it's a very powerful support class, probably the most powerful. It's first weapon is an LMG, which becomes more accurate the longer you hold down the trigger (although Tapping does work with some of the LMG's). Your second item... do I have to say?
Your third item is choiceless - it's Defibrillators, if an ally is critically injured (Which is whenever they die when they was not in a vehicle, which can be very often), you can hit them with these two pads and they will miraculously jump back up and aid you in the fight once more.

Your fourth item is a Medical Kit, which acts just like the Ammo Pack with one exception - it heals people around it, not give them ammo.

The Recon is generally regarded a simple class, given its main weapon - the Sniper Rifle. You've some choice as to what exactly you want as a Sniper, between Single-Shot, Semi-Automatic or even Full Automatic. Your sec--.

Your third item is a choice between some very powerful C4 or a Mortar Strike activated via Aiming (and holding down the left mouse button) the Binoculars you get from it.

The C4 can only be thrown, and not a very far distance - it is very powerful however and if you feel like switching your sniper for another weapon (more on that later), it's perfectly viable (I've gotten top of the board like this).

The Mortar Strike goes vertically, meaning that if the guy is under cover, and that cover can't be blown up, then good luck with killing him using this as a weapon.
It also has unlimited ammunition - but again, a cooldown.

The fourth item is a very useful Motion Scensor.
Do you remember the Blackbird from Black Ops? The UAV that couldn't be shot down, revealing the location of all enemies and the point they are facing?
Well, Motion Scensors are little balls that can be thrown, doing the exact same thing in a radius around them. A very good radius too.
You want to know what's awesome? You get points if an enemy is killed when they were in your Motion Scensor radius, because it counts as "spotting".

I'll talk about Spotting now.
Spotting is pressing the Communication Button to tell everyone in your team where an enemy is, and is stays on the enemy for... I don't know, 10 seconds I think. It gives a precise update on where the enemy is, and on the map where they are facing.

This is a key advantage as a Sniper, usually being on the high ground and out of the danger, you can safely and very quickly communicate key positions to your allies using this function. You won't need to manually communicate the location of each enemy, if they are within close proximity to each other.

Any class can do this, although the Recon Class is generally more effective given the situations it will more often be in.

Each class also carries a single grenade, which does high-infantry low-armor damage, and is incapable of destroying walls.

This will be my first post, one moment, as I will type another

Highfire
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Highfire
3,025 posts
Nomad

Onto a little more between actual mechanics in the game. There is destructible terran and buildings. To the point which over 90% of the map is capable of being blown to smithereens.
Quite the talent the game has there.

This allows for quickly changing situations as cover is no longer viable in specific areas and as such removes key points in an equation of an attack / defense.

This also means your same tactic won't work for too long. You know the whining you sometimes get on Modern Warfare 2 about campers?
Just take the building down, man. With some rockets you can either kill the guy by blowing up the wall directly behind him, or you can force him out of it when he hears its about to fall down (via the loud creaking noises it makes before it collapses).
At which point, you've a positional advantage. - Or you should do, at least.

Onto what can blow up cover:
Guns = No.
Grenades = No.
Grenades from a Grenade Launcher (not used as the same ammunition) = Yes!
Smoke Launcher = No.
Underbarrel Shotgun = No.
Minigun on a Helicopter = Yes.
An explosive weapon on a vehicle = Yes, although the amount of firepower required differs - a Tank will require one shot whereas an APC will need about 3 (although it fires much faster, in bursts of 6).
C4 = Yes.
Mortars = Yes.
Rockets = Yes.

Note that the roofs of buildings cannot be blown up in most cases, and that you would need to take down a build by blowing up the majority of its sides (thus making it too weak to stand - duh! :P ).

Here's something you should take into consideration as well.
There are weapons you can have between any class, as I've mentioned, what you can get is:
Shotguns (not underbarrel, and these take your primary slot)
M14 Mod o' Enhanced (similiar to the one present in Call of Duty 4, although with a bit of Bad Company 2 on the side)
G3 (Fully Automatic Assault Rifle with high power, basically)
M1A1 Thompson (Obtained at rank 13 - a decent all-rounder, although not very good in comparison to other weapons)
M1 Garand, a weapon not obtained through the game but by signing up on a Battlefield site somewhere. I've not seen this in action much but by judging on its statistics (which from what I've seen is pretty darn accurate for most other weapons), it packs a lot of punch.

If you take a Shotgun as the Assault class, you cannot have anything under the barrel, and your only choice is to take C4.
This means that unless you're with a team, a Recon is better suited for infiltration because it has the camouflague on top of the Motion Scensors which the Assault Class won't have.

You haven't heard anything about perks yet, though have you?
They're not like Call of Duty ones, specialized to make significantly different people, but being how you SHOULD expect to stay alive much longer in this game (minutes at a time, easily), you should put a lot of consideration these perks because they will always help in the long run, here are a few in the first slot:
Lightweight Pack = Makes you slightly faster, good for getting around or getting an advantage in urban enviroments.
Extra ammo = This gives you more BULLETS only.
Extra Grenades = This gives you more grenades for both your normal all-class ones and the underbarrel grenade ones (this applies to Smoke Launcher as well I believe).
Extra Explosives = This gives you more Rockets / C4, nothing else.
Extra Medic Kit Range = This increases the range at which a Medic Kit can heal.
Extra Shotgun Range = I may have this in the wrong perk slot, but this is a perk in the game that amazingly increases the range on your shotgun (I used the last obtained Shotgun and shot a guy roughly 60 yards away with it, killing him).

That's the first slot. The second contains others which are:
Extra Health = This increases your maximum Health, but nots its regeneration rate.
Magnum Ammunition = This increases bullet damage, but I don't know whether that's by a % (in which case larger damaging weapons will have a better time) or by a flat number (in which case faster firing weapons will have a better time). This may also effect the bullet fall (when shooting long distances your bullets need time to travel and they fall as they do that - lining up a headshot on Bad Company 2 across the map? Well... Try this.)
(From YouTube)
Explosive Compounds = Increases explosives damage, including Rockets, Grenade Launchers, C4 and definitely Mortar Strikes. It may also influence the effectiveness of a normal grenade.
There are others I think.
Yes, how could I forget?

Red Dot Sight = Applies a Red Dot Sight onto your primary weapon, this works for all weapons bar Shotguns and other all-class weapons.
4X Zoom = Applies a Scope with X4 Zoom onto your primary weapon, this works for all weapons bar Shotguns and other all-class weapons (this is effectively an ACOG scope, but given the differing ranges on this game, it's much more useful).
12X Zoom = Applies a Scope with X12 Zoom onto your Sniper Rifle, this only works for Snipers and generally should only be used for those that don't already have a familiar Zoom (like the automatic VSS... if you want to snipe that far with it).

That makes it for your second tier of perks. Your third applies only to Vehicles though - most are useful in different situations, and I don't think I will remember all of them, I will however try.
Stronger Ammunition = Improves the damage of your weapon on your Vehicle.
Faster Reload Time = Improves the reload time of your weapon on your Vehicle (The Damage will probably help a Tank more, and the faster reload time will probably help an APC more - I don't know though)
Smoke Dispersement = Disperses smoke around your Vehicle which can stop spotting capabilties and gives you (and allies) ample time to do something. (This doesn't apply for aircraft)
Like run?
Stronger Armor = Increases the health of your Vehicle.
Zoom = Allows your Vehicle to zoom in to gain more accuracy over long distances - I am unsure how this works for Aircraft although I think it works for UAV's (which are not killstreaks in this game).
Alternative Weapon = Gives a secondary weapon (via Right Mouse Button) on top of your Primary, different for each vehicle:
M1A1 Abrams / other kinds of tank = An anti-infantry Machine Gun.
APC = An anti-armor guided missile (guided by your mouse).
Helicopter = A missile that follows traced target.
Helicopter passenger (doesn't work for all heli's) = A tracer that the pilot can use to direct what I would think is quite the powerful shot.
UAV = On top of the Hellfire Missile (which does significant damage but can't be used all that often) has a machine gun which can apply suppressive fire, outright kill wounded enemies, distract enemies or force them to retreat.

I think I may have forgotten one or two, but you get the idea. These are fairly significant differences and these are quite big. I generally use the alternative fire one although since I'm not much of a guy for APC's or Tanks (more for Helicopters) I may switch to get additional firepower.

The maps are very big. I got a headshot on a guy through roughly half the map of Heavy Metal, and that equates to 5x the distance Wasteland on Modern Warfare 2 is, easily.

It doesn't make it slow paced, however, it may feel slow but there is definitely action going around.

This is just Bad Company 2, remember. In Battlefield 3 they make additions:

1) Better destructible ground. Fallen debris can kill (and maybe just wound) people.
2) A flashlight that can be equipped which has the potential to blind enemies, I've seen locations in Multiplayer Maps that could benefit you greatly with this.
3) The ability to drag fallen allies, this could help you as a Medic if you're having a hard time pushing, and you want your friends to reconsider when they're dead.
4) Bipods and such on your weapons, I think this only works for LMG's but they can mount their weapons on many kinds of Terrain, making them stationary but very accurate and deadly.

5) Assaults now also have Medical Kits with them, including the Defib.
6) Support is not very powerful in terms of firepower, being as it lost its Medical stuff.
7) No confirmation as to what happened to Ammo Packs, in Battlefield 2 Heavy Assaults (LMG guys) had Ammo Packs so this may be the same.
8) Team Deathmatch, not just including a Squad.
9) Recons are said to be receiving new gadgets.
10) 64-player maps for the Computer - like Battlefield 2.
11) The ability to go prone (lie down).
12) Jets, like in Battlefield 2 yet again. :P Although it has not been confirmed for Multiplayer.
I think it will be.

I hope this helps a fair deal, although I recommend you do not buy Battlefield 3 because the preorder bonuses are absurd. It should not happen to players and DEFINITELY should not happen to a game by DICE. :/

Even though I just spent the last hour telling you what its predecessor was. :P

- H

arkaninerenegade
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arkaninerenegade
785 posts
Nomad

thanks alot man you really cleared up my questions and a whole lot more. Thanks again!

Highfire
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Highfire
3,025 posts
Nomad

thanks alot man you really cleared up my questions and a whole lot more. Thanks again!

Glad to help, sorry if it was a bit painful to read, I was... I have a lot of free time :P

Hopefully other people will also get the chance to read this, make the most use out of it?

- H
ChillzMaster
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ChillzMaster
1,434 posts
Nomad

Hopefully other people will also get the chance to read this, make the most use out of it?


Excellent job once again my friend. It's important to inform the populace about this game.

And I've wondered why you (much like how you wonder about my Xbox preferences) have shown such disdain towards preorder bonuses. I mean, I was going to buy the game anyway, if DICE wants to throw some extra stuff my way, then let them. But seriously, you seem to really hate BF3 cuz of the preorder stuff. Why?

-Chillz
Gorillababy
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Gorillababy
296 posts
Nomad

My only question for BF3 is....

Why in the world is a copy NOT in my hand?

ChillzMaster
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ChillzMaster
1,434 posts
Nomad

Why in the world is a copy NOT in my hand?


Release dates. They kill you every time.

-Chillz
arkaninerenegade
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arkaninerenegade
785 posts
Nomad

just a couple more questions. are helicopters and tanks available on all maps and game modes, or only squad modes? and how are weapons unlocked?

Highfire
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Highfire
3,025 posts
Nomad

Excellent job once again my friend. It's important to inform the populace about this game.

lol You make it seem so serious somehow. "We must inform the populace at once!" XD

But seriously, you seem to really hate BF3 cuz of the preorder stuff. Why?

Okay, err, check this part out:

I mean, I was going to buy the game anyway, if DICE wants to throw some extra stuff my way, then let them


It's not extra. It's taking away something that should be available to everyone on release (even if they buy the game after release), and putting it as a "bonus" to encourage pre-orders.

I don't view it as extras, I view it as taking out something that should be there in the first place in a scheme for money.

Why in the world is a copy NOT in my hand?

Release dates. They kill you every time.

lol :P

just a couple more questions. are helicopters and tanks available on all maps and game modes, or only squad modes? and how are weapons unlocked?

Helicopters and Tanks are available on specific maps, whereas only an APC is available in Squad-Deathmatch modes.

No vehicles are featured in Squad Rush.

Weapons and Gadgets are unlocked by earning points with your class, if you get 900 points with the Recon class, you can unlock the motion scensor, for instance.
You can have 100,000 points in Recon but 100 points in Medic, and you still won't have anything for the Medic Kit.

This also applies for Vehicle perks, the more points you accumilate in a vehicle the more things you unlock with it. The perks aren't specific to each type of Vehicle but when you do pick some perks (for instance the Alternative Weapon one) you won't get the same extra weapon an M1A1 Abrams would get compared to an APC.

The Tank would get an anti-infantry machine gun.
The APC would get a powerful rocket that follows your aim.

- H
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